Anxiety

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Anxiety last won the day on November 3 2025

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  1. However this is mainly an elyos/playerbase problem. Getting full ap armour, ap weapon(s) and ap accessories takes around 2-3 months if you play as asmo whilst on elyos it takes 6-9 months depending on the class and player. If this is to add more content then sure go ahead and make up something new but if it's mainly for gearing it should be treated as ontop of extreme scenario as is the situation now. If you are already netting 20 medals/day from playing asmo it will be close to game breaking to push that up with 3-5x/day and as side effect you'll exacerbate the issue of faction balance cause if you can gear up in 1 month on asmo while it takes 4 on elyos, not a single newcommer will pickup elyos. The recommendation i made in a different post was to add quests with a limited repeatability, it is wihtout doubt the best option because it puts a limit to the boosted farm and keeps it in the early game phase without affecting faction balance etc. the last thing to say is that this is afterall an mmo and it's a player faction vs player faction mmo. Expecting to be up to speed with gear level in a few months is just not a good idea and it borderlines of spoilt arrogance. Gearing afterall is what keeps people playing which is why you can see all the instant max gear servers die out in 1-3 months. The issue is finding the right balance. i.e not making the gearing fast enough so it becomes a pointless process while also not making it long enough so that more people quit than start playing. Yet again however, this is mainly an elyos problem and mechanical interventions to fight player based problems should be treated with caution.
  2. So to make this more readable i'll just divide it up in: What could improve gameplay? What kind of updates, features or changes would be fun and thrilling? Events and reworks. Bigger changes Gameplay Nerf certain classes to unlock others. Like in this post: If you want the gameplay to improve and expand beyond what it is now. In other words glads, AT and gunner being played in everything then these kinds of changes needs to be made. If you main ranger, bard or even sorcerer and you come to this server you quickly come to the realization that the amount of gear and effort you have to put in is that of x100 of these classes due to lack of balance. What is not featured in my old forum post is what to do with AT and AT is quite simple to handle which is to nerf the passive resist to everything it has so classes like assassin or chanter doesnt have resist risk on their stun/kd buff skills. Other things needed to be done with gameplay is to take a look at certain content which needs to be changed and or updated. The gp system to start with have way to many abuseable loopholes which the Arena of Chaos discussion shows. Letting a whole faction get ruined because certain players win trade everything just leads to exactly what i wrote about in this post which is also what you can see on elyos with no one bothering to make any parties for 6v6 or 12v12. So gameplay wise arenas needs to be updated and the update is quite simple. Get rid of Arena of Chaos. There are some other changes that are linked to this but they will come further down under Bigger changes. It should also be mentioned that 4.6 gameplay as a standalone patch is probably the best out there. 4.8 servers never lasts cause of the meta lock in group pvp (namely cleric, bard, sin comps or cleric, cleric, chanter, bard, templar, sm etc) and the recent survey and discussion on the most populated 3.9 server regarding updating to 4.6 proves this point further. So the gameplay should not stray far away from 4.6. Updates, features or changes There is no need to go into the patch progression track. Main point to play this server is cause it is static compared to classic or retail. Patch progression has it's benefits such as new content and change of game mechanics etc but it alienates every player that does not want to start from 0 again or do heavy refarming. So stay with the 4.6 core, means do not update/add gear/items and do not change class mechanics even though do perform class balancing by reducing the damage of gunner+gladiator and the rng factor of aethertech to enable literally every other class. However some of the game's content needs updates. The match making needs an update, there is no reason beyond coding that should lock this server to only having elyos vs asmodian in 6v6, 12v12 and 24v24. All of these instances needs to get updated so you can matchmake interfaction (elyos vs elyos, asmo vs asmo). There is another 4.6 server that has done this and even if the sourcecode is different this should be possible by translating and exporting how Arena of Harmony is setup to work. Which brings us to the next update. For the love of god update Arena of Harmony so degenerate grifters can't snipe you and leave to deny rewards. Fighting no one should not give the full reward but you also should not lose because the enemy leaves. So update Arena of Harmony to give ticket+bundle with the same gp as arena of discipline when someone leaves. Sieges.... Sieges on this server are in need of a big update. Siege is 1h of content per day if done correctly but on this server it has turned into 10 minutes of gp rush and then nothing. So the change is simple, first of all fix the issue in pradeth so we do not spot dredgion commander at SwB camp and issue a weekly or monthly based fort reset into balaur. More about this further down. Events and reworks For the events the playerbase enjoys, just keep them but update the loot. Simple as that. This is also very easily meassured by just tracking amount of players online during each event. Secondly, since we now have parts of 4.8 in the world.pak and item.pak files the events should be in there as well so why not use them? You just need to get rid of the 4.8 drops such as imperial accessories and archangel wings to prevent patch breakage. Bigger changes Add HWID locked entries. That would mean that the player can not match against their second client. I know that there are people with multiple pc's like myself but this is a good first step. To take the best example, it would make it a lot harder for the worst players on the server to win trade arenas since they would need to find 5 additional players/pc's to queue for Arena of Chaos to open. Siege reset. Add a 7, 14 or 28 day fort reset into balaur to keep sieges alive. The reality now is that whenever one faction holds all 3 upper abyss forts then it takes a long period for the opposite faction to even try taking them or in the case of katalam/danaria siege, then it is over in 10-15 mins since majority of elyos do not bother with pradeth and a lot of people are logging asmo alt for it. A 3 or 6 month based gp period. That would mean that the gp gets reseted every 3 or 6 months. I wont write the whole thing again because it is available at: Add future patches content with 4.6 rewards. Pretty simple, you add 4.8 pve with the best 4.6 rewards or unique skins. Open world. You should either add gerha or make katalam and danaria according to: Blood mark npc for both new and old player. again i will not bother to rewrite everything when i can just post: Pve ranks. Same goes here but to TL:DR, not only tryharding pvp should be rewarding but players that enjoy pve should also be rewarded for tryharding pve. Skins. I know that a lot of skins are hard to make compatible with euroaion's sourcecode and that is ok but you really need to start adding more cosmetic things to stay competitive with other populated server. One is importing straight from latest classic patch and the other is using custom cross item type skinning. This server has neither and improving the cosmetic aspect will both attract people and yield funds. The last point i would like to emphasize is standards, principles and fairplay. No one likes to play fair and either lose, fall behind or get their game experience destroyed by people who are not and this is completely up to the administrating side. You have rules which we all agree on when we start this server and while it would be possible to have discussions about how hard to uphold some of them. When it comes to the strict gameplay related ones such as sniping your own alts for GP, the people administrating really need to do a way better job as previously mentioned by some players before me. If you are short staffed then recruit players to help. No you are actually wrong. Admins or rather said forum moderator made a statement that no changes will be made about Arena of Chaos. There has been nothing said about these players breaking rules or not because it would take a blind monkey to make that statement. These players have and are breaking rules daily, any denial is just being delusional in favour of friends without the ability to read.
  3. Login on the euroaion.com website and click on your account's name and a menu will show in the left corner. Click on teleport and select your character and press "teleport", you will then be teleported to bound obelisk.
  4. Suggestion: Delete Arena of Chaos

    So the worst person on the server decided to join in. Why don't you reply to patox instead and defend yourself?
  5. Suggestion: Delete Arena of Chaos

    I am not going to spend another month removing a player that's doing this again like in the case of Madskillz. If the 15+ screens and videos are not enough then this server is a lost cause and it's time to migrate.
  6. Suggestion: Delete Arena of Chaos

    So that means nothing considering it already went on for a whole month with almost whole trading instinct / victory instinct doing it for a month. You might as well tell people to just abuse it as long as they know how to get away with it which is quite simple since you can just teleport when it finishes through website or use a tp scroll the last 5s before it finishes.
  7. Suggestion: Delete Arena of Chaos

    If the issue is to be expanded. This also creates a scenario where players that are trying to rank up/keep rank/get ap/medals/gp are forced to "win" everything and how do you win everything? You make sure you only fight people you are confident you will win against. Not because it's fun, interesting or remotely challenging; you do it because if you do not win everything you either have no chance at all or need to employ the same methods. So this issue not only demotivates people to actually play but if they do play it motivates previous described scenario. There is a threshold of how much of this can be tolerated and if crossed the rank and pvp content on this server turns into wintrade/alt kill or win all (dodge all you cant win and snipe the ones you are sure to win).
  8. Suggestion: Delete Arena of Chaos

    Since this post has not been locked I am assuming that notifications are still coming. So I'll just point out that by doing nothing/allowing this breach, it is in fact encouraging players to replicate it and by doing nothing it will also give incentives for people to even the playing field sort of speak. Translates to that the issue will grow and breach will increase since players will feel compelled to do the same to stay competitive. It also borderlines on creating an "everything" goes attitude and if that happens then I might as well get governor on both factions by abusing the resources of being able to run 18 clients at the same time.
  9. Suggestion: Delete Arena of Chaos

    It breaks terms and agreements/rules to do this kind of thing so if it is just upheld and players that are wintrading gets punished accordingly it shouldn't be such an issue. This should not have occured to begin with if the people administrating this server had done their jobs and upheld a certain standard of fairplay.
  10. Suggestion: Delete Arena of Chaos

    No, it has to be changed so it does not give an Arena of Glory ticket or be set to give nothing at all because as mentioned above. Something like 25-30% / 6-8 players of elyos top 30 are or have abused it. Adding +1 Arena of Glory ticket will just give more incentive to do this. A few years ago i recommended to x-person to change the rewards to give medals instead of GP and Arena of Glory tickets. The Chaos Arena would then be a source of gearing for primarly new players which is more fitting since the pve component reduces the gear impact in it. But regardless this can't go on, previous years there has been an extremely tiny minority abusing this and while it is wrong that the top rank/governor rank is beyond reach if the player holding it are doing it like in the case of Pifpafpuf it's not on the same scale. Cause the calculation is quite simple, I would probably go for top 30 for the supplements and idians but I won't because the top 30 is really top 25 at best like this.
  11. Suggestion: Delete Arena of Chaos

    The whole group pvp thing i won't adress because it's not relevant within the scope of this. For the other part, you can rationalize everything if you try hard enough but if the outcome is on the expense of everyone else then it is wrong. If these players opened Arena of Chaos in the normal way instead of doing it with the sole purpose of wintrading it would be different which is what the first part of the post is about. The issue is not people doing Arena of Chaos which is why you can find that just going normally excempts the player from causing problem. The issue is people having 50+ chars they use to gain GP and for that matter also website ranking for rewards. Which leads to things such as destroying a whole factions rank. People leaving against someone in 1v1 is not an excuse to ruin a whole faction, gain an unfair advantage in terms of GP income and on top of that gain an undeserved rank on a different rank ladder. This logic is just trying to excuse the behaviour while overlooking all the consequences it brings because of a different problem. But one problem does not excuse another.
  12. Suggestion: Delete Arena of Chaos

    It's literally impossible to adress all the factors leading to current situations which is why you wont find a statement that chaos is the sole reason but you will neither keep people motivated to do pvp/gp rewarding content or for that matter attract new players ass soon as it is discovered that you have more or less a 0% chance to actually rank up on elyos atm. The rank 11 and 13 are only rank 11 and 13 due to people having wintraded arenas. There are more pressing issues and you will find some of them adressed in my other forum posts such as the one about class balance and godstone nerf. But this post is about Arena of Chaos and the issues it brings so it would only be confusing to bring in other things. Also the whole octopus thing is tricky, I have already gotten banned from a different servers discord for trying to adress it because it is more complicated than the average cheat program as it's not visible in the packets sent/recieved so it is better to be left as a standalone issue to not miss any details rather than be slightly mentioned as a contributing factor since majority of people do not know how it works. So this will stick to the issues that Arena of Chaos brings even if the end result may or may not have multiple dimensions and contributing factors of complexity.
  13. This has been a topic on multiple occations but now it has just reached a ridiculous level of impact. For those that do not know what the differance between Arena of Chaos and Arena of Discipline is, the Chaos one rewards x1 Arena of Glory ticket for the first and second place resulting in x2 more Arena of Glory entries when compared to someone that does not go 7x per week; it does also scale in terms of GP reward with the amount of players rewarind up to 112 GP for a win compared to the 72 for Arena of Discipline. So what is the issue? People that queue and eventually get entry and then manages to get first or second place deserves it no? The answer to this is yes, however geting entry is not that easy. The picture below is from when i used to do Arena of Chaos with the average waiting time of 1-13h for entry and that was while doing things like clicking the arena gate at 13:59 and keep the client alive til 18:00 so people did not see me applying, entering instances while in queue with the sole purpose of masking being in queue, waiting for people from legions such as OH LA LA / lowlowlowlowlowlow / DayZ to apply with friends and/or alts and more ways or just wait 10h some days. Today however the arena has turned into certain people having 50+ chars/alts ready to open the arena for their friends or themselves. The situation depending on faction is a bit different but on elyos, around 25-30% of top 30 ranks are doing this resulting in an impossibility for the average player to play for rank leading to among other things players not caring about doing any kind of gp content (1v1, 3v3, 6v6, 12v12, 24v24) because why care about getting GP if you can't compete with 25-30% of top 30 ranks? In short this is ruining a whole faction with nondirect consequences such as asmodian players having about 0% chance to get active enemies in most of the pvp content. So the suggestion is simple, delete Arena of Chaos or at the very least delete the Arena of Glory ticket reward and reset the gp of the people having done this. Below are some of many examples:
  14. Various locations of BM shugo?

    they spawn at random locations in underground, at one of the pradeth camps but atm you also have the bm to ap npc's in gerha base.
  15. Before going into why keeping Gerha with certain features would be of value. A closer look at some main issues has to be made. Namely the decline in numbers and popularity of the server. While it is true that more and more competitors are looking at euroaion and are tailoring their experiences after what this server has gotten wrong; things can still be done to improve the state and entertainment of chosing to play here. So what are the driving factors behind the decline in numbers and popularity? There are without doubt a lot but one can not adress all, so we will focus on the question of what makes a server appealing to play, keep playing and try. The answer is two fold and falls into being unique and being userfriendly. With userfriendly in this case we will only focus on the userfriendlyness early game, meaning that things like broken classes and other things will not be part of this thread even if those kinds of things are a significant driver in making people not choose euroaion. Staying unique While it is true that one of the main selling point of euroaion is continuity achieved by staying relatively the same for years leading to that people can come back with months to years of being away from the server without having to start over sort of speak. It is also the cast that if nothing ever changes, the server eventually will die. So the problem faced here is how to offer unique things that do not exist on other servers without ruining things like the gear cieling? The answer is quite simple and it's that you add or broaden content which does not heighten the gear cieling while at the same time is rewarding enough for players to take part in it. Gerha's part in this will come further down. Userfriendlyness On surface level of analysis euroaion may look userfriendly. It is after all a non patch changing retail like server which should mean that given enough time everything is possible right? The answer is yes and no. There is ofcourse a possibility for anyone that starts to play the server to stick around for 6-12 months to reach desired gear level and then further time to achieve other things such as cosmetics etc. But it is not reasonable to assume that someone would sacrifice minimum 6 months to reach a level of playability in comparrison to the majority of the server. This simply translates to that the early phase of a players journey is not userfriendly enough. Gear progression to a passable level is to slow and the game offers to few ways to catchup in terms of kinah/manastones/temperings/enchantment stones etc. Gerha's part on this will come further down. Why would adding a new map tackle both these issues? By adding a new map a whole new set of possibilities are made available. A whole new terrain means that a big part of a different patch is now compatible to the server's source code and other kinds of events and custom events should be implmentable (offering uniqueness and additional means to farm certain items). Addind a new map also do set the server apart from all the other competing servers (so far) and being a blank slate it is possible to tailor the map into what this server lacks. Why keep Ghera and what to fill it with on doing so? The first thing is simple. When Gerha was introduced it was done so together with the event [EVENT] Britra's Grand Invasion in Gerha. Keep parts of this as weekly event. Rewards does not have to be the same and should not be same but doing something like making the union boss spawn every saturday and have it drop temperings, level 130's, level 110's and composite bundles while also giving glory points promotes uniqueness and userfriendlyness while also forcing activity. Additionally adding the agent fight should be done to force open world activity with glory points as reward. The agents should not drop any items, they are solely for glory points to keep open world more active while also making the top ranks more competitive in terms of keeping rank. This should also be only once per week as to not overload the daily schedule of players. For the camps. Each camp should have a quest that gives 10 Blood marks, you can make the quest into killing 10 mobs kind of quests. This will add an additional 120 blood marks/week tackling a previous complaint about the skill skins being to hard to grind while also making it faster for new players to reach eternal gear level. It might not seem a lot to cut down on 1 week of farming bm but with each day playing as new on the server means constant beat down in kata/dana from more geared players. It also brings the player up to being able to do all the pve besides for DR within 7-10 days of reaching 65 while also being able to join non gear requiring groups for pvp in LFG. Doing this falls into meassures taken to make the server more userfriendly and more attractive for new players. The middle camp one however should also give x2 quest that rewards the player with x1 cera medal each with a possibility to repeat x30 times so x60 medals in total stretching across a month if done daily; providing both content and a way to catch up sooner gear level wise. Since these are not infinitely repeatable they should only have a value in a players early phase of reaching 65 while making their first 65 ap set. Additionally a kill quest for the region can be added which requires either x5 or x10 kills for the reward of 1x cera medal. Something to consider It should be considered to locate the instance "eternal bastion" in Ghera if added as a permanent feature. This because open world activity/open world pvp will still be the same as it is now at 81 camp in danaria but you can not use transforms. A chunk of players at the moment are saving the transform to annoy the other faction while they try to enter swb. As it has an inpact on siege and siege itself suffers on this server due to pradeth bug and other things. Trying to keep transforms around siege time for siege should be considered in terms of adding/changing things. Discussion and further explaination on questions about anything in the post can either be done here or on discord. Either means of communication do work for me.