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Showing most liked content on 11/15/2025 in all areas

  1. 1 point
    Dear users We have carefully reviewed every message in this thread. We disagree with many things, and agree with many others. Some suggestions cannot be implemented within our platform, but many things are possible. We genuinely discovered issues we hadn’t thought about before, and even learned about problems we didn’t know existed. Huge thanks to everyone who shared (and will share) their opinion! I can’t say yet what exactly will be implemented and what won’t. There are a lot of suggestions, and it’s impossible to do everything at once. Right now, we have started working on the server sieges.
  2. 1 point
    Вы можете ставить в известность людей о проделанной работе, например завтра рестарт и после рестарта пишете о переделанных моментах, добработках, проблемах итд, если не хотите разглашать что-то конкретное дабы избежать использования уязвимостей исправленных итд итп. можете обобщенно просто расписывать, а то ресстар происходит и ничего не меняется, ну так видно с стороны. Осады да, одна из развлечений в прайм тайм. Насчет заточек до +20, да я перечитал множество комментариев и да, это плохое решение, внесет лишь дизбаланс сильный. Можно чуть классы оредактировать такие как ганер, пилот.
  3. 1 point
    сделайте апдейт до 4,8. Я всё сказал
  4. 1 point
    Мы подробно ознакомились с каждым сообщением в этой теме. С многими вещами мы не согласны, с многими согласны. Некоторые предложения нереализуемы в рамках нашей платформы. Но много чего можно сделать. Мы действительно увидели то о чем раньше не думали и даже не знали о существовании некоторых проблем. Огромная благдарность всем кто высказал свое мнение (и еще выскажет)! Я не могу сказать что конкретно будет реализовано, а что нет. Предложений очень много и сделать все сразу точно не получится. Сейчас мы начали работу над осадами сервера.
  5. 1 point
    Name: Romantic Race: Elyos Category: Screenshot/collage ( I reworked my project, please delete my previous post. )
  6. 1 point
    Name: Nentori Race: Elyos Category: Handmade
  7. 1 point
    П.С. А отток людей произходи не из за версии( поскольку многии ушли играть на 4.6 Все знают этот сервер), а по причине того - что ГМы покрывают(скорее всего зарабатывают) ЧИТЕРОВ. Именно читаки наныли убрать кнопку входа в ПвП зоны, поскольку на них не заходили. И все кто давно играет , знают их ники.
  8. 1 point
    Сейчас сервер в наилучшей версии. Убрали бомбы с мобов в камаре, сделали автовход на арены, ввели рунат. Ивенты идут по графику, игроки знают примерную очередность и готовят твинов. Идет спокойная, размеренная игра. Все эти "давайте введем [шмот/точка20+/манорн] с сервера где я играл, но почему-то ушел" погубят и текущий серв, он то и ценен стабильным постоянством. Проекту просто нужна реклама, больше рекламы. 4.6 наиболее удачная и живучая версия, все эти плюшки с вводом ерунды из старших версий не добавят новых игроков, а лишь позабавят старых которые и так вряд ли куда-то уйдут(иначе ушли бы давно). Потому предложение: не менять ничего. Закупите больше рекламы, введите реферальную программу.
  9. 1 point
    1.Актуализировать данжи: Пещера Мариссы, Арака. 2. сброс ос 1 раз в месяц. 3.водить чуть чаще пвп ивенты в локациях ( морхейм белуслан ) ( Интердика Элтенен ) которые будут доступны не выше 50того лвл . ( награды можно сделать 1 компоты 2 банки-свитки 3 свитки отката данжей ДА ПРОСТЯТ МЕНЯ ВСЕ не добавлять в такой ивент воду . 4. так же водить ивенты и для 65лвл чуть чаще и в разных локазиях ( так же и тиамаранта ) 5.переделать механику получения ос на осаде ( например сделать как в высшей версии авто фармирования союза ). 6. ЗАПРЕТИТЬ СИНАПСЫ И ПРОЧИЕ ВССПОМОГАТЕЛЬНЫЕ ПО . 7.добавить локации такие как герха и там же сделать боссов ивентовых с таким же респам как на ивенте НО боссов сделать чисто по выходным дням . 8.сделать чат ( расы что бы он добавлялся как вкладка а не был отдельным всегда.
  10. 1 point
    Предложения: 1. Запретить запуск 2 окон игры. На данный момент очень больная тема с постоянными "твинками", которые портят тебе игру в камаре/йорике/руне/арене 3-3 Пример когда половина игроков ходит в камар попадая на своих твинов, или те которые в 3 твина фейлят тебе вход на арене 3-3 по схеме "зашли и на последней секунде до начала боя вышли" - противоположная команда получает фейл билета. 2. Ввести локацию ффа(пвп мясорубка) в режимах 1-1/2-2/3-3/6-6 - всегда интересно и хорошее разнообразие игры. Наградки конфеты/ап/внешки, решайте сами, вариантов много. 3. Проверка правильности работы бк (божиков). Очень долго играл на оф сервере, не припомню проблем с бк, тут же они работают просто неадекватно, скорее всего эта проблема связана с тем что 99% игроков играет на макросах из-за чего часто бк прокает по 2-3 раза подряд. 4. Пвп турниры. Классовые и межклассовые - очень хорошо привлечет игроков с других серверов, особенно при финансовом поощрении за победу. Желательно проводить турнир в большой локации где бы не работали бк для исключения рандома 5. Мониторинг/штрафы на арене славы.. На данный момент арена славы не играбельна, так как ""плохие люди" заходят туда по двое, стандарт таких дуэтов это "персонаж которого заливают" + его ручной хил. Сам как минимум с десяток таких дуэтов встречал на арене славы. 6. Соло арена отдельная тема, некоторые "всем известные" игроки имеют по несколько аккаунтов/компов, заливаются в час ночи через своих твинов и фейлят другим аренки выходя из них. Возможно проще было бы вовсе убрать соло арену из рейтинга или же вести жесткий контроль от администрации с "реальными" наказаниями. 7. Локации из высших версий игры с боссами 8. Региональные цены на шоп 9. Для новых игроков практически нереально заточить "бижу+5" что бы конкурировать с старыми игроками. Цена на воду космическая, было бы неплохо как то это сбалансировать
  11. 1 point
    I will present my suggestions for both PvP and PvE players under two main headings. PvP Players The most important issue is that open-world rewards are too weak. This server has been active for many years, and most players have already completed their gear. People are tired of doing the same things repeatedly. → Daily quests that encourage open-world PvP should be added. These should not be temporary events, but permanent features that keep players engaged. Sieges need an improvement update. You should give players a reason to attend sieges. Currently, only those who want to farm rank points participate — everyone else skips them. Overpowered and frustrating classes should be nerfed. The current class balance heavily favors a few classes, which ruins the PvP experience for many players. Godstones MUST be nerfed. Many people have stopped playing this server because of the absurd and unfair activation rates of godstones. It’s one of the biggest sources of frustration. You must take action against unfair Honor Point farming and no-animation hacks. These issues damage the integrity of the game and demotivate honest players. (Optional but impactful) — A modern gear-swapping macro system should be integrated into the game. This would improve gameplay fluidity and make combat more dynamic. PvE Players You should give people a reason to run forgotten dungeons again. You can either add new dungeons or update the rewards of existing ones to make them relevant again. Retention of new players (very important). Most long-time players already have fully geared characters. New players need more support to upgrade their accessories and gear — otherwise, you’ll never be able to attract and retain new players. (Listed under PvE but affects both sides) — Honor Point resets should happen monthly, not yearly. This would significantly increase competition and give players motivation to farm rank points. You could also consider adding Glory Point rewards to existing dungeons to further encourage participation. If you take these suggestions serious, PvP players will return to the server, and new players will have a reason to stay and play. Otherwise, the same small group of players will continue playing, and the overall population trend will keep going downward. Thank you.
  12. 1 point
    Name: Nentori Race: Elyos Category: Festive video from the game
  13. 1 point
    For years now there has been complaints about the prelevance and balance of both classes Gunner and Gladiator. Some in the same content (mainly group based pvp) and just overall in the case of Gunner. The complaints can be broken down in a few different categories and I will try to categorize and adress the issues in a as simple way as possible. The categories that will be adressed are: Group pvp. Solo pvp. Playability of other classes overall. Group Pvp 4.6 and specially on euroaion due to server delay and other factors favouring gunner is heavily dominanted by the meta of putting as many gladiators as possible in 1 group and add 1 gunner. The reason and problem behind this is that mainly in gladiators case the skill Slaughter adds a passive 25% pvp attack/damage buff/increase and in gunners case it's the gamebreaking values of the two skills Pressurized chamber and Stopping power. Pressurized chamber has an increased pvp attack/damage value of 500 which translates to 50% and stopping power of 150 which translates to 15%. So together they increase the damage output (very easily explained) by 65% together pushing a full geared gunner up to 106-107% pvp attack. The next issue with gunner is the magical accuracy scaling. Gunner has a +200 magical acccuracy value on pistols and an additional +300 from stopping power and +100 from pressurized chamber. In short this means that the class can ignore almost every bit of defence which reduces the damage of all other classes to the point that mechanics has to be played around with to achieve a burst whilst on gunner all that is needed is to be of the class and use x2 buffs to ignore every defence in the game. These two things contributes to that groups are in general consistent of 2-3 gladiators + 1 gunner. Although there is room for 1 more dps in the case of only 2 gladiators the go to solution is to stick a templar or aethertech in there as it amplifies either the burst or the sustain of the already burst based meta. Some people will say that it's just the patch and that everyone should just play gladiator and gunner. That's the problem however. It is excruciatingly boring to always fight or play like or against this and it has a severe consequence on the playability of other classes which will be touched upon further down. So to sum the problem up is that the two classes posses game breaking values which creates a situation of "play gunner/gladiator or don't play at all". The solution here is pretty simple which is to just go into the skills values from server side and reduce the values. Recommendations here would be for slaughter to be put at 10-15% since gladiator already have a high damage and high aoe damage on top of that with berzerking (and dp skills) and in the case of gunner to simply reduce the value of pressurized chamber to 10-20% and stopping power to 10%. The total stacking of gunner will still be between an extra 20-30% damage increase with these skills and with pressurized chamber having a 30second cd and 10second duration it is far more fitting. Solo pvp This is mostly going to be about gunner since gladiator mechanically speaking in solo pvp/1v1 is heavily dependant on cooldowns whilst gunner virtually has no cooldowns. The same things regarding the same skills applies in this section as well so I will not repeat them. But added on solo pvp the prelevance of godstone has to be taken far more into consideration. These skills amplifies the damage of godstone as the godstone damage follows the same damage formula as skills. To further push the problem of gunner is that pressurized chamber adds 1 hit per hit which means a 100% increase of godstone prelevance in that 10 second duration. Whatever or not something can or should be done about godstone is another issue but the gunner class due to game breaking features effectively makes godstone proccs part of it and should be mitigated. Solution here is as previous one to simply reduce the values of these 2 skills. There is something to be said about magical accuracy scaling and how the passive and hidden values of gunner amplifies the chance to land godstones but it fits better to be adressed in a post about godstones even if people should know that one reason why gunner proccs so many godstones is due to passive and hidden bonus magical accuracy values which boosts the % of godstone effect not being resisted on targets. Playability of other classes overall. Now that a better understanding of how gladiator brings an unbalance in group and how gunner breaks every part of the game is given the consequences should be easy to see and has already been forshadowed. But due to aformentioned things in this post there is no wonder that you barely have any assassins, rangers and bards on this server. Sorcerer and spiritmasters are few compared to gunner and gladiator but assassin, ranger and bard when compared to gunner and gladiator are nonexistant. The reason is not cause these classes are boring to play or that there are no people who don't like to play them/main them. It is simply due to the fact that unless you heavily outgear or outskill your enemy playing these classes brings heavy disadvantages. Mechanically speaking as i have illustrated in the previous 2 sections as all these classes misses these kinds of boosts but also socially speaking as playing them more or less turns you into a second grade citizen that will struggle finding groups for virtually any kind of pvp content. Further consequences for this results in that fewer players actually plays your server or keeps on playing your server if they are faced with struggling on almost 50% of the classes if they do not want to play gladiator or gunner. Solution here is also pretty simple and follows the solution of previously mentioned parts of this post. In short if the damage and game breakign features of gunner and gladiator are handled or at least gets weakened it becomes way more friendlier both game mecahic wise but also socially wise to play anything else than gunner and gladiator. Which in turn yields activity and numbers. Additional thoughts on solution Reducing the values/percentile of slaughter, stopping power and pressurized chamber will also only affect the games pvp content and not pve as it is only the pvp values of the skills which needs to be balanced/changed. Meaning that for players that are already playing or wants to play gladiator and gunner the leveling and pve progress will not be affected at all by such an adjustment. TL:DR Nerf the damage output of 2 classes to balance the game and make it/the server friendlier for anything else than gunner and gladiator players.