Maybe i explained my self bad...
But for my self, it concerns the siege and mass pvp in general. There is no point with traders, in contrary traders will have fewer advantages: No cap ap mean if the trader wants his rank 1 he will have to bring his acc more time than others kill enemies (With at a moment start to be obvious and he can get banned easily)
Actually for peoples with aoe, if they fight on sillus, even 3-4 minutes they have to afk 5 mins to get rewards again it deserved siege.... And you ask about league, but it would be the same with an efficient alliance... Obv is i make aoe for 24 peoples il will take me around 20-30 mins to reach the cap and by this time i will be uncaped) But i am sorry, what's the point of PL alliances members that are afk on the back lane? do you really think it is better for the faction? For me it is far better to encourage peoples to make more and more ap to reach rank 1, in that way, peoples will have to impact on enemies to makes ap.
As i introduce it for me this mechanic is old and useless since the rank is not anymore in AP. Just punish ap trade, set the settings to stop win ap after like 5 or 6 kill on the same target. And uncap the overall ap cap from 25-35k to 150-200k...
Because for the moment if you hit multiple target, in 1 or 2 minutes of siege you are capp, and it is useless to push anymore, you will get nothing more...