Bladegunner

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  1. Instant Lvl 65 item in shop

    @Omneity Pardon me, but I did not write here for levelling, I write here just because I thought this topic is really nice to assert my point about the game shop. If you see no point at all, that is your problem, because what I tell does not matter if you do not have the capacity to understand what I tell, mate. Maybe, it is related to your brain, you might go for a check-up, people absolutely will help you with that, of course, if they can find it.
  2. Shop items

    https://euroaion.com/en-US/shop/Details/190020165_1 We have these shugo flag bearer eggs yet they provide with us only 2 scroll spaces, Idk if it is possible to manipulate the items' features or not, but If you can, can you increase scroll spaces to at least 3, as I think many people use crit scrolls in addition to other 2 main scrolls, It would be really cool. It's impossible.
  3. GP/Glory Points/ Honour Points System

    I just post it, to attend the siege, I am reading afterwards to fix major issues in the text. I put these here because I guess we are not allowed to edit the context after a predefined duration ends. Best,
  4. GP/Glory Points/ Honour Points System

    I would like to create a proposal for a glory point system, but many do not even understand the current issues the system had, so I do not think to spend time on it as I say it would be a real waste of time, I generally had "go make gp" suggestions so far. Yet, I will just write whatever I think right now, and I should say that creating a system is not that easy. Before that, I need to reply to some of your comments; 6-8 months to achieve a 5* rank should not sound normal because you would reach a 5* rank in a much more time period if everybody starts from 0 points, increase in passed time=increase in the unfair playground, though we all have a personal opinion. Who play most and who is old are completely different concepts as a person can be; 1-playing the most and new 2-playing the most and old 3-playing the least and old 4-playing the least and new I agree on something that we need players in the top ranks to guide the community, this is a positive, yet I disagree that being an old player should not grant you to keep your rank at all costs, otherwise, that causes unfairness. We cannot rely on different systems made by different creates, they are also humans and make mistakes. As I stated before many times, we cannot say a system is efficient and best in hand just because a really impactful mmo in history has it and accept the current system as there is not a better option. As I am saying again game companies' main objective to hold the players online so that they can make money, as the main objective of this game we do not need to bind people to the game, instead of as a system chang we can keep what we have at the moment by clearing the ranking from absent ones as I will state below. We cannot completely accept something and say there is nothing to improve. Everything can be improved, this is just how life works, people would not believe you if you were in 1500s and claim there will be cellphones after many years. So I would suggest that please stop assuming a system change will destroy everything. It might or might not at all, but great changes are made by courage people, otherwise, we would be living in a cave without even trying to improve. We should at least try, this is a digital environment everything is reversible if something goes wrong. -I will try to simply state the things- We need to specify the objectives of the system. Let s look at the current system: 1-The current system is a cumulative system, for definition---> "increasing or increased in quantity, degree, or force by successive additions." we can say points will go up every day as long as we keep gaining glory points, 1.5 years (appx) ago, at the start of the server, all players had 0 glory points, It was easy to keep up and hold a better rank as players started to gain glory points at the same time as the others did. The players who are playing since the very start of the server are 90% likely to hold a remarkable rank. 2-The current system completely unfair for a competition, ---> The required amount to become a 5* is 5k if everybody starts from 0, which does not take that much time, if you do 1k per day you are 5* in 5 days, The required amount to become a 5* is 46.401k right at the moment, but you will need time to reach there so it will not stay the same, I would assume you need to make appx 50k if you make 1k per day and that requires appx 46 days. As you can see, there is an appx 41 days (and we all know that making 1k per day is not something easy always) difference and it is just because someone started to play the server long before you, which is apparently unfair. I think I do not need to explain a new player will not able to never ever a governor, commander, great general, general as long as those players keep playing, though if anyone makes the way to the high ranks starting after a long time since the server start, then I both feel really sorry and admire that person as he/she had to go through this unfair ranking system to reach a simple virtual rank. 3-The current system has double glory points lose which I consider completely useless. ---> Everyone can outrun the current glory points loss without even trying to get gp, I would hold a 2* rank by just gathering 200 gp as a medium. If I stop playing the game and come back 1 month later, my rank would have been degraded for appx. 2-2.5k gp I assume, which took me not that back in the rank, I can re-reach my previous amount of points in a 3-4 day as a medium. I can easily compensate for my 1-month absence with a 3-4 days presence, which is apparently quite inefficient to clear the inactive players and completely abusable clearly. Pros of the current system 1-As the system is cumulative and double gp loss means nothing at all if you are an active player, there is 2 things to know; -If you are an old player you will easily hold your current rank by just playing the game, as you are old, meaning you have items so you will do kamar, eob etc. for fun and you will gather the required amount of gp to hold the rank. 100% positive -If you are a new player you will have to go through progress for a period of time, which is dependent to the rank you wish to be in, after that, you will be ok as stated above. 50% negative 50% positive 2- appx. 95%, we will have the same players in high ranks, which might/might not be good for ONLY sieges, relatively -> MKK, Sillus Knowledge Hall, Bassen and Pradeth if you want to count them, and nothing more. might be positive or negative- so - 50/50 % I only see two pros, and in my personal opinion, 1 completely serves for selfish purposes, while 2 is might/might not be good for above as there might be better/worse leaders than the current ones, nobody is perfect. Cons of the current system 1-As the system is cumulative and double gp loss means nothing at all if you are an active player, there is 5 things to know; -If you are a new player you will have to go through an unfair ranking system to reach endgame gear, which will take more time than if you started to play the server from the very beginning, and apparently you did not so prepare to be punished for not starting to play from the beginning. -Required gp for each ranks will gradually increase--->> more and more time to reach the same rank as the time passing by. -You are better to forget reaching general and higher as you will not able to become one 95%, I exclude the very passionate players, you will have to grind more and more as I said before. -No circulation in the ranks, the more gp a player has the more time or him/her to be degraded, the player will go down eventually, but the important thing here is not only the degrading, but the most important thing is that how much time the degrading will take place. A player with a high gp can quit the game for 1 month and come back and keeps playing the game with not that much severe consequences. We can say that for 1 month inactive players hold places in the ranks that will creates accumulation preventing new players to fill the spaces easily, I am sounded by saying easily? But do not forget guys it was easy to become a 5* if you started from 0, please do not forget that. Nobody wants to start a competition with a 12k gp disadvantage for 2* officer gear, 50k for 5*, 300k for governor apparently, or would you want really? Inactive players will not be affected by the current system badly yet they will affect the race as a whole as we need geared players and they will be also blocking the other players to gear up. One advantage for individual 2 disadvantage for all the community. -Alts, alts, alts, I wish everybody would put only one character into the ranking for the current ranking system, you need to add 1-2 even 3? characters from only 1 player into that ranking system, so more and more obstacles for other players for personal pleasure. As you can see I personally think the current system serves the players in a selfish manner, favouring the old ones and punishing the new ones(for a period of time), clearly unfair. I would make 2 suggestions for a system change yet I have no details at all just simple thoughts that I did not think that much. -Type 1- -Make a reset on a regular basis, but do not make the reset intervals the same amount, otherwise, it will be abusable, player should not know when it will be reset so they will keep playing, otherwise, they can keep arena tickets etc. Pros -People will start to gain gp over and over again, which flames the competition because everybody would go for the high ranks. ( I would go for 5* and higher if I could do, at least I would try, but with the current system ı will abuse it and keep my 2* rank easily.) -People will go to the sieges much much more because you just give them an opportunity to fight for the ranks. -Inactive players will easily be cleared easily from the ranks as they stop playing, they will have a chance to start with a fair start as the system keeps reset. -Active players will always be rewarded because they simply play. -For the augment situation, as it is presented as a negative what I just laugh at(sorry but too funny to even consider as a problem while suggestion to me that I can make 1k gp per day) 2* gear need 1.4k gp as you say 1k per day possible 2-3 and 4 at max to re-augment and augment is nothing goes off easily right? So this disproof is just an uncontemplated argument. -More and more flexible ranks, might/might not be a good thing for the community. 50/50 % -A completely fair system. -Amount of gp required for each rank will not overflow and kept stable, which will make reaching ranks easily than ever, yet it will make a serious competition between players, and the server will be much more active. Cons -Current high ranks will probably complain about it because after a change they have to get competitive with others to hold their ranks, they might quit the game, which I think that would just prove my selfishness argument. I mean if the high ranking players really good at gathering gp then it should not be a problem to reclaim it, again and again, it is too easy to hold the place while the difference is 50k, it is hard to keep the rank with a fair playground. -People will lose their current rankings it is hard that something you put work on it yet clearly reset is something fair while the current system stands for unfairness. -People might quit the game because of the system change, but as many people saying to me, "ppl come and ppl go" I see only 3 cons, but I evaluate them as the requirements for a better system, I do not see them as cons instead I see them as small sacrifices to make. And this is only for one time, after the change, everything will be fair for all players. -Type 2- -Make a % reduction on a regular basis, no need to do it unscheduled times, yet you can make it unscheduled to prevent abuse again. Pros -Might stand for less/equal (dependent on the method) fairness than type 1 yet more fairness than the current system. - Let s say, people disagree with a system change, for this type 2 method, people simply should not complain, as we accept the gp loss daily we can accept a %reduction loss as it is the same thing, I see no need to complain about. Everybody punished of daily gp loss= everybody punished of daily gp loss. -Almost the same with type 1 Cons If you do not reset the points for once as a new beginning, current points will remain there as a decreased version, not that much efficient. Dependently on the amount of % reduction people will be able to overcome it, it should be kept optimal which is hard as we cannot puıt people into a stereotype and assume the punctuation, any amount would put some players into a disadvantage but others into an advantage, the solution would be flexible and changeable % reduction rate to keeps things cool. The more gp you have the more you lose, It is normal as if you aim to the top then you should pay the price, this is also valid for the current system yet the main difference between the two is fairness; -Current system is cumulative, so more time=more time required. -(might be both negative and positive) This type is also cumulative but you can arrange it to the point where the required time amount to reach the ranks will be the same but people will be the ones to change the rank order instead of points. To be more clear, If you can arrange to keep the required amount for each rank the same or let it to increase for a so small amount you will be able to provide people with a system where required points will be the same yet you will see the rank order can change. For example; Army 2* requires 5k gp at all times---> Time passes, I have 10k gp and am a 5* you cut the gp %90 I have now have 1k gp,--- ranks are arranged again for others, I need 4k to reclaim the rank, I can lose it if I do not put work on it and I can reclaim it if I put enough effort, as everybody gets reduced for the same percentage, the system is fair, and again as we accept the more rank the more your loss daily, it is the same--> the more rank the more your loss as %reduction, I think, that is something acceptable. -Clearly hard to arrange and specify the principles as everything is flexible, might give you good results or abusable consequences. END I completely accept that creating a perfect system is not something that easy, and there will be always something to improve, but I personally think -Type 1 would work better in means of consistency, reliability and fairness, yet it requires the sacrifice of some people, which will be for the greater good. There are both disadvantages and advantages but I would say the advantages of type one easily outrun the disadvantages, furthermore you would see no disadvantage at all after things get familiar. -Type 2, on the other hand, would try to make things better, like a small improvement, yet it might be a shadow of the current system, a slightly better of it though, OR it would be promising, it is dependent on the implementation method and it is really hard to arrange, it requires some knowledge like maths etc. -The current system is clearly put old players into heaven while others have to climb from hell in a metaphorical way, and the only reason for that is just because of the time those players started to play on the server, which should not be the main concept to specify a system. I hope I stated myself and my thoughts clearly, I do not intend to destroy people's play, community, or the server. My main intention is to contribute to its improvement. I do not state my thoughts to easily reach the ranks, I will be probably 2* and remain there for only gear and have fun so we then no right to complain why people do not attend to sieges, as you can see people generally attend the sieges for gear, I just think of others, otherwise, I would not say a tiny thing about the system as apparently it favours me, too right? I would like to add that a system change implementation is just a matter of priority, if you want fair gameplay for all and courage new players, yet some old players quit the game due to their selfishness I would say, you should change it if you do not want fair gameplay and keep old players on the server you should not change it Just a matter of priority, really. Other than that, sorry for any grammatical error if any exists, you can quote any hard to understand section for me to clarify, these are my suggestions and personal ideas which means I might be wrong on something and right on something, but please also consider that you might be wrong on something and right on something, as nothing is perfect, it does not prove that there is nothing to improve. Please If you have improvements, suggestions, disproof and ideas, all are welcomed. I wish all joyous gameplay. Best,
  5. GP/Glory Points/ Honour Points System

    I really thank you @Souli It is nice to know that someone feels empathy with me. This ranking system causes a controversial discussion indeed, I assume many agree and yet many disagree with me. I am just concerned for all of us, the problem is not individually, I am slowly making my way up in the ranks anyway, getting ceras and ap for the set. I am having fun actually, I would not expect to deal remarkable damage with 6/6 hype, I am both doing PvP and PvE with PvE gear, should I stop getting AP gear? , which is kind of funny and the result of this GP system eventually. I mean, yes playing from the start and gathering all those GP and any chance of losing it would be really hurtful I do not blame anyone, I would also get frustrated yet I would react thinking it would be better for all, as I should keep making GP every day passionately if I want to keep a high rank. People just do not want to bother I guess, It is like coming first and taking a place and try to sit there until everything is finished, I mean everyone wants to keep his/her place right, I would want it also but I think that realizing that feeling and letting it go is something guys. But being altruistic is not something that everybody can get I suppose, it is something really difficult to have. We share the loot in the instances but we refuse to share the ranks, we all try to be fair yet none of us fair, interesting, I assume the reason is because of xForms as they make you stronger which destroys fair playground I think. People want those xForms I would say. The solution was actually simple but It was not realized I guess, changing the system long before the server start would make it better, as people would not complain about their current ranks, because yes they put remarkable work on those, yet that does not mean they should keep them. I am giving example and saying even GF changed the system as they realized it was problematic, but someone comes here and say GF is the reason for people to quit the retail, I mean dude I did not make compliments to the GF, GF is also the reason of me quitting the retail also, otherwise I would not be here, playing, right? This is not too difficult to understand, I just want to help the server overall, I love playing here and I would suggest anyone this server instead of others. I mean if resetting will not change anything as emenems will be governor again or people will work to regain their ranks, so what is the problem then? He can be governor and others can retake their ranks but at least we would have a cleared rank table, free spaces, where new and active players filling, and that reset might be as a percentage so no one would lose any augment. Or any other system, might be more rational, it might come to mind with a proper brainstorm maybe, but people just keep playing. It should not be that hard to understand double GP is completely useless, you can easily overcome the loss. I love the server as it is now, but some things might get better with appropriate work if it is to be intended of course. We know aion is not designed to be a fair mmo as it is too much dependent on gear and accept the game as it is, but we could arrange things to make it better as this is a private server, but if the admins and the players want the server this way, it will stay. Emenems (if wrong please correct it) stated that he would like to reach 1kkk GP, nice objective, so he will reach it eventually. I really would like to see how things go as time passes by, I think 2* GP requirement will go up regularly and it will increase gradually, I would estimate the monthly increase between +2k-2.5k for now, I will evaluate this after 1 month, others think otherwise, I would like to see it really after 1-2 years if I am still here, maybe I am wrong so that I will see 2* requirements like 20k after 1 year as people assume I would say it would be 30-40k as people keeps playing like this, or not who knows, of course, if the system remains the same. I wish very joyous play to everyone.
  6. GP/Glory Points/ Honour Points System

    I am tired of explaining things, 239 days for the one who is second in rank to become governor, how many years a new player needs to become governor? Thank you for doing the math you just prove my point ^^ Being an old player should not grant you to be a governor or a high rank at all times dude, leave it, you are just simply selfish if you defend this. I really do not want to bother you further, I stop explaining things. And btw those alts I am talking about is probably made 1-2 months ago, I have no problem with that you can make 2* in 1-2 months, for now, you are just too stubborn to understand that the current system is a cumulative system where all points needed for ranks will go up eventually, the problem concerns the future but taking immediate action would make it better, but anyway that is ok, I will talk no more, you are all right and current system is the best ranking system ever made.
  7. GP/Glory Points/ Honour Points System

    I would be 5* or maybe higher if I started playing the server from the beginning, & I would easily keep my ranking without even getting competitive, I really do not know how I can illustrate more clearly that if a new player starts playing right now and let s say emenems keep playing as he has been doing, that new player would stand no chance to become a governor, that is what I am talking about, did you not really see that? Even yuniez would not be able to overcome emenems if they keep exactly what they have been doing dude the difference is 50k gp I do not say that emenems did not deserve to be the governor as he apparently deserves it, but if you do not reset the system on a regular basis, you will not present all players a fair competition. If you do not change the system emenems will keep his ranking just because started playing the game in an early phase, so new players have no right to be governor just because they did not start to play the server from the beginning. Even gameforge understood this and changed the system... but you still defend the system which is ridiculous. If you make reset on a regular basis you present a fair competition forever player, played the game since the beginning or just joined, that would be a fair system if people wanted a fair competition, but apparently, people just want to keep their rankings easily, so they are just being selfish. This system also another issue that many people make alts and do not stop there and invade places in the rankings which block new players to reach for the ranks. I mean guys there are only 2 explanation for this if you do not see the system as unfair, in my opinion. 1-You actually know that the system is unfair and irrational but deny any accusations and defend the system because simply it favours you as you easily keep your rank. 2-You have just blinders on your eyes, I am really sorry but that is true, and you will not realize this, and probably swear to me, because as I said you have blinders. You really did not even think for once why a new football season begins on a regular basis, they reset the rankings? If you still think the gp system is fair and looks out for the equality of every player no matter old or new, then please try to take out your blinders/find someone to do it for you or try not to be selfish. I think we would have a better game experience overall.
  8. GP/Glory Points/ Honour Points System

    Of course, there is nothing to answer dude, you make an assumption that numbers will not get that high with time, I say otherwise, If what you are saying comes true that is ok system is no problem for the gear situation but still a new player will never ever be a governor, so not a fair playground. You will not reply anymore because you know if you answer my questions you will seem selfish because of your thoughts. I simply asked what would you think if come to the server just right know and wanted to be a governor. You would not be ever a governor and you would swear to it dude, it is not really bad just being honest. Anyway, I won't reply further just because nobody answering the important questions, you are like politicians... @Emenems
  9. GP/Glory Points/ Honour Points System

    You still did not answer my questions... would you please answer them? @Emenems With quotations if possible, I want to see your honest thoughts about the questions ^^
  10. Instant Lvl 65 item in shop

    My point is not about the levelling I just use this topic to demonstrate a simple contradiction...
  11. GP/Glory Points/ Honour Points System

    @Emenems Ahahahaha, this must be a joke. Dude, did you really read all I wrote? I write -----> "please do not make suggestions that I already know" and you still come here and say go make these and get 1k GP in a day, you will be 3-4 in a week. ? Why is nobody answering my question with a rational argument, but putting only know-it-all suggestions? I already know how to make GP, that is not the point of my discussion, please leave it there, do you understand right? I can trust you about that? Please simply answer the question I am asking After 1-2 year when 2- GP hits 40K GP Will you say new players, who think that system needs a revision, go make 1k GP in a day and you will be 2* in 40 days? After 3-4 year when 2- GP hits 80K GP Will you say new players, who think that system needs a revision, go make 1k GP in a day and you will be 2* in 80 days? so on... These questions should be concerning as this server stay here for a long time right? I will be 2* somewhere, it is not the problem I am not talking about that, I am referring to an issue that needs fixing, if you cannot really understand that and contribute rational arguments to the discussion please do not place any "go make gp, it is not a big deal" , No sir, it is quite a big deal, you either do not see it or ignore it, which might be because you do not want any disturbance about your rank, you do not want to get competitive with all people, you prefer to make gp safely every day and be governer forever, it is like feudal structure in the history it is not a new thing "being selfish" but at least you might try to think of others a bit, that would be a good improvement, suggestions here, please guys keep themselves, you are being ridiculous. Please answer this question also if you have any rational answer; Let s say you start to play server now and you see the governer has 200k GP, yet you want to be a governor or commander etc. Will you motivate yourself by saying "go make 1kp a day you will be governer in 3 years"? That would be a scene so funny that everyone would laugh at it. This GP ranking system is opened by a person who was a high rank if I remember correctly, I believe there are many people thinking like me, please speak of it and support the idea guys, no one can change a thing. 100% socketing is added to the shop but a simple stigma shard alteration is not accepted, they say "stigma shards are supposed to be difficult to obtain" yet they put 100% socketing but placing the highest composite manastones are supposed to be difficult to reach, am I not right? Sorry guys, but it really seems to me like carrying fire in one hand and water in the other If you are too much concerned about the server being retail-like why do you change some things but reject others? Probably, you do changes if it serves your purpose, Please answer the questions with honesty, If you write anything rational we can discuss, otherwise as I said I need no suggestion, If I needed I would ask for it, please keep your suggestions of " go make gp" for yourself. P.S. This whole "go make gp" suggestion reminds me "go farm stigma shards" it was hilarious, you know what I mean if you read the topic, nobody plays the game to farm stupid stigma shards, we are here to have fun after all right? But we request a fair game as well, current GP system is unfair, please change my mind.
  12. GP/Glory Points/ Honour Points System

    But again I am writing one last thing, let s say 21k GP is required for 2* (just making numbers, but this will be eventually if nothing is changed) and I have 5k GP and let s say I make 400GP a day. The time required for me to reach 21k is 40 day. However, it will not be 21k after 40 days apparently as players keep going up. Let s say it will be 22k I arrive there after 42-43 days, so I become a 2* within 42-43 days. Let s say we perform a reduction of %50 every week, 21k to 10.5k & 5k to 2.5k. We said I make 400 per day. I need 20 days to reach 10.5k. However, it will not be 10.5k after 20 days apparently as players keep going up. Let s say it will be 11k I arrive there after 21-22 days, so I become 2- within 21-22 days. The conclusion: we still need to keep the heat up if we want ranks, I am not saying gimme that 2* rank free dude, I want a fair race & competition. You are saying this "if you were not here when the server started you simply do not deserve a fair competition for ranks and yes you must work for 1 year to become a general." Again let s put high rankings aside, I am talking for people who are and will struggle to get 2* gear. If this goes like this after a while a new player will have to make 40, 50, 60, or 70k GP to become a 2*, do you really think this is fair? If you think this is fair, please write "yes I think this is fair".
  13. GP/Glory Points/ Honour Points System

    I cannot really explain this more clearly, because this is the simplest way to explain.
  14. GP/Glory Points/ Honour Points System

    Let s say you do not want to keep it stable, at least it will be still easier to reach than the current system because current system is cumulative and it will go up continuously, again simple math
  15. GP/Glory Points/ Honour Points System

    If you reduce the GP in a well-calculated way you can keep the required amount of GP for each rank stable. I am asking which one is easier to reach 40K GP or 5K GP? Dude it is really simple math, please...