CowBell

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Posts posted by CowBell


  1. I guess biggest frustration is when you know that pvp wise opposing ally is really not that much better than yours or even worse, but they always somehow get suspiciously great drops of beritras. From their point of view aoe grenades is best thing they can have, these people 100% not going to vote for grenade removal and lose thing which gives edge in pvp instance to them. 
    In other hand admins wanted to encourage people to pvp in sieges and etc. so I'm with them, let people have pvp also in Kamar, remove this grenade bullshit. At the end of the day Glory Points should go to the ally which pvp'ed, not used one click 5-6 mass aoes on someone.

    Don't think I need to defend my point of view. People have their own mind about this, I just want to know what admins think about current level of "fairness" in Kamar. 


  2. I honestly don't think they can remove boost pack effect from one instance, would require more work than just disabling one item from dungeon. Even if they say they do, how do you know if its truly not working?
    Admins most likely not going to admit any of that but whatever, I'm more interested to see if changes like beritra grenade can be done or server itself willing to do something like that. 

    At the end of the day - arenas was disabled literally because of people cheating, not going for fair pvp. Here we go again, I'm raising same question - do we wan't real pvp in Kamar or some washed up version with scam boostpacks and aoe grenades which nobody in right mind enjoy losing to.  
    Some dude already said he's enjoying using grenades when in other thread talking how much he's enjoying pvp on ice next to EB camp xD 


  3. those grenades completely negate PvP. If both sides going 50/50 then those grenades is HUGE factor in winning whole Kamar instance. 
    Anyone interested in real PVP at Kamar would vote removing aoe grenades, not a brainer, how that fits when you can kill half alliance with one item in pvp instance :D imagine that your ally getting bigger share of grenades... also those grenades for sure remove way to come back if it takes longer for you to organize, figure out strategy, people just start afk'ing. I literally do not see any positives of having aoe grenades there. 

    on top of that i'm hearing that drop boost packs used to get better chance of beritra. If that is true - what's the point even doing kamar when some clowns basically buy edge even in kamar? 


  4. Hi, wanted to suggest one change in Kamar instance - remove or change how aoe beritra grenade (looted from mobs) works. I would like those grenades either removed completely or to work only on single target (would be great killing cannon for example)
    REASON: it's pvp instance but whole mechanic and gameplay decided by chocking opposing alliance with those grenades. Also this is RNG based thing, happened to me several times when in whole run killing lots of balaur mobs and getting 0 grenades, but being bombed like 3-4-5 times in a row by opposition. So those two reasons already throws pvp experience out through the window by giving rng unfair advance to one or other side. 

    thanks

    • Thanks 1

  5. If this happens - probably best thing in this server in last 1year+ while im playing on this char :D 
    Lets be clear, this camp have no real pvp, 99% is ganking, all this time wasting and waiting serves no purpose at all, I guarantee if you ask people who actually does Bastion if they prefer to wait 30+ mins every evening 99% will tell you they don't want to wait at all. In Kaldor we used to have more PVP at EB entrance than in here waiting for NPC to spawn... 
    For fun I checked Pashid Claws in this char (132) and if we take 30mins wait time for every run:
    (132 * 30min) / 60min = 66 hours just doing nothing spectacular. 

    Put that entrance stone in front of camp and move on, nothing to argue here about. 

    • Like 1

  6. 6 hours ago, sophisticated said:

    Hello!

    Your account has been banned from our discord channel for insulting the server and making negative comments about server during DDoS attacks.

    Have a nice day! 

    @sophisticated What? How I insulted server or made negative comments if I was away for three weeks and didn't played aion or used discord? xD
    Are you serious here? 


  7. On 7/23/2021 at 9:08 AM, Ellowain said:

    No, actually you cannot. Not after lv61 because you can no longer join the radiant ops. ¬¬ 

    And what kind of reason is that anyway? Kahrun wings, Stormwings, Merry&Green Wings, Nestors Wings, and Legion wings are all in the shop and you can get those at anytime, so. . . 

    You can trade fortuneers tokens to radiant tokens and buy wings or pets then ^^


  8. 34 minutes ago, Anxiety said:

    Ok, so i am quite sure that most of the things i am about to say have already been said in different forms. But how about listing some pro's and cons first:

     

    Pros for resetting the GP ranks: 

    -Invites or brings back new or old players that for various reasons have given up rank climbing. 

    -mose likely sieges will be more active and balanced.

    -have the posibility to turn EoB and kamar into something active rather than insta win or insta lose.

    -forces factions to work together. I.e making it harder for top ranks to keep their small transform groups.

     

    Cons for resetting the GP ranks:

    -the most obvious one is that it's a major slap in the face of the people that has actively played from day 1 to the extent that a lot will quit is my guess.

    -it'll be way easier for people with alts to occupy multiple high ranks

    -Eob and kamar will be in the risk of going into only being done by dodging to gain HP. i.e both pvp instances will compeltely die.

    -Siege trading both kills and forts will have higher incitements. 

     

    Pros for removing gp from arenas:

    -possible lowering of dodges and sniping off own alts.

    -possible shorter entries

    -less wintrading

    -less ticket farming by alt sniping.

     

    cons for removing gp from arenas:

    -possibility to completely kill arenas in terms of activity.

    -possibility of no entries at all due to no one going

    -redering glory tickets useless. i.e yet another slap in the face to people that give their all to win. 

    -returning people that counts on glory to make quick ap, cera and rank loses the best method of doing so.

     

    Why it's stupid to reset gp's?

    Simple, a whole new range of incitements to game the system gets created. If people thought prior to reseting gp that trading forts, people killing their alts for ap/gp and the high ranks sticking together to ensure max reward were issues now, those issues are about to increase by several orders of magnitude. If you are high ranked, lets say rank 1-10 which would be governor down to gret general and you want to keep your rank. The best strategy is to simply either leech of the faction when it's certain that a fort will be captured or to never aid the faction by keeping your transform as a benefit to the chosen few. i.e ensuring the max reward for yourself as well as your friends/fellow top ranks. Next issue, why will fort trading increase? Ooh that's easy to explain, owning the forts comes with the forts defence mechanism which increases and in some cases ensures higher rewards/more gp. The logical strategy – albeit ignoring lets say moral and ethical considerations – is to simply make a deal with opposing factions legion and keep the high ranks within a select few. Why will alt killing increase? Just look up as the other factors will be more deciding in terms of gp farming people will – although one can debate if wrong or not – resort to killing their alts to makeup for the lack of other oppertunities given to the select few. 

     

    Why it's stupid to remove gp from arenas?

    I'll try to make this one short, but will without doubt fail in doing so. Removing gp from arenas will without doubt for starters render the "top player" competition useless as there are two scenarios taking place. 1. a select few players of perhaps 10 or less will fight for the rank 1 spot dodging each other endlessly as it's the only people doing arenas. 2. No one at all will do arenas. Next thing, removing gp from arenas removes the fastest way for returning players and future new players to climb the ladder as well as gearing up. Glory arena is without doubt the best way to farm gp, ap and ceramium medals; all four being some of the key things a player needs to progress in game. By removing the gp from glory arena one can still argue that the other things remains, but it comes with an a priori assumtion that people will continue to farm glory tickets and infact do glory arena. Not to mention that the same issue as mentioned before regarding "top players" will play a role here as well, making it for example impossible for new players to get a chance on winning as they'll get matched with the minority that will be going for the top spot on the rank list. Lets continue to harmony. I dare say that the 3v3 is the most balanced pvp in the patch, EoB pvp wise as comparison for example is garbage given the huge pve factor in it. The only counter argument i can see here is that 3v3 will remain alive cause people enjoy pvp. That in itself may hold a grain of truth but it will without doubt be here as well only a very select few, for example the maximum of 15 players doing training harmonies. On top of previous issues harmony also suffers from an additional one which is that it suffers from people getting bored. If the playerbase shrinks the opponents shrink and that way the group compositions and content making it a rush to the bottom regarding the death of harmony. 

    The only arena i will grant being a good option to remove gp from is chaos arena. To which can be gone into. 

    But lets go outside of specific arenas, it's also stupid to remove arenas as it forces people to do sieges, eob and kamar in a as gp-ensuring way as possible which translates to what i already mentioned in the earlier section. But it also brings with it a whole new hazzard of eob and kamar ending up being 99% dodges to ensure gp. i.e killing off that content as well.

     

    Suggestion.

    Leave the arenas alone when it comes to giving gp. With alterations such as burning tickets upon entry pop as well as on no opponent entering reducing the gp to for example half of what it gives upon winning. albeit on doing such a thing a calculation has to be made so it is still worth winning rather than losing. 

     

    Here's what I would do.

    -Reset the gp to answer that call albeit it wont come without a cost. 

    -Burn tickets upon entry pop but let arenas still give gp

    -Alter the amount of gp for arenas

     

    I did not mention any issues regarding playable hours and so on due to the complexity of that, even if it for example affects myself to a great degree as when work hours goes back to normal sieges are to late and stopping to play becomes close to an inevitable outcome. 

     

    You missing point here - doesn't matter it's pros or cons, it will create illusion that something is happening in the server and real problem solving gets postponed for another x months ^^ Very convenient 


  9. There is a reason why PVP events is most hated and lowest in participation :)) Same could apply for sieges, dont you think? 
    You gave "amazing" rewards for new elyos characters in hopes to balance population, shouldnt this start effecting power balance is sieges too? GP's isn't main problem in this server, power balance is for the last year the problem.

    You trying to solve problem by cutting GP's and somehow throwing "inactive" people from top rankings and same time making sieges more active. What happens if people still not going to siege and same time you loose bunch of players making specifically elyos side even more unhappy, or same elyos just reroll to asmos side which is very popular thing to do these days. 

    You missed your chance to act on asmos domination for last 12 months, now fixing low participation in sieges issue by cutting everyone from arenas and making that content part irrelevant :))  Zerg rush type content just not appealing to me, and FORCING to go to the siege not going to work for me. GP trading is your issue, not players like me or any other random asmo/elyo, we shouldn't be forced to do anything we don't like (sieges) if you cannot find appealing ways to invite players into that type of content.

    By cutting out parts of content you not going to solve anything, just alienate huge chunck of people and smartpants traders still gonna trade. If you want more active sieges - give permanent pvp buff to losing side and people maybe start seeing hope to win in even if they are outnumbered. Otherwise it's rip for the server. 


    PS. longer you don't give concrete information (reset date, is it repeatable and etc.), more people will be passive and eventually start looking for new server. 

    • Like 2

  10. 2 minutes ago, TheAlmighty said:

    Hello,

    I can suggest you to just use them now normally, don't accumulate them. 

    I understand, but I need to be aware how fast this will be done. In total right now I have almost 40 tickets, so thats not so fast thing to burn through xD


  11. 2 hours ago, TheAlmighty said:

    We closed registration for asmo before and no one complained. I don't understand why everyone started to be so concerned when elyos were closed. Both factions had those restrictions, just different reaction I guess.

    Will all respect what you giving in this event for new ely chars is complete garbage, people not going to be motivated with 7 days drop boost pack, most cannot go and just spend couple days in a row on leveling new char. What these 7 days items does to me if I prefer to level my char on weekends? Nothing, drop boost pack is not needed until i reach lvl 65 anyways. By the next weekend these things will be gone already, so half of your giveaways already gone. This had to be minimum 30 days items.
    Also banning asmo side needed long time ago because people side switching literally because we can't do anything in sieges, meaning no ceras from reshanta forts, cant farm composites, GP and etc. and that gap keep getting bigger with each day. 

    • Like 1

  12. 11 hours ago, passthesauce said:

    keep these rewards

    close asmo side

    reset ranks

    if none of that works then game over

    last summer ely side was closed maybe 1-2 months after we keep taking everything, GM's dont want to close asmo side since last summer and start taking upper reshanta/kata/danaria for more than 6 months straight. It's obvious favoritism at this point. 

    • Like 4

  13. On 4/1/2022 at 3:41 PM, Christof said:

    Greetings @Ellowain, I really liked your suggestion and your pov about the problem but we can not change the 4.6 game base, the crafts in this version aren't easy, might be some difficult and boring content but certain players needed it. On the other way for example if you check the prices of the materials or proc items are insanely expensive and players can make insane amounts of kinah if you're really dedicated.

    Regards, Christoff.

    @Christof, sorry but I must STRONGLY disagree with your implications that gatherers can sell materials and make insane money.
    Its "insanely expensive" in first place because no one is gathering, it takes too much time and effort. 
    Even if we had healthy amount of gathered materials in broker - where from kinah should come to the crafters (whos already almost non-existing type of players besides cooking/alchemy) who supposed to buy these "insanely expensive" materials and HOW that crafter should get money back from items he makes if you cannot pass yellow item tier in your journey to mythic craft?
    I would rather have 30 chars and do snowballs or shugo type events, then just make truly insane amounts of kinah than gather, what you are saying just makes no sense nor helps any crafter :/ 
    On top of that add these "amazing" pvp events where you can dream about gathering and not getting zerged by bunch of 2-3 star officers. 

    If thats not possible to solve - just say it loud and clear, we will be done with crafting question. 


  14. Hi,

    Had similar post about this in Discord, but no one from administration reacted to it, so I will try once again here. 
    I do have on my character maxed Essencetapping (499), Aethertapping (499) and right now 508 in Armorsmithing. Also I realize that when it comes to crafting most people doing Cooking or Alchemy (food/scrolls) because it's easy money and items goes well in economy. What about all other crafts? It is very visible even if you run through crafting zones that almost no one is doing anything except my previously mentioned crafts. To me reason is clear - to make worth selling items in Weaponsmithing, Tailoring or Armorsmithing takes huuuuge amount of luck, recourses and kinah. Time wise it is not worth at all, so you have chunk of game content sitting there useless.    

    What I want to suggest to server admins - change max gathering level to 510 for example, so we can gather all 499 faster and without annoying fails. If thats not possible - change success rate and gathering speed for those 499 resources. Just do something to speed up this process. 

    PS. i'm not asking better crafting success rates, because I like gathering process itself, just cannot stand anymore this gathering for two hours to be able to make yellow lvl 65 item.

    Thanks.

    • Thanks 1