Lycoris

Members
  • Content count

    22
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Lycoris

  1. Uhm, what? What psycology has to do with this, seriously lol I already said that for the topic listed here there is NO RARE DROP, so the problem is solved before ever arguing about that
  2. Ok Im losing the point of your logic. Aion is a game where own equipment is quite important if you want to enjoy both PvP and PvE, noone ever would be sad to get a reward for the effor they put in the game. Literally noone. Im ok with you if they would start literally gifting everything from nowhere, but is not remotely what is happening and not what the suggestion is saying
  3. I understand what are trying to say, but that tought works if the server is fresh new. In this moment the server is old enough where everyone is full geared leaving almost 0 space to newcomers which have to face full geared +5 ppl. So the nowadays situation put new players in a position of: should I keep going despite I cant fight everyone and won't be taken into PvP groups because undergeared, or I just let it go and join some other server where ppl isnt full geared already? I dont know how many would stay when you have so many time ahead before being geared enought to be average competitive
  4. I still dont understan the value part honesty. There's no way you can sell these parts and they cant be wrapped either. I would understand if it is something very rare like the blue extend craftable that only a bunch of players have, but we're talking about some gear who became common after 6 years worth of server
  5. "should we just hand everyone everything right away" I wouldn't call that like this. As I said 6 months of doing EB every single day and IO/DR 4 times a week it a honest amount of time to get a single weapon with a 100% chance. Then if you're lucky to get it earlier its rng like it is now, but then having something more after 6 MONTHS actually farming the same instance over and over again its not giving away gears but paying back constancy. What to do if you need a 2nd weapon, you wait another year hoping to roll more than 990? Imagine being a glad who need a pole for PvP, then a 2nd pole for PvE, a decent bow and a decent dual, or you're extremely lucky to get them on FFA ally or you have a static premade and maybe after a year waiting for the others turn you can start roll for them the day they decide to drop, which may take more months. Ofc its the worse example since glad need many parts, but even idk a bard who take a single harp may take either a week or 2 years to see one in the box and after that he/she need to win the roll. Having a pity system would break this rng based system at some point giving you something after you struggled for so many time.
  6. I understand, but luck is for everyone and its free. Even a 1st timer EB can get his weapon like we did in the past, there's nothing different thant that. The difference would be that they still can get one before reaching this pity but then they dont have to wait maybe a year before having a decent weapon. This system should be made to assure a result in a minor amount of time regardless the rng involved. And tbh I wouldnt see anything bad in new players having a better life after everyone is full gear so they can catch up faster. I repeat, Im talking as someone who is playing this server since many many years
  7. Being one of those veterans I would be happy to see a "pity system" implemented for endgame as suggested. I think one should be able to get at least one endgame weapon in MAX 6 months, so we're talking about 180 eb runs which is totally fine, even too many runs imo (I would put 80/100 run max) but I try to respect those who needed more than a year. Less days if we talk about dr or hyperion, but those are a different thing since DR, IO and sauro too has their rng rerolls and hyperion need the full set. And we're talking about one weapon only, considering the need of multiple weapons for various reasons (for PvE, accuracy, or macc/mboost for magical classes etc..) In the end having this chance make you sure than soon or later you can have your gear just by being constant ,regardless if you have a chance to roll for it earlier or not, rather than spending your time doing those instances to end with nothing (hello IO what's up). Then lets talk about veterans, ppl playing since years doesnt need more parts, we can, instead, build alt chars easier. Since we just can't farm instances with every alt and trade them the gear. Even veterans are locked in the same system as a new player getting-the-gear wise. And anyway I think everyone would appreciate to have more player to fight/to play with instead of the same bunch of players we see every single day since years, and a system like this helps a lot who come here fresh starting from scatch.
  8. Sugestion for Open World

    Suggestion is good, but ppl would rush the whole quest in the very 1st week or even first 3 days leaving the rest of the month same as now. I would instead put a weekly quest who asks for 30 or 40 kills and give a token as a reward. We would spend this token for stuff at a specific npc. Reward may be idians, medals (ceramium/BM), bag of lvl 60 compos, augment lvl2, 100% sockets and even non-tradeable tempering. Ofc with different prices, taking temperings as example it would cost 4 tokens which means 1 TS/month
  9. How actually GP from siege works?

    Reason is quite simple. Sometimes you get more and sometimes less because of your class. Sm is the class with most issues when it comes to get contrib due to his gameplay based 80% on dmg from dots which get easily covered by other sms or simply get whiped out beause the boss has too much debuffs on it. Also counts how many sm are there when you get to the boss and how much dmg they did before you. To fix your situation just spam skills like ritual push/vacuum choke/weaken spirit/any skill which is not a dot (the only one you can abuse is erosion due to his low cd and the fact that the very 1st hit does more dmg). Pet skills works good too,even better if tempest/magma.
  10. How actually GP from siege works?

    Ranking at siege is decided by the amount of AP you gain WITHIN the contribute zones (both you and the target MUST be inside, otherwise it doesnt count) This calc is done individually and that means if you are in a group or in an alliance every AP gained from a player or object killed will be shared with all the group/alliance member in range. To make an example, if you kill a player which give you 1k AP as solo but you're in an alliance of 10 ppl you will gain 100 AP from it, and thats your personal contribution which will be comparated with all other player of the same class youre playing which made contribution aswell (ask gunners how much competition they have ). Also consider this: an npc/kill/boss count 10x times a PvP kill (on our server 99% of npc doesnt give AP anymore btw, only special npc of opposite faction which spawn sometimes and balaurs from dredgion spawns counts atm, in short: it gives you AP and its in contrib zone? it counts.) which means if you're attacking a fortress you want to get the higgest amount from the gate and from the boss, to make another example: if you kill the gate and get 400 ap you get the same contribution amount you would get from a PvP kill which gave you 4k AP. And there you would think: ok so I still can do PvP only and get rank 1. No. Our AP limit system with a ridiculous limit will ruin your entire siege. On defense fortress you want to get the best amount on PvP since (beside dredgion and special npcs I mentioned before) theres no object to kill to gain contribution, and also there you have to balance the amount of AP you gain from every fortress to not being in the situation where you did A LOT of contribution in a fortress but your AP gain is locked so you cant do contribution in other ones (this is typically the case of MKK siege) And thats it. Also: ranking spots are limited and that means you may have done a lot of AP and still get a lower rank you expected because many other players of your class did more than you, reason why ppl is running AP boosts at siege. If you are asking, yes. This system is bad af for a mmorpg since forces you to go solo or duo maximum to get max ranking instead of promote group playing.
  11. Same Cheaters Team Berserkbot and Formaggino

    "Oh...2 gunners are focussing me and I die in 0.5 sec! Must be cHeatthhh!1!!1" Karen you can't be serious 😂
  12. What am I reading... 1. if you logout inside a fort you will get tped out as soon as siege starts, even if you're offline 2.pradeth has an unique mechanic that permit the attacker faction to delete external gate my pressing some levers on top of inner walls inside the fort in order to open some doors at the corner of the fort (on the external walls) and use another levers to instakill the external gates. How to get inside the fort to use these things? Pradeth garrisons has a special npc who permit ppl (30 if Im not mistaken) to teleport inside the fort. As for abyss ppl who did it got banned because they used a known bug to get inside, but same for other forts you cant logout and then login inside a fort. I know there was a way to kill an aetheric field with an SM but no idea how it works and if it still works on our server
  13. First of all: finally. We really needed some focus swap from killing npc to actual pvp. But there's a problem with the system we have now so heres the question: 3. AP Distribution Changes During Sieges To increase the importance of key objectives and reduce excessive farming: AP from 99% of mobs during sieges has been completely removed. AP remains only from the gates and the Siege Fortress Lord. This change shifts the focus back to siege mechanics instead of farming surrounding mobs. It is intended to increase interest in the PvP aspect of sieges and encourage players to plan attack strategies more carefully. So from now on we need to focus on gate/boss/PvP, but you also raised or totally removed the AP cap (aka you gained too much AP in a short time blablabla)? If we need to PvP we need to get rid of that mechanic as we need few high rank kills or 2 min of gameplay for aoe classes/xforms to reach that amount resulting almost impossible to get contribution from PvP from all 3 fortress, unless players avoid PvP kills to focus only on gates and bosses and totally destroying the intent of these modifies
  14. "find a new one or get good" and "your favorite gunner." explains a lot. Gunners and gladi atm has so many free damage and free stats from the mentioned skill that "get good", more than sometimes, isn't even enough and that's the point of nerfing them. In a normal balanced game skills should win over gear and class, in this case the gunner class have an huge advantage by default. Just make a gunner full BM gear and play it, then try the same with any other class. You'll notice by yourself which one can still perform and which one will not.
  15. Race Populations

    I actually have an elyos char and doesnt even have a proper PvP gear and yet I do ow PvEvP, so what? You're complaining about too much asmos around bm camps, but have you ever thinked about the problem is not the asmos but the elyos who are inexistent around the maps? Yes I say again, after years elyos still have more population than asmo. Just bring them outside and your problem is solved
  16. Race Populations

    ???? We're playing on the same server? Elyos always had more population than asmo. Anyone who plays here since years can confirm. If you see only asmo around I would question elyos faction why they dont jump OW and roam a bit like asmo does. Dont be scared, you wont die IRL. I wanna remind that "Aion" is not just do sauro and sit afk waiting for eob/kb/any instance. LFG is still a thing btw. Easy tutorial: /3 BM garrisons need all <Recruit Group> Still get killed? /3 asmo PvP <location> pretty sure asmos will be more than happy to have someone to pvp with.
  17. Missing skin?

    This skin has been added to the "try on" NPC since a while, and still cant find it anywhere into the shop Am I blind or you guys forgot about it?
  18. Makarna

    Nah its totally doable with the actual endgame gear, ppl just need to really have a gear (enchanted and good stones) When we got makarna we just got a 2nd option to be endgame geared: Blessing hyperion or farm Makarna with base hyperion/EB/whatever and get Beritra set since they are very similiar (Beritra: https://aioncodex.com/en/item/110551211/ Blessed hyperion: https://aioncodex.com/en/item/110551096/ for comparison) Anyway, TOTALLY agree. Always loved Makarna, and its quite more challenging than any other PvE content which is something we need now to appreciate the easy PvE we have atm. As for the loot and rewards ofc no makarna gear, would be overkill. Maybe skins, chance of tempering, Beritra wings (which we already have but locked into PvP event), or even extend materials, composite boxes, medals and ofc GP with same amout as IS. Anything related to endgame needs is ok! .........maybe add a nerfed version of Narakalli too? would be the best thing ever
  19. Wings Exchange Event

    Since that's an actual EVENT it should payback the effort we put into the game, otherwise I wouldnt call an actual event. Making the exchangable in the way Goren said would be the best way to make this fair, I would add 2x or 3x of same wings for 1x of opposite type making this still hard to get but less frustrating. Ive seen many ppl getting multiple copies of same wings wasting all the time and effort they put into that, special note for the dude who posted on discord 4x magic wings on an assassin : | Would be fair even for those who wants to have multiple skins on same wings or for who for same reason use both magical and physical wings. An alternative would be putting wings in a selectable box instead.
  20. 64Bit client

    Hello there, Yesterday I noticed that my client was going on a 32 bit version so I checked on launcher and its checked to be launched as 64bit. So I tryed many ways to start it as 64bit but nothing resolved; I tried to: Check entire game Redownload the launcher Delete bin32 and bin64 folders and launch the check/repair game mode and made it redownload those folders Assured that the game is launched as administrator and even checked to be launched as it by checking the box on launcher file property LIttle edit: I tried to reinstall DirectX (June 2008) too Game still start as 32bit after these My system is Windows 7, 64bit ofc. And I played on retail as 64bit for years without any problems Funny thing: trying some solutions I tried to launch the game by running as administrator the "Activelauncher.exe" that's into the bin64 folder, first try I got back an error, second try it launched but the game was in Polish (I guess)