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  1. 1 point
    Hi, Please can anyone explain how GP works from siege? I go Gelkmaros siege on ally 1 from league, kill gate, mobs, tower, boss and get 25 gp. Other time i go solo with no group, do not hit either gate or mobs and get late on boss with 10% and get 75 gp. This shows it is not about personal contribuition. On Katalam i do the defense, stay at gate 5 minutes helping ally killing ppl and get nothing. Other time i died at beggining, did nothing and got 125. I really do not understand the logic. Is it random? Thank you in advance!
  2. 1 point
    Ranking at siege is decided by the amount of AP you gain WITHIN the contribute zones (both you and the target MUST be inside, otherwise it doesnt count) This calc is done individually and that means if you are in a group or in an alliance every AP gained from a player or object killed will be shared with all the group/alliance member in range. To make an example, if you kill a player which give you 1k AP as solo but you're in an alliance of 10 ppl you will gain 100 AP from it, and thats your personal contribution which will be comparated with all other player of the same class youre playing which made contribution aswell (ask gunners how much competition they have ). Also consider this: an npc/kill/boss count 10x times a PvP kill (on our server 99% of npc doesnt give AP anymore btw, only special npc of opposite faction which spawn sometimes and balaurs from dredgion spawns counts atm, in short: it gives you AP and its in contrib zone? it counts.) which means if you're attacking a fortress you want to get the higgest amount from the gate and from the boss, to make another example: if you kill the gate and get 400 ap you get the same contribution amount you would get from a PvP kill which gave you 4k AP. And there you would think: ok so I still can do PvP only and get rank 1. No. Our AP limit system with a ridiculous limit will ruin your entire siege. On defense fortress you want to get the best amount on PvP since (beside dredgion and special npcs I mentioned before) theres no object to kill to gain contribution, and also there you have to balance the amount of AP you gain from every fortress to not being in the situation where you did A LOT of contribution in a fortress but your AP gain is locked so you cant do contribution in other ones (this is typically the case of MKK siege) And thats it. Also: ranking spots are limited and that means you may have done a lot of AP and still get a lower rank you expected because many other players of your class did more than you, reason why ppl is running AP boosts at siege. If you are asking, yes. This system is bad af for a mmorpg since forces you to go solo or duo maximum to get max ranking instead of promote group playing.
  3. 1 point
    Даэвы, на помощь! Пасхальные кролики обезумели и разбежались по всему Южному Каталаму. Также, они были замечены в Арэшурате, в близи Архипелага серного дерева и крыльев Сиэли. Отловите как можно больше кроликов, доказательством их убийства будут их лапки. Левая половина маленькой кроличьей лапки Левая половина большой кроличьей лапки Предмет падает с кроликов в Южном Каталаме и Арэшурате. А пройдя данж, можно добыть вторую пару лапок. Правая половина маленькой кроличьей лапки Правая половина большой кроличьей лапки Список данжей: Предметы выпадают каждому игроку в группе. Только с финальных РБ! Соединив пары вы получите: Маленькая кроличья лапка Большая кроличья лапка Ивент будет активен с 03.04 по 12.04 (включительно) Удачной охоты!
  4. 1 point
    This server, as everyone knows, is 7 years old, and I've been a player here for 7 years since it opened. Since its launch, there have never been any changes, either as an in-game event or a permanent modification, regarding earning extra Ceramium Medals and extra AP. Even in the retail section, we had a really nice Ceramium Medal events, giving new players a chance to compete(like x10 time enterance of KKM in a day event etc.). This is a 7-year-old server; even the average player has 4-5 different equipment sets on their character. It takes a month for a new player to even build a BM set, let alone an AP set, which is almost impossible, especially if that player is an Elyos; because, as you know, Elyos can never truly dominate the KKM fortresses. In short, to make this server more welcoming to new players and to ensure fairness in competition, it's essential to implement processes that speed up the acquisition of certain PvP equipment. Open-world PvP is literally dead. There's nothing new, and furthermore, there's nobody new. We've been getting bored of playing with the same people for about the last 3-4 years. You need to create an environment where new players, even starting from scratch, can catch up in the competition. As I said, this could be making it easier to obtain a Ceramium Medal or making it more accessible through events. I'm not talking about unsustainable systems like getting 1 Ceramium Medal for 60 BM in a PvP event. This could be something like; the 3 daily Ceramium Medal quests that came in version 4.7, or adding an NPC where we can convert 20-30 BM into 1 Ceramium Medal. Or it could be expanding the reward pools for PvPvE events like siege/swb/kamar/jmr/runa and giving more Ceramium Medals. It's entirely up to your creativity. But I want you to know that as a player, this is not a very attractive server for attracting new players. New players have no chance of competing; they need to have been actively playing for at least 6-7 months to be eligible, which makes the game quite boring and leads players to quit. Please do something to make it easier for new players to acquire AP equipment faster and more easily, and to earn Ceramium Medals and Abyss Points.Instead of short-term, truly ineffective events, we need sustainable and lasting real solutions. Cheers.