Eva

Разблокировка FPS (FPS Unlock)

Recommended Posts

Top4ik    0
В 21.11.2019 в 13:28, Admin сказал:

В файле что был выше - такое же установлено.

Вот он SystemOptionGraphics.cfg

Все ровно такое разрешение все узкое скачал файлы опять проверил в систем 1440х900, а вот открыть не смог графикс, там какое стоит по вашим словам такое же почему тогда такое происходит(

 

Share this post


Link to post
Share on other sites
Top4ik    0
В 21.11.2019 в 13:28, Admin сказал:

В файле что был выше - такое же установлено.

Вот он SystemOptionGraphics.cfg

посмотрел получается когда запускается игра разрешение становиться самое маленькое не знаю почему, становиться 800х600

Share this post


Link to post
Share on other sites
Top4ik    0
В 29.10.2019 в 11:53, Admin сказал:

Файл SystemOptionGraphics

Установите размеры для своего экрана. Сейчас там вот эти значения.

FULLSCREEN_HEIGHT = "1080"
FULLSCREEN_WIDTH = "1920"

 

В 20.11.2019 в 18:07, Top4ik сказал:

1440х900

ну что вы мне что нибудь ответите?

 

Share this post


Link to post
Share on other sites
Top4ik    0
В 24.11.2019 в 18:43, Top4ik сказал:

посмотрел получается когда запускается игра разрешение становиться самое маленькое не знаю почему, становиться 800х600

что можно с этим сделать?

 

Share this post


Link to post
Share on other sites

Просто скажу не мудри с этим,играй как у тебя до этого было,тоже сперва увидел эту статью заменил файлы и начались проблемы,буквы смазанные какое разрешение не ставь,мышка кстати тоже где то в стороне была,зайти в меню было сложно мышкой наводишь а такое ощущение что визуально она тут ты ее видишь а по факту в другом месте,это как с понижением пинга много советов по бесплатным программам а итог только платные реально помогают а остальные для энтузиастов.

Share this post


Link to post
Share on other sites
Black Flash    0

Подскажите где из вот этого всего то что отвечает за таргет моей цели а то раньше подсвечивалась снизу цель моя а теперь просто по бокам кружочки над ником молец неудобно.

 

Спойлер

ai_AmbientFireEnable "0"
ai_AmbientFireQuota "0"
ai_AmbientFireUpdateInterval "0"
ai_DebugDrawAmbientFire "0"
ca_AnimIFrame="30"
ca_AnimationDeferredLoad="1"
ca_ClothMode = "0"
ca_EnableCCG="0"
ca_EnableCharacterShadowVolume="0"
ca_EnableCubicBlending="0"
ca_EnableLightUpdate="0"
ca_EnableTangentSkinning="0"
ca_HairAnim="0"
ca_LodBias="1"
ca_NoDrawShadowVolumes="1"
ca_NoMorph="1"
ca_NormalizeBases="0"
ca_PrecacheAnimationSets = "1"
ca_SSEEnable="1"
ca_SafeReskin="0"
ca_ShareVertex="1"
ca_TangentBasisCalcPeriod="30"
ca_UseDecals = "0"
ca_UseFacialAnimation = "0"
ca_UsePhysics = "0"
ca_VertsPerTangSubskin="50"
d3d9_AllowSoftware="0"
d3d9_PS30="1"
d3d9_PSforce11="0"
d3d9_TextureFilter= "TRILINEAR"
d3d9_TripleBuffering="1"
d3d9_VBPoolSize="524288"
d3d9_VS30="1"
d3d9_VSforce11="0"
d3d9_pip_buff_size="1000"
e_AutoPrecacheCgf = "2"
e_CharLodMin = "1"
e_Dissolve = "0"
e_DynamicLights = "0"
e_ParticlesDiffCM = "0"
e_ParticlesForceSoftParticles = "0"
e_ParticlesGI = "0"
e_particles_lod "0.1"
e_ParticlesMaxDrawScreen = "8"
e_ParticlesMinDrawPixels = "8"
e_ParticlesObjectCollisions = "0"
e_ParticlesPreload = "1"
e_ParticlesQuality = "0"
e_ParticlesShadows = "0"
e_Shadows = "0"
e_SkyBox = "1"
e_SkyQuality = "0"
e_SkyType = "0"
e_StatObjPreload = "1"
e_Vegetation = "1"
e_VegetationUseTerrainColor = "1"
e_VegetationUseTerrainColor = "1"
e_ViewDistRatioDetail = "0"
e_ViewDistRatioLights = "5"
e_voxel_realtime_light_update="0"
e_area_merging_distance="1024"
e_beach = "0"
e_cbuffer = "2"
e_cgf_load_lods="1"
e_clouds = "0"
e_decals = "0"
e_effect_quality = "0"
e_flocks = "0"
e_hw_occlusion_culling_water="0"
e_lods = "1"
e_max_entity_lights = "1"
e_particles_fullfx = "0.000000"
e_particles_lod "0.1"
e_particles_max_count = "384"
e_level = "1"
g_save_preset = "1"
e_particles_thread = "1"
e_precache_level="1"
e_PreloadMaterials = "1"
e_shadow_maps = "0"
e_shadow_spots = "0"
e_stencil_shadows="0"
e_sun = "0"
e_vegetation_bending = "0"
e_vegetation_min_size = "1"
e_vegetation_sprites_distance_ratio = "0.1"
e_vegetation_static_instancing = "1"
e_vegetation_update_shadow_every_frame="0"
e_vegetation_wind = "0"
e_view_dist_ratio = "10"
e_view_dist_ratio_detail = "0"
e_view_dist_ratio_vegetation = "10"
e_voxel_realtime_light_update="0"
e_water_ocean_soft_particles = "0"
e_water_render_distance = "0"
e_weather_fx_enable = "0"
es_DebrisLifetimeScale = "0.1"
g_aionHeapSize = "22339365"
g_blade_fx = "0"   
g_blade_time = "0.0"
g_cam_rot_ratio = "0.220000"
g_cfg_version = "7"
g_cfg_video_BACKGROUND = "0"
g_cfg_video_EFFECT = "0"
g_cfg_video_ENTITY_DIST = "4"
g_cfg_video_ENV_TEX = "0"
g_cfg_video_FSAA = "1"
g_cfg_video_GENERAL = "-2"
g_cfg_video_GLARE = "0"
g_cfg_video_GLOW = "0"
g_cfg_video_MODEL_CACHE = "3"
g_cfg_video_MRT_BACKGROUND = "0"
g_cfg_video_MRT_BUMP = "3"
g_cfg_video_MRT_CAMERA = "3"
g_cfg_video_MRT_DOF = "3"
g_cfg_video_MRT_EFFECT = "0"
g_cfg_video_MRT_ENTITY_DIST = "3"
g_cfg_video_MRT_ENV_TEX = "3"
g_cfg_video_MRT_FSAA = "2"
g_cfg_video_MRT_GENERAL = "3"
g_cfg_video_MRT_GLARE = "3"
g_cfg_video_MRT_GLOW = "0"
g_cfg_video_MRT_LOWEST = "2"
g_cfg_video_MRT_MODEL_CACHE = "3"
g_cfg_video_MRT_SHADER = "0"
g_cfg_video_MRT_SHADOW = "0"
g_cfg_video_MRT_SKILLFX = "0"
g_cfg_video_MRT_SUNSHAFT = "0"
g_cfg_video_MRT_TERRAIN_DIST = "0"
g_cfg_video_MRT_TEXTURE = "4"
g_cfg_video_MRT_WATER = "1"
g_cfg_video_MRT_WEATHERLAYER = "1"
g_cfg_video_SHADER = "0"
g_cfg_video_SHADOW = "0"
g_cfg_video_SKILLFX = "0"
g_cfg_video_TERRAIN_DIST = "0"
g_cfg_video_TEXTURE = "0"
g_cfg_video_WATER = "1"
g_cfg_video_screen_res = "1"
g_chatlog = "0"
g_client_var = "0"
g_loadSlotState = "3"
g_maxfps="-1"
g_muteMyPet = "1"
g_radialBlur = "0"
g_showFPS = "1"
g_uiFX = "0"
gpu_particle_physics = "0"
i_particleeffects = "0"
q_ShaderGeneral = "0"
q_ShaderPostProcess= "0"
q_ShaderTerrain = "0"
q_ShaderVegetation = "0"
r_Character_LOD_Bias="1"
r_checkSunVis = "1"
r_ChromaticAberration = "0"
r_ColorGrading = "0"
r_DepthOfField = "0"
r_Detail = "0"
r_DetailDistance = "0.000000"
r_EnvCMResolution = "2"
r_EnvCMupdateInterval = "0.500000"
r_EnvTexResolution = "3"
r_EnvTexResolution = "3"
r_EnvTexUpdateInterval = "0.200000"
r_FSAA_samples = "0"
r_FSAA_quality = "1"
r_Flares = "0"
r_Height = "1080"
r_MotionBlur = "0"
r_ParticlesHalfRes = "1"
r_ParticlesTessellation = "0"
r_PostProcessEffects = "0"
r_PostProcessEffectsGameFx = "0"
r_PostProcessFilters = "0"
r_PostProcessGameFx = "0"
r_PseudoFullscreen = "1"
r_Quality_BumpMapping = "0"
r_SSE="1"
r_ShaderModel = "0"
r_ShadersPrecache = "1"
r_ShadowBlur = "0"
r_SSReflections = "0"
r_SyncVBuf="0"
r_TexBumpResolution = "2"
r_TextureStreaming = "0"
r_TexLMResolution = "1"
r_UseParticlesHalfResForce = "1"
r_UseParticlesRefraction = "0"
r_UseSoftParticles = "0"
r_VegetationSpritesTexRes = "16"
r_Vegetation_PerpixelLight = "0"
r_VSync = "0"
r_WaterGodRays = "0"
r_WaterReflections = "0"
r_WaterReflections_MaxViewDist = "0.000000"
r_Width = "1920"
r_checkSunVis="1"
r_fx_draw = "0"
r_mrt_initdetect = "1"
s_MasterVolume = "0.800000"
s_MusicIgnoreGameStatus = "1"
s_MusicVolume = "0.100000"
s_SFXMute_COMMENT_SYSTEM = "0"
s_SFXVolume_COMMENT_GOSSIP = "0.210000"
s_SFXVolume_COMMENT_NPC = "0.220000"
s_SFXVolume_COMMENT_QUEST = "0.230000"
s_SFXVolume_COMMENT_SYSTEM = "0.240000"
s_SFXVolume_ENV = "0.1500000"
s_SFXVolume_FX = "0.300000"
s_SFXVolume_UI = "0.310000"
s_SFXVolume_WEATHER = "1.000000"
sys_AdaptiveCharLOD = "1.000000"
sys_StreamCallbackTimeBudget="40000"
sys_StreamCallbackTimeBudget="40000"
sys_StreamCompressionMask="0"
sys_StreamCompressionMask="0"
sys_fixedframe_target = "60"
sys_physics_CPU = "3"
sys_skiponlowspec = "1.000000"
s_BatterySave_Enable = "0"
sys_spec_Environment = "-2"
sys_spec_GameEffects = "-2"
sys_spec_ObjectDetail = "-2"
sys_spec_Particles = "-2"
sys_spec_PostProcessing = "0"
sys_spec_Shading = "0"
sys_spec_Shadows = "0"
sys_spec_Texture = "0"
sys_spec_VolumetricEffects = "0"

 

Share this post


Link to post
Share on other sites
Admin    288
В 29.03.2020 в 14:47, ANDRAON сказал:

За разблок fps разве не банят?

Нет

Black Flash, увы но я не знаю ответ на ваш вопрос.

Share this post


Link to post
Share on other sites
Doublemint    5
В 27.11.2019 в 04:30, zommer сказал:

легче комп за 10к(юаней)

 купить чем это всё делать

нет, не проще . Даже с И9 и 2080 у тебя будет 60-62 фпс. ФПС залочен. 

Share this post


Link to post
Share on other sites
kspr    0
В 26.09.2019 в 21:47, Eva сказал:
Спойлер

 

В англоязычном сегменте присутствует гайд на схожую тематику. Теперь есть и по-русски (ну и по английски тоже))). Выкладываю файл настроек, который мной опробован на нескольких проектах (и на goldaion) для разблокировки FPS. Актуально для слабых компьютеров и вообще... для форсу.. (FPS изменится от 20-30 до 60-90 и далее). Графика станет попроще, но отзывчивее и быстрее.

Без филосовских разборов параметров и значений. Скопируй и играй (и очень жестко доминируй).

Вот почти не тронутый конфиг с другого старого ресурса про Aion. Положите его в корневой каталог игры и поставьте атрибут "только чтение" на файл system.cfg. После этого, войдя в игру, можно игровыми настройками некторые позиции изменить - звуки, некоторую графику, но это действует только на текущую сессию. Но после рестарта игры настройки опять будут как в system.cfg.

В каталог с игрой надо положить *.cfg файлы.
Файл system.cfg.txt содержит содержимое файла настроек в понятном виде, только для того, чтобы вы видели, что внутри.

Если настройки system.cfg (сначала убрать только для чтения) открыть специальным редактором "aionsyseditor.exe" URL, то можно сохранять изменения, которые вам нужны (громкость, графику) и изменения не поменяются после рестарта игры.

****

In the English-language segment there is a guide on similar topics. Now there is in Russian (well, in English too)))
I post the settings file, which I tested on several projects (and on goldaion) to unlock FPS. Actual for weak computers and in general ... for force .. (FPS will change from 20-30 to 60-90 onwards). Graphics will be simpler, but more responsive and faster.

Without philosophical analysis of parameters and values. Copy and play (and dominate very hard).

Here is an almost untouched config from another old resource about Aion. Put it in the root directory of the game and set the read-only attribute to the system.cfg file. After that, after entering the game, you can change some positions using the game settings - sounds, some graphics, but this only affects the current session. But after restarting the game, the settings will again be as in system.cfg.

In the directory with the game you need to put * .cfg files.
The system.cfg.txt file contains the contents of the settings file in an understandable way, just so that you can see what's inside.

If you open the system.cfg settings (read-only first) with the special editor "aionsyseditor.exe" URL, you can save the changes you need (volume, graphics) and changes will not change after restarting the game.

 

****

system.cfg

https://www.virustotal.com/gui/file/ab12665f5a2e4e63f57db78daf49156aa35c7d132942cf67d1ef9ca53e031527/detection

))

SystemOptionGraphics.cfg

https://www.virustotal.com/gui/file/6faee1ee2926b16d2778b493a0b8395de3baa8532a9d26994a8eed329e37b673/detection

)) too

 

****

content of system.cfg.txt

-- [System-Configuration Ver1.0]
-- Attention: This file is generated by the system, do not modify! Editing is not recommended!

ai_AmbientFireEnable "0"
ai_AmbientFireQuota "0"
ai_AmbientFireUpdateInterval "0"
ai_DebugDrawAmbientFire "0"
ca_AnimIFrame="30"
ca_AnimationDeferredLoad="1"
ca_ClothMode = "0"
ca_EnableCCG="0"
ca_EnableCharacterShadowVolume="0"
ca_EnableCubicBlending="0"
ca_EnableLightUpdate="0"
ca_EnableTangentSkinning="0"
ca_HairAnim="0"
ca_LodBias="1"
ca_NoDrawShadowVolumes="1"
ca_NoMorph="1"
ca_NormalizeBases="0"
ca_PrecacheAnimationSets = "1"
ca_SSEEnable="1"
ca_SafeReskin="0"
ca_ShareVertex="1"
ca_TangentBasisCalcPeriod="30"
ca_UseDecals = "0"
ca_UseFacialAnimation = "0"
ca_UsePhysics = "0"
ca_VertsPerTangSubskin="50"
d3d9_AllowSoftware="0"
d3d9_PS30="1"
d3d9_PSforce11="0"
d3d9_TextureFilter= "TRILINEAR"
d3d9_TripleBuffering="1"
d3d9_VBPoolSize="524288"
d3d9_VS30="1"
d3d9_VSforce11="0"
d3d9_pip_buff_size="1000"
e_AutoPrecacheCgf = "2"
e_CharLodMin = "1"
e_Dissolve = "0"
e_DynamicLights = "0"
e_ParticlesDiffCM = "0"
e_ParticlesForceSoftParticles = "0"
e_ParticlesGI = "0"
e_particles_lod "0.1"
e_ParticlesMaxDrawScreen = "8"
e_ParticlesMinDrawPixels = "8"
e_ParticlesObjectCollisions = "0"
e_ParticlesPreload = "1"
e_ParticlesQuality = "0"
e_ParticlesShadows = "0"
e_Shadows = "0"
e_SkyBox = "1"
e_SkyQuality = "0"
e_SkyType = "0"
e_StatObjPreload = "1"
e_Vegetation = "1"
e_VegetationUseTerrainColor = "1"
e_VegetationUseTerrainColor = "1"
e_ViewDistRatioDetail = "0"
e_ViewDistRatioLights = "5"
e_voxel_realtime_light_update="0"
e_area_merging_distance="1024"
e_beach = "0"
e_cbuffer = "2"
e_cgf_load_lods="1"
e_clouds = "0"
e_decals = "0"
e_effect_quality = "0"
e_flocks = "0"
e_hw_occlusion_culling_water="0"
e_lods = "1"
e_max_entity_lights = "1"
e_particles_fullfx = "0.000000"
e_particles_lod "0.1"
e_particles_max_count = "384"
e_level = "1"
g_save_preset = "1"
e_particles_thread = "1"
e_precache_level="1"
e_PreloadMaterials = "1"
e_shadow_maps = "0"
e_shadow_spots = "0"
e_stencil_shadows="0"
e_sun = "0"
e_vegetation_bending = "0"
e_vegetation_min_size = "1"
e_vegetation_sprites_distance_ratio = "0.1"
e_vegetation_static_instancing = "1"
e_vegetation_update_shadow_every_frame="0"
e_vegetation_wind = "0"
e_view_dist_ratio = "10"
e_view_dist_ratio_detail = "0"
e_view_dist_ratio_vegetation = "10"
e_voxel_realtime_light_update="0"
e_water_ocean_soft_particles = "0"
e_water_render_distance = "0"
e_weather_fx_enable = "0"
es_DebrisLifetimeScale = "0.1"
g_aionHeapSize = "22339365"
g_blade_fx = "0"   
g_blade_time = "0.0"
g_cam_rot_ratio = "0.220000"
g_cfg_version = "7"
g_cfg_video_BACKGROUND = "0"
g_cfg_video_EFFECT = "0"
g_cfg_video_ENTITY_DIST = "4"
g_cfg_video_ENV_TEX = "0"
g_cfg_video_FSAA = "1"
g_cfg_video_GENERAL = "-2"
g_cfg_video_GLARE = "0"
g_cfg_video_GLOW = "0"
g_cfg_video_MODEL_CACHE = "3"
g_cfg_video_MRT_BACKGROUND = "0"
g_cfg_video_MRT_BUMP = "3"
g_cfg_video_MRT_CAMERA = "3"
g_cfg_video_MRT_DOF = "3"
g_cfg_video_MRT_EFFECT = "0"
g_cfg_video_MRT_ENTITY_DIST = "3"
g_cfg_video_MRT_ENV_TEX = "3"
g_cfg_video_MRT_FSAA = "2"
g_cfg_video_MRT_GENERAL = "3"
g_cfg_video_MRT_GLARE = "3"
g_cfg_video_MRT_GLOW = "0"
g_cfg_video_MRT_LOWEST = "2"
g_cfg_video_MRT_MODEL_CACHE = "3"
g_cfg_video_MRT_SHADER = "0"
g_cfg_video_MRT_SHADOW = "0"
g_cfg_video_MRT_SKILLFX = "0"
g_cfg_video_MRT_SUNSHAFT = "0"
g_cfg_video_MRT_TERRAIN_DIST = "0"
g_cfg_video_MRT_TEXTURE = "4"
g_cfg_video_MRT_WATER = "1"
g_cfg_video_MRT_WEATHERLAYER = "1"
g_cfg_video_SHADER = "0"
g_cfg_video_SHADOW = "0"
g_cfg_video_SKILLFX = "0"
g_cfg_video_TERRAIN_DIST = "0"
g_cfg_video_TEXTURE = "0"
g_cfg_video_WATER = "1"
g_cfg_video_screen_res = "1"
g_chatlog = "0"
g_client_var = "0"
g_loadSlotState = "3"
g_maxfps="-1"
g_muteMyPet = "1"
g_radialBlur = "0"
g_showFPS = "1"
g_uiFX = "0"
gpu_particle_physics = "0"
i_particleeffects = "0"
q_ShaderGeneral = "0"
q_ShaderPostProcess= "0"
q_ShaderTerrain = "0"
q_ShaderVegetation = "0"
r_Character_LOD_Bias="1"
r_checkSunVis = "1"
r_ChromaticAberration = "0"
r_ColorGrading = "0"
r_DepthOfField = "0"
r_Detail = "0"
r_DetailDistance = "0.000000"
r_EnvCMResolution = "2"
r_EnvCMupdateInterval = "0.500000"
r_EnvTexResolution = "3"
r_EnvTexResolution = "3"
r_EnvTexUpdateInterval = "0.200000"
r_FSAA_samples = "0"
r_FSAA_quality = "1"
r_Flares = "0"
r_Height = "1080"
r_MotionBlur = "0"
r_ParticlesHalfRes = "1"
r_ParticlesTessellation = "0"
r_PostProcessEffects = "0"
r_PostProcessEffectsGameFx = "0"
r_PostProcessFilters = "0"
r_PostProcessGameFx = "0"
r_PseudoFullscreen = "1"
r_Quality_BumpMapping = "0"
r_SSE="1"
r_ShaderModel = "0"
r_ShadersPrecache = "1"
r_ShadowBlur = "0"
r_SSReflections = "0"
r_SyncVBuf="0"
r_TexBumpResolution = "2"
r_TextureStreaming = "0"
r_TexLMResolution = "1"
r_UseParticlesHalfResForce = "1"
r_UseParticlesRefraction = "0"
r_UseSoftParticles = "0"
r_VegetationSpritesTexRes = "16"
r_Vegetation_PerpixelLight = "0"
r_VSync = "0"
r_WaterGodRays = "0"
r_WaterReflections = "0"
r_WaterReflections_MaxViewDist = "0.000000"
r_Width = "1920"
r_checkSunVis="1"
r_fx_draw = "0"
r_mrt_initdetect = "1"
s_MasterVolume = "0.800000"
s_MusicIgnoreGameStatus = "1"
s_MusicVolume = "0.100000"
s_SFXMute_COMMENT_SYSTEM = "0"
s_SFXVolume_COMMENT_GOSSIP = "0.210000"
s_SFXVolume_COMMENT_NPC = "0.220000"
s_SFXVolume_COMMENT_QUEST = "0.230000"
s_SFXVolume_COMMENT_SYSTEM = "0.240000"
s_SFXVolume_ENV = "0.1500000"
s_SFXVolume_FX = "0.300000"
s_SFXVolume_UI = "0.310000"
s_SFXVolume_WEATHER = "1.000000"
sys_AdaptiveCharLOD = "1.000000"
sys_StreamCallbackTimeBudget="40000"
sys_StreamCallbackTimeBudget="40000"
sys_StreamCompressionMask="0"
sys_StreamCompressionMask="0"
sys_fixedframe_target = "60"
sys_physics_CPU = "3"
sys_skiponlowspec = "1.000000"
s_BatterySave_Enable = "0"
sys_spec_Environment = "-2"
sys_spec_GameEffects = "-2"
sys_spec_ObjectDetail = "-2"
sys_spec_Particles = "-2"
sys_spec_PostProcessing = "0"
sys_spec_Shading = "0"
sys_spec_Shadows = "0"
sys_spec_Texture = "0"
sys_spec_VolumetricEffects = "0"

 

system.cfg

SystemOptionGraphics.cfg

 

 

which line i have to edit to change "Display effects for "?

Captura.PNG

Share this post


Link to post
Share on other sites
skynayt    0

лично мне вообще не помогло какой был фпс,такой и остался после процедуры,точно не нужно прогу скачивать?

Share this post


Link to post
Share on other sites
Likulya    1

Подскажите пожалуйста, как сделать что бы заходило уже в оконном режиме. Спасибо

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now