I would like to create a proposal for a glory point system, but many do not even understand the current issues the system had, so I do not think to spend time on it as I say it would be a real waste of time, I generally had "go make gp" suggestions so far. Yet, I will just write whatever I think right now, and I should say that creating a system is not that easy. Before that, I need to reply to some of your comments;
6-8 months to achieve a 5* rank should not sound normal because you would reach a 5* rank in a much more time period if everybody starts from 0 points, increase in passed time=increase in the unfair playground, though we all have a personal opinion.
Who play most and who is old are completely different concepts as a person can be;
1-playing the most and new
2-playing the most and old
3-playing the least and old
4-playing the least and new
I agree on something that we need players in the top ranks to guide the community, this is a positive, yet
I disagree that being an old player should not grant you to keep your rank at all costs, otherwise, that causes unfairness.
We cannot rely on different systems made by different creates, they are also humans and make mistakes.
As I stated before many times, we cannot say a system is efficient and best in hand just because a really impactful mmo in history has it and accept the current system as there is not a better option. As I am saying again game companies' main objective to hold the players online so that they can make money, as the main objective of this game we do not need to bind people to the game, instead of as a system chang we can keep what we have at the moment by clearing the ranking from absent ones as I will state below.
We cannot completely accept something and say there is nothing to improve. Everything can be improved, this is just how life works, people would not believe you if you were in 1500s and claim there will be cellphones after many years. So I would suggest that please stop assuming a system change will destroy everything. It might or might not at all, but great changes are made by courage people, otherwise, we would be living in a cave without even trying to improve. We should at least try, this is a digital environment everything is reversible if something goes wrong.
-I will try to simply state the things-
We need to specify the objectives of the system.
Let s look at the current system:
1-The current system is a cumulative system, for definition---> "increasing or increased in quantity, degree, or force by successive additions." we can say points will go up every day as long as we keep gaining glory points, 1.5 years (appx) ago, at the start of the server, all players had 0 glory points, It was easy to keep up and hold a better rank as players started to gain glory points at the same time as the others did. The players who are playing since the very start of the server are 90% likely to hold a remarkable rank.
2-The current system completely unfair for a competition, ---> The required amount to become a 5* is 5k if everybody starts from 0, which does not take that much time, if you do 1k per day you are 5* in 5 days, The required amount to become a 5* is 46.401k right at the moment, but you will need time to reach there so it will not stay the same, I would assume you need to make appx 50k if you make 1k per day and that requires appx 46 days. As you can see, there is an appx 41 days (and we all know that making 1k per day is not something easy always) difference and it is just because someone started to play the server long before you, which is apparently unfair. I think I do not need to explain a new player will not able to never ever a governor, commander, great general, general as long as those players keep playing, though if anyone makes the way to the high ranks starting after a long time since the server start, then I both feel really sorry and admire that person as he/she had to go through this unfair ranking system to reach a simple virtual rank.
3-The current system has double glory points lose which I consider completely useless. ---> Everyone can outrun the current glory points loss without even trying to get gp, I would hold a 2* rank by just gathering 200 gp as a medium. If I stop playing the game and come back 1 month later, my rank would have been degraded for appx. 2-2.5k gp I assume, which took me not that back in the rank, I can re-reach my previous amount of points in a 3-4 day as a medium. I can easily compensate for my 1-month absence with a 3-4 days presence, which is apparently quite inefficient to clear the inactive players and completely abusable clearly.
Pros of the current system
1-As the system is cumulative and double gp loss means nothing at all if you are an active player, there is 2 things to know;
-If you are an old player you will easily hold your current rank by just playing the game, as you are old, meaning you have items so you will do kamar, eob etc. for fun and you will gather the required amount of gp to hold the rank. 100% positive
-If you are a new player you will have to go through progress for a period of time, which is dependent to the rank you wish to be in, after that, you will be ok as stated above. 50% negative 50% positive
2- appx. 95%, we will have the same players in high ranks, which might/might not be good for ONLY sieges, relatively -> MKK, Sillus Knowledge Hall, Bassen and Pradeth if you want to count them, and nothing more. might be positive or negative- so - 50/50 %
I only see two pros, and in my personal opinion, 1 completely serves for selfish purposes, while 2 is might/might not be good for above as there might be better/worse leaders than the current ones, nobody is perfect.
Cons of the current system
1-As the system is cumulative and double gp loss means nothing at all if you are an active player, there is 5 things to know;
-If you are a new player you will have to go through an unfair ranking system to reach endgame gear, which will take more time than if you started to play the server from the very beginning, and apparently you did not so prepare to be punished for not starting to play from the beginning.
-Required gp for each ranks will gradually increase--->> more and more time to reach the same rank as the time passing by.
-You are better to forget reaching general and higher as you will not able to become one 95%, I exclude the very passionate players, you will have to grind more and more as I said before.
-No circulation in the ranks, the more gp a player has the more time or him/her to be degraded, the player will go down eventually, but the important thing here is not only the degrading, but the most important thing is that how much time the degrading will take place. A player with a high gp can quit the game for 1 month and come back and keeps playing the game with not that much severe consequences. We can say that for 1 month inactive players hold places in the ranks that will creates accumulation preventing new players to fill the spaces easily, I am sounded by saying easily? But do not forget guys it was easy to become a 5* if you started from 0, please do not forget that. Nobody wants to start a competition with a 12k gp disadvantage for 2* officer gear, 50k for 5*, 300k for governor apparently, or would you want really? Inactive players will not be affected by the current system badly yet they will affect the race as a whole as we need geared players and they will be also blocking the other players to gear up. One advantage for individual 2 disadvantage for all the community.
-Alts, alts, alts, I wish everybody would put only one character into the ranking for the current ranking system, you need to add 1-2 even 3? characters from only 1 player into that ranking system, so more and more obstacles for other players for personal pleasure.
As you can see I personally think the current system serves the players in a selfish manner, favouring the old ones and punishing the new ones(for a period of time), clearly unfair.
I would make 2 suggestions for a system change yet I have no details at all just simple thoughts that I did not think that much.
-Type 1-
-Make a reset on a regular basis, but do not make the reset intervals the same amount, otherwise, it will be abusable, player should not know when it will be reset so they will keep playing, otherwise, they can keep arena tickets etc.
Pros
-People will start to gain gp over and over again, which flames the competition because everybody would go for the high ranks. ( I would go for 5* and higher if I could do, at least I would try, but with the current system ı will abuse it and keep my 2* rank easily.)
-People will go to the sieges much much more because you just give them an opportunity to fight for the ranks.
-Inactive players will easily be cleared easily from the ranks as they stop playing, they will have a chance to start with a fair start as the system keeps reset.
-Active players will always be rewarded because they simply play.
-For the augment situation, as it is presented as a negative what I just laugh at(sorry but too funny to even consider as a problem while suggestion to me that I can make 1k gp per day) 2* gear need 1.4k gp as you say 1k per day possible 2-3 and 4 at max to re-augment and augment is nothing goes off easily right? So this disproof is just an uncontemplated argument.
-More and more flexible ranks, might/might not be a good thing for the community. 50/50 %
-A completely fair system.
-Amount of gp required for each rank will not overflow and kept stable, which will make reaching ranks easily than ever, yet it will make a serious competition between players, and the server will be much more active.
Cons
-Current high ranks will probably complain about it because after a change they have to get competitive with others to hold their ranks, they might quit the game, which I think that would just prove my selfishness argument. I mean if the high ranking players really good at gathering gp then it should not be a problem to reclaim it, again and again, it is too easy to hold the place while the difference is 50k, it is hard to keep the rank with a fair playground.
-People will lose their current rankings it is hard that something you put work on it yet clearly reset is something fair while the current system stands for unfairness.
-People might quit the game because of the system change, but as many people saying to me, "ppl come and ppl go"
I see only 3 cons, but I evaluate them as the requirements for a better system, I do not see them as cons instead I see them as small sacrifices to make. And this is only for one time, after the change, everything will be fair for all players.
-Type 2-
-Make a % reduction on a regular basis, no need to do it unscheduled times, yet you can make it unscheduled to prevent abuse again.
Pros
-Might stand for less/equal (dependent on the method) fairness than type 1 yet more fairness than the current system.
- Let s say, people disagree with a system change, for this type 2 method, people simply should not complain, as we accept the gp loss daily we can accept a %reduction loss as it is the same thing, I see no need to complain about. Everybody punished of daily gp loss= everybody punished of daily gp loss.
-Almost the same with type 1
Cons
If you do not reset the points for once as a new beginning, current points will remain there as a decreased version, not that much efficient.
Dependently on the amount of % reduction people will be able to overcome it, it should be kept optimal which is hard as we cannot puıt people into a stereotype and assume the punctuation, any amount would put some players into a disadvantage but others into an advantage, the solution would be flexible and changeable % reduction rate to keeps things cool.
The more gp you have the more you lose, It is normal as if you aim to the top then you should pay the price, this is also valid for the current system yet the main difference between the two is fairness;
-Current system is cumulative, so more time=more time required.
-(might be both negative and positive) This type is also cumulative but you can arrange it to the point where the required time amount to reach the ranks will be the same but people will be the ones to change the rank order instead of points. To be more clear, If you can arrange to keep the required amount for each rank the same or let it to increase for a so small amount you will be able to provide people with a system where required points will be the same yet you will see the rank order can change. For example;
Army 2* requires 5k gp at all times---> Time passes, I have 10k gp and am a 5* you cut the gp %90 I have now have 1k gp,--- ranks are arranged again for others, I need 4k to reclaim the rank, I can lose it if I do not put work on it and I can reclaim it if I put enough effort, as everybody gets reduced for the same percentage, the system is fair, and again as we accept the more rank the more your loss daily, it is the same--> the more rank the more your loss as %reduction, I think, that is something acceptable.
-Clearly hard to arrange and specify the principles as everything is flexible, might give you good results or abusable consequences.
END
I completely accept that creating a perfect system is not something that easy, and there will be always something to improve, but I personally think
-Type 1 would work better in means of consistency, reliability and fairness, yet it requires the sacrifice of some people, which will be for the greater good. There are both disadvantages and advantages but I would say the advantages of type one easily outrun the disadvantages, furthermore you would see no disadvantage at all after things get familiar.
-Type 2, on the other hand, would try to make things better, like a small improvement, yet it might be a shadow of the current system, a slightly better of it though, OR it would be promising, it is dependent on the implementation method and it is really hard to arrange, it requires some knowledge like maths etc.
-The current system is clearly put old players into heaven while others have to climb from hell in a metaphorical way, and the only reason for that is just because of the time those players started to play on the server, which should not be the main concept to specify a system. I hope I stated myself and my thoughts clearly, I do not intend to destroy people's play, community, or the server. My main intention is to contribute to its improvement. I do not state my thoughts to easily reach the ranks, I will be probably 2* and remain there for only gear and have fun so we then no right to complain why people do not attend to sieges, as you can see people generally attend the sieges for gear, I just think of others, otherwise, I would not say a tiny thing about the system as apparently it favours me, too right?
I would like to add that a system change implementation is just a matter of priority,
if you want fair gameplay for all and courage new players, yet some old players quit the game due to their selfishness I would say, you should change it
if you do not want fair gameplay and keep old players on the server you should not change it
Just a matter of priority, really.
Other than that, sorry for any grammatical error if any exists, you can quote any hard to understand section for me to clarify, these are my suggestions and personal ideas which means I might be wrong on something and right on something, but please also consider that you might be wrong on something and right on something, as nothing is perfect, it does not prove that there is nothing to improve. Please If you have improvements, suggestions, disproof and ideas, all are welcomed. I wish all joyous gameplay.
Best,