Leaderboard


Popular Content

Showing most liked content on 01/13/2025 in all areas

  1. 4 points
    As most people know, there is a ladder for various pvp content such as arenas, 6v6 and 12v12. So why not make a similar ladder for pve but instead of points the players are credited with a high score or time score. Meaning that you setup a goal for an instance (for example finish hyperion) with a timer that starts when the instance is opened and stops when the boss dies. The set amount of players with the shortest time/highest score wins a reward. Instances where this would be fitting are: Infinity shard Illuminary obelisk Sauro Danuar reliquary Eternal bastion Example of how to set it up followed down below: Infinity shard Timer starts as soon as the first player enters the instance and stops when hyperion dies. The reason behind making it this way rather than making the timer start when the last generator is killed is simple, to add more stress thus making it more demanding. Amount of rewarded players for this would be 50 with various reward steps. Illuminary obelisk Follows the same concept as Infinity shard but for the the timer would have to start when the first player enters the portal leading to the boss platform and end when the boss is dead. This due to the fact that people are multi charging by aggro bugging the last 2 top towers. For 6 man instances a lower number of rewarding ranks should be consdidered as to not flow the server with rewards. So 25 rewarded players with various reward steps for this. Sauro Timer starts as soon as the first player enters the instance and it stops when the boss is dead. For this however only the 2 key boss should be considered, although if coding proves to be difficult then giving rewards for the 1 key boss would work as well. This would however go against the whole idea of putting more pressure on pve content since the 1 key boss is by a large degree easier than the 2 key boss. Just like obelisk a 25 player reward number is recommended for this one. Danuar reliquary Timer starts as soon as the first player enters the intance and it stops when the last variant of queen modor is dead. Just like obelisk a 25 player reward number is recommended for this one. Eternal bastion Timer starts as soon as the timer in eternal bastion starts (after the prep time) and ends when supreme commander pashid dies. For this one, only s-rank should be rewarding to prevent abuse. Amount of rewarded players for this would be 50 with various reward steps. Rewards Since you already are giving out rewards for pvp content it would be fitting to just use those or consider eCoins as reward. Suggestion for reward ladder would be: 12-man instance/infinity shard: top 1-12 gets rank 1 reward, top 13-30 gets rank 2 reward, top 31-40 gets rank 3 reward. If the same rewards are used as for the pvp ladder then the division is already made but if eCoins would be considered then a 500/300/150 reward ladder would be fitting. 6-man instances: Top 1-6 gets rank 1 reward, top 7-12 gets rank 2 reward and top 13-18 gets rank 3 reward. If eCoins would be considered then a 500/300/150 reward ladder would be fitting. 24-man instances: top 1-24 gets rank 1 reward, top 25-48 gets rank 2 reward. no rank 3 reward for this one. If eCoins would be considered then a 500/300/150 reward ladder would be fitting. Reasoning The server is accumulating years and with time content becomes stale or dead so why not spice it up by adding rewards and competition as incitements for players to actively try to beat each other in the other side of the game's content namely player vs environment. It should also be added as a justification that since players/people are interested in different thing and only having one side of the game's content be rewarding on top of the already existing pvpe instances rewards it makes sense to offer pve oriented players a reward system as their pvp oriented counterparts already have. However due to the issue of pve content/events previous abuse if implemented such a rank system in the beginning should be monitored closely by asking 1 player from each group record the run as proof til various bug abuses are eliminated. Preparing the playerbase for abrupt removal and change of rewards should also be within the plans for such a thing in case things turns out to be abused.
  2. 2 points
    Nickname: Andeust Race: Elyos Category: Handmade Here's our, little late, entry to the competition. Happy Christmas and new year to everyone!
  3. 2 points
    Nickname: Anrai Race: Elyos Category: Screenshot/collage
  4. 1 point
    Name; Noxastra Race; Elyos Category; Handmade
  5. 1 point
    Nickname: Lavya Race: Elyos Category: Handmade
  6. 1 point
    Имя: Ogara Раса: Элийцы Категория: screenshot/collage
  7. 1 point