Before going into why keeping Gerha with certain features would be of value. A closer look at some main issues has to be made. Namely the decline in numbers and popularity of the server. While it is true that more and more competitors are looking at euroaion and are tailoring their experiences after what this server has gotten wrong; things can still be done to improve the state and entertainment of chosing to play here. So what are the driving factors behind the decline in numbers and popularity? There are without doubt a lot but one can not adress all, so we will focus on the question of what makes a server appealing to play, keep playing and try. The answer is two fold and falls into being unique and being userfriendly. With userfriendly in this case we will only focus on the userfriendlyness early game, meaning that things like broken classes and other things will not be part of this thread even if those kinds of things are a significant driver in making people not choose euroaion.
Staying unique
While it is true that one of the main selling point of euroaion is continuity achieved by staying relatively the same for years leading to that people can come back with months to years of being away from the server without having to start over sort of speak. It is also the cast that if nothing ever changes, the server eventually will die. So the problem faced here is how to offer unique things that do not exist on other servers without ruining things like the gear cieling? The answer is quite simple and it's that you add or broaden content which does not heighten the gear cieling while at the same time is rewarding enough for players to take part in it. Gerha's part in this will come further down.
Userfriendlyness
On surface level of analysis euroaion may look userfriendly. It is after all a non patch changing retail like server which should mean that given enough time everything is possible right? The answer is yes and no. There is ofcourse a possibility for anyone that starts to play the server to stick around for 6-12 months to reach desired gear level and then further time to achieve other things such as cosmetics etc. But it is not reasonable to assume that someone would sacrifice minimum 6 months to reach a level of playability in comparrison to the majority of the server. This simply translates to that the early phase of a players journey is not userfriendly enough. Gear progression to a passable level is to slow and the game offers to few ways to catchup in terms of kinah/manastones/temperings/enchantment stones etc. Gerha's part on this will come further down.
Why would adding a new map tackle both these issues?
By adding a new map a whole new set of possibilities are made available. A whole new terrain means that a big part of a different patch is now compatible to the server's source code and other kinds of events and custom events should be implmentable (offering uniqueness and additional means to farm certain items). Addind a new map also do set the server apart from all the other competing servers (so far) and being a blank slate it is possible to tailor the map into what this server lacks.
Why keep Ghera and what to fill it with on doing so?
The first thing is simple. When Gerha was introduced it was done so together with the event [EVENT] Britra's Grand Invasion in Gerha. Keep parts of this as weekly event. Rewards does not have to be the same and should not be same but doing something like making the union boss spawn every saturday and have it drop temperings, level 130's, level 110's and composite bundles while also giving glory points promotes uniqueness and userfriendlyness while also forcing activity.
Additionally adding the agent fight should be done to force open world activity with glory points as reward. The agents should not drop any items, they are solely for glory points to keep open world more active while also making the top ranks more competitive in terms of keeping rank. This should also be only once per week as to not overload the daily schedule of players.
For the camps. Each camp should have a quest that gives 10 Blood marks, you can make the quest into killing 10 mobs kind of quests. This will add an additional 120 blood marks/week tackling a previous complaint about the skill skins being to hard to grind while also making it faster for new players to reach eternal gear level. It might not seem a lot to cut down on 1 week of farming bm but with each day playing as new on the server means constant beat down in kata/dana from more geared players. It also brings the player up to being able to do all the pve besides for DR within 7-10 days of reaching 65 while also being able to join non gear requiring groups for pvp in LFG. Doing this falls into meassures taken to make the server more userfriendly and more attractive for new players. The middle camp one however should also give x2 quest that rewards the player with x1 cera medal each with a possibility to repeat x30 times so x60 medals in total stretching across a month if done daily; providing both content and a way to catch up sooner gear level wise. Since these are not infinitely repeatable they should only have a value in a players early phase of reaching 65 while making their first 65 ap set. Additionally a kill quest for the region can be added which requires either x5 or x10 kills for the reward of 1x cera medal.
Something to consider
It should be considered to locate the instance "eternal bastion" in Ghera if added as a permanent feature. This because open world activity/open world pvp will still be the same as it is now at 81 camp in danaria but you can not use transforms. A chunk of players at the moment are saving the transform to annoy the other faction while they try to enter swb. As it has an inpact on siege and siege itself suffers on this server due to pradeth bug and other things. Trying to keep transforms around siege time for siege should be considered in terms of adding/changing things.
Discussion and further explaination on questions about anything in the post can either be done here or on discord. Either means of communication do work for me.