Since I haven't found a clause disallowing discussions about bans, I'll just be me for a minute and have a talk about this ban.
@Admin is this video the only source of evidence you've received? Because if it is, then the ban of the sin is unjustified.
Let me explain.
The base speed of a character is 6. This means the character moves 6 ingame-meters per second. Everyone gets an armor set with a movement speed bonus of 22%, the sin additionally uses a panda candy with 3%, a running scroll with 30% and he starts using Sprinting at 00:25 of the video, which increases his speed by another 20%.
So the sins speed is 10.5 (6 * 1.75), while the movement speed of the recording cleric is 9.1 (6 * 1.52). This allows the sin to gain up to 1.4 (10.5 - 9.1) meters of distance per second, if he's running in a straight line.
We can see the sin getting hit by Smite at 00:30 of the video, while being ~25m away from the cleric. The cleric then starts following him for four seconds, where he takes a screenshot (00:34 in the video). At this point the distance has increased to ~31m, which is absolutely legit, because the sin should've traveled (1.4 * 4) ~5.6m farther.
Then the game lags for a little bit more than a second between 00:34 and 00:36 because of the screenshot. The cleric isn't moving at that time and the sin should've moved by ~10.5m, which absolutely happened, since he is at ~41m distance at that time.
After that the cleric keeps following him until 00:49 where the distance is ~52m, shortly before the sin uses hide. That's a gain of ~11m in 13 seconds (0.84m/s), which is more than plausible - even too low - but that's understandable, because the cleric was cutting corners at the end and the sin wasn't.
All I see is a player running away from an unfair 1vs2 using his classes skills (and a running scroll - which the gladiator didn't even use). He gained zero advantage from that visual bug.
But that's just my opinion...