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Found 2 results

  1. Almost 1 year ago the event "Beritra Grand Invasion!" was introduced: Sure the event had it's flaws and issues but the overall reception generally speaking was positive due to it being something new. The suggestion is simple, add this event as a weekly occurance just like the agent fights in Akeron in later patches. Just make it once per week instead of six times per week with perhaps nerfed/modified drops. Why? First and foremost to add more content in the daily routine to tackle one of the highest points of complaints about the server. But also to provide additional usage and planning for transforms which are currently used for siege which is fine but other than that they are primarly used to annoy people trying to enter eternal bastion instance. Doing this will also provide an additional source of glory points which for the lower ranks may not be mandatory to farm but by adding sources of GP you make the top ranking (i'd guess top 30) more competitive and with that also more faction engaging; as to stay in high rank players would need to mobilize enough players to reap the rewards and fight back the other faction. Rewards Rewards from the events table are fine overall but on implementation they might need to be nerfed/changed depending on how the playerbase reacts. If it turns into 1 faction dominating the farm of the invasion bosses then a nerfing of the mythical weapon and armour boxes would be needed for example. Time? The agent fights were quite late in future patches and knowing players that are playing from different time zones pushing a 3-6h differance from server time. Making them spawn to late is not a good idea. The time window on sundays 20-22 however works fine even if it is in conflict with dredgion and kamar entry.
  2. An annual gp reset to the ranks default gp ( 1* 1244, 2* 1368 etc) is better than no reset at all but it's not frequent enough. As the server has been past years there's at best a period of 7-8 months of players in different gradations trying to rank up but after that players simply give up and resort to either not participating in the content at all or maxing the benefit for the minimum amount of work. i.e both cases leads to a heavy decline of server activity. Doing a 30/60 day period before gp resets might not fit the server and it's playerbase however a semiannual (every 6 months) or quarter (every 3 months) will reap benefits. Down below i'll try to list the pros and cons followed by a conclusive statement. Pros: Makes the server friendlier for new or returning players as the gp amount needed to reach 2* should never exceed 10.000 (in the case of a semiannual reset) or about 6-7000 (in the case of quarter based reset) as it is now on both factions around 15.000 needed. Reason why it makes it friendlier is simply because it shortens the period for new players to gain access to the 2* gear as it's more desireable than the rank 1 for stat reasons. As for returning players they do not face a 3 week to 2 month period of gp farm depending on life circumstances before they can use their gear again. Content. Simply translated from last part of previous mentioned point. If the server becomes more friendly and accessable for new players and returning players the activity of everything will go up. Foremost perhaps the pvp instances/gp sources but also in general as a higher number of active players correlates 1:1 with an increase of activity overall. Mitigation of rule breaking. With ranks being reseted to their default gp value every 3/6 months it gets less rewarding overall to wintrade, alt kill, team/queue together in arena of glory, team/queue together in arena of chaos, kill trading in sieges. On top of giving 1 more point to making the server more friendly to play for new and returning players, this should also cut down on administrative costs/time to manage these things. Forts. Before the last going weeks the upper abyss fortresses were green/elyos for over a year and the same goes for pradeth (but asmo). A reset of both gp and forts every 3/6 re-activates sieges as well as it gives oppertunity for ownership/rotation to mix up every 3/6 months. Cons: Added increase of administrative cost/time to perform a reset every 3/6 months. Conclusion Overall there will be nothing but a positive outcome with this kind of setup. Activity goes up, the server becomes more userfriendly and certain patterns of issues should be less prelevant. Only cost is that it will require a bit of time/resources to perform this every 3/6 months ontop of making the playerbase accept that 1 day every 3/6 months there will be a longer maintenance but that in itself should not be an issue as the benefits far outweights the cons. Small details in this that also should be done is the wiping of glory tickets and glory ticket boxes. Deleting tickets should be avoided as some players are keeping them for strategic rank climbing on the "top players" ladder.