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  1. Performance fix

    So i've been til now had the issue with client crashing, freezing or going down to 9 fps in every siege as soon as there are more than 100 people around me which tbh have made me skip siege a lot of times. However today i tried a different config of the system file and had a walloping stable 40-50fps in the taking of Miren. So i thought that I'd share the lines i added if more people are having issues with freezes, crashes, fps drops etc. I should add that my graphic settings are everything on the lowest besides texture detail which are at second highest, object range at farthest and terrain range at farthest with the high quality engine. as far as i've understood this sort of modding is fine as it simply makes the game run smoother with no detectable game changes, mechanics or looks wise. sys_spec_ObjectDetail = "0" sys_spec_Particles = "0" sys_spec_Physics = "0" sys_spec_PostProcessing = "0" sys_spec_Shading = "0" sys_spec_Shadows = "0" sys_spec_texture = "0" sys_spec_Quality = "0" ac_animErrorClamp = "0" ac_clampTimeAnimation = "0" ac_clampTimeEntity = "0" ac_disableFancyTransitions = "1" ca_AnimWarningLevel = "0" ca_AnimationDeferredLoad = "1" ca_AnimationUnloadMaxPerFrame = "0" ca_AnimationUnloadCheckPerFrame = "0" ca_AnimationUnloadDelay = "0" ca_ClothMode = "0" ca_EnableCCG = "0" ca_EnableCubicBlending = "0" ca_EnableLightUpdate = "0" ca_EnableTangentSkinning = "0" ca_MemoryDefragEnabled = "0" ca_NoMorph = "1" ca_NormalizeBases = "0" ca_PrecacheAnimationSets = "1" ca_SSEEnable = "1" ca_SafeReskin = "0" ca_disable_thread = "0" ca_thread = "1" d3d9_AllowSoftware = "0" d3d9_PSforce11 = "0" d3d9_TripleBuffering = "0" e_CullVegActivation = "0" e_clouds = "0" e_DecalsLifeTimeScale = "0" e_Dissolve = "0" e_DynamicLights = "0" e_GI = "0" e_GsmCache = "0" e_GsmLodsNum = "1" e_ParticlesMaxScreenFill = "16" e_HwOcclusionCullingObjects = "0" e_HwOcclusionCullingWater = "0" e_OcclusionCullingViewDistRatio = "0" e_ParticlesThread = "1" e_PrecacheLevel = "1" e_cbuffer = "2" e_PreloadMaterials = "1" e_PrepareDeformableObjectsAtLoadTime = "1" e_ProcVegetationMaxSectorsInCache = "64" e_Recursion = 0 e_Render = "1" e_SkyBox = "1" e_SkyQuality = "0" e_SkyType = "0" e_StatObjBufferRenderTasks = "0" e_StatObjPreload = "1" e_beach = "0" e_clouds = "0" e_flocks = "0" e_fog = "0" e_HwOcclusionCullingObjects = "0" e_HwOcclusionCullingparticles = "0" e_HwOcclusionCullingVegetation = "0" e_HwOcclusionCullingWater = "0" e_light_maps = "1" e_light_maps_quality = "0" e_optimized_render_object = "0" e_proc_vegetation = "0" e_recursion_occlusion_culling = "0" e_shadow_spots = "0" e_skip_terrain_culling = "1" e_sky_box = "1" e_stencil_shadows = "0" e_streamCgf = "0" e_sun = "0" e_water_ocean_soft_particles = "0" e_water_render_distance = "0" e_weather_fx_enable = "0" es_DebrisLifetimeScale = "1.0" es_UpdateInvisibleCharacter = "0" g_MaxFPS = "-1" g_NoWarFog = "1" g_chainSkillChangeCooltimeDelay = "0.000" g_chainSkillIndicateDelay = "0.000" g_chatlog = "0" g_client_var = "0" g_enableSkillVoice = "0" g_loadSlotState = "3" g_save_preset = "1" g_showFPS = "1" g_showUIActionMsg = "0" g_show_breath = "0" g_uiContour = "0" g_ui_stillview = "1" g_muteMyPet = "1" g_openSpecialServerList = "0" g_playerprofile = "custom" r_ChromaticAberration = "0" r_checkSunVis = "0" r_DeferredShadingAmbientLights = "0" r_DynTexAtlasCloudsMaxSize = "2" r_DynTexAtlasSpritesMaxSize = "2" r_EnvCMResolution = "3" r_EnvCMupdateInterval = "1.0" r_EnvTexResolution = "3" r_EnvTexUpdateInterval = "1.0" r_FSAA_samples = "0" r_GeomInstancing = "0" r_HDRBloomRatio = "0" r_HDRBrightLevel = "0" r_HDRGrainAmount = "0" r_MSAA = "0" r_MeshPrecache = "1" r_MotionBlur = "0" r_MultiGPU = "2" r_MultiThreaded = "1" s_SFXVolume_COMMENT_GOSSIP = "1.000000" s_SFXVolume_COMMENT_NPC = "0.377564" s_SFXVolume_COMMENT_QUEST = "1.000000" s_SFXVolume_COMMENT_SYSTEM = "0.600000" s_SFXVolume_ENV = "0.350000" s_SFXVolume_FX = "0.188782" s_SFXVolume_UI = "0.232347" sys_warnings = "0"