Lunielo 0 Posted August 30, 2020 Is there any valuable source of information in terms of how much of these: - Accuracy/Magical Accuracy - Attack/Crit Strike/Magic Boost you need to have viable PvE experience? If not please share it with me. Share this post Link to post Share on other sites
Raidon 108 Posted August 30, 2020 For physical classes, you generally want to aim for 3k accuracy and 1k crit under buffs. For magical classes, you need 2k macc and as much Mboost as you can get. Usually 3.5k mboost is a decent start to begin with. 1 Share this post Link to post Share on other sites
Angrry 31 Posted August 31, 2020 (edited) In fact, the upper threshold of MB (except for RB resists) is 2.9. As a result, having 3.5 K MB without buffs and scrolls, You are very likely not to feel the difference in damage in the presence/absence of a Chanter, in most of the PVE. Edited August 31, 2020 by Angrry 1 Share this post Link to post Share on other sites
Haku 29 Posted September 3, 2020 (edited) As Angrry said, mb cap is 2900 + target's msupp. Endgame instance bosses have the following msupp: Hyperion 1335 Pashid 1335 Grendal 1150 Sheba 1150 Test weapon Dynatoum 1002 In other words having more than 4235 mb buffed is a waste since that's basically the pve mb cap of this patch. Having around 4k buffed puts you close to cap for the other instances. Edited September 3, 2020 by Haku 1 Share this post Link to post Share on other sites
Angrry 31 Posted September 4, 2020 (edited) 11 часов назад, Haku сказал: Hyperion 1335 Pashid 1335 I don't see any difference in Hyperion damage after 3.8 K. Although perhaps the reason is in the features of the class. Dear Haku, could you refer to the data source, to make it clear to me that this is about Magic Suppression, not Resist Edited September 4, 2020 by Angrry Share this post Link to post Share on other sites
Blackwall 16 Posted September 4, 2020 Did you run with an Aethertech, perhaps? They reduce Magic Suppression by 500. 1 Share this post Link to post Share on other sites
Angrry 31 Posted September 4, 2020 1 час назад, Blackwall сказал: Did you run with an Aethertech, perhaps? They reduce Magic Suppression by 500. That's right, and thank you for your answer. However, I will still be grateful for the source, since the usual search did not help, and digging through the game files is quite a long " entertainment" Share this post Link to post Share on other sites
Haku 29 Posted September 5, 2020 (edited) On 04/09/2020 at 11:07 AM, Angrry said: I don't see any difference in Hyperion damage after 3.8 K. Although perhaps the reason is in the features of the class. Dear Haku, could you refer to the data source, to make it clear to me that this is about Magic Suppression, not Resist https://docs.google.com/spreadsheets/d/1GwNsZGQ2ByhwhXvVZFa-_XXxNTmUAXglzqWwiPxWtY8/edit#gid=449692875 While this is datamined from 5.3, you will see there are several versions of each boss in the spreadsheet. As far as I remember those were the numbers cited back in 4.x too, but unfortunately the old gf forums have been purged several times and I can't find the posts anymore so I cannot verify that for you. If you feel like that's wrong though you could always just test with 1 skill over and over again and see your dmg results (noncrits ofc) with more or less mb. I haven't tested in game so Edited September 5, 2020 by Haku 1 Share this post Link to post Share on other sites