Pypok 0 Posted May 8 Hello All and TeamEuroAion, As we all know, we're currently on version 4.6 since the release of Euro Aion. Okay, it's a very good update, but the server is getting increasingly unstable, in my opinion... there's not really anything new to do, so why not release version 4.7.1? I assure the skeptics, your dear Katalam remains in this update, but with additions like Akaron (Gardon, Cera quest, farming, etc.), Kaldor, and therefore the Kaldor RvR with Anoah enraged, invasions and therefore invasion gear, ancient stones in dunuts, the All-Powerful, and especially GP distributed to DPS (yes, in PvE, but like 90% of GP, I'd say), which could slightly change the rankings. There are also Heroic instances, so improved gear and weapons that need components from the Dredgion Ruhnatorium, and to that, there's mythic PvP gear, jewelry, wings, in short, a way to give the server a little "fresh start." But of course, some things would also have to be removed, like the +20. I'm in favor of keeping the All-Powerful; it would add enchantment stones to perhaps FINALLY manage to complete the... +15 and, most importantly, finally add the fact that at +10 your weapon or equipment no longer decreases in quality. But +20 would be a real nightmare for this server; there are already huge gaps between new players and players who have been here since the beginning with +10 feathers, +5 jewelry, etc. Many would surely disagree with me, but EuroAion is adding a lot to 4.6, like feathers (which arrived in 4.7, not 4.6), or the Ruhnatorium City region above, which is also 4.7, or Baruna Research Laboratory 4.7 as well... (which, by the way, is useless, especially where the instance is located and the loot is...). So, okay, it's good, but you might as well just go to 4.7! And it would be just as beneficial for you to add Heroic instance scrolls! I say EuroAion is okay, but it needs to evolve a bit without changing everything, and 4.7.1 is really the best option for Katalam lovers. Get typing and share your opinion! Share this post Link to post Share on other sites
Ghost 71 Posted May 8 Good afternoon, the client version will not be updated. But thank you for your suggestion. 1 Share this post Link to post Share on other sites
Pypok 0 Posted May 8 @Ghost Ok never update but add things of 4.7 one day maybe ?? like HM instances, stuff break stuff after arrived at +10 because break 100 stone for make +10 at +0 is not RNG stop with that... a things can help new , and all in general. Ok 4.6 is cool but finish boring a lot, no challange PVE ( even HM are not really hard but can give a little fresh), but if you really don't want add a things like that stop add things ok 4.7 or more is not rationnal ... Share this post Link to post Share on other sites
Pypok 0 Posted May 12 On 08/05/2026 at 5:16 PM, Pypok said: @Ghost Ok never update but add things of 4.7 one day maybe ?? like HM instances, stuff break stuff after arrived at +10 because break 100 stone for make +10 at +0 is not RNG stop with that... a things can help new , and all in general. Ok 4.6 is cool but finish boring a lot, no challange PVE ( even HM are not really hard but can give a little fresh), but if you really don't want add a things like that stop add things ok 4.7 or more is not rationnal ... @TheAlmighty I understand you don't want to upgrade to 4.7, okay. So, I propose two things: First, ensure that when a piece of gear or a weapon reaches +10, it REMAINS +10 and can no longer drop below that level. Second, add Hard Mode instances with gear upgrades. I think this could revitalize PvE. As for the upgrade components, which I believe are lootable from invasions, they should also be included in Hard Mode instances (except for the infamous component that uses our own XP, which we have to "sacrifice" to craft a single item—and we need a lot of it). Furthermore, this component would also revitalize the garrison in Katalam, because if you need a lot of XP, you need a garrison that provides a lot of XP! These are my proposals.I understand you don't want to upgrade to 4.7, okay. So, I propose two things: First, ensure that when a piece of gear or a weapon reaches +10, it REMAINS +10 and can no longer drop below that level. Second, add Hard Mode instances with gear upgrades. I think this could revitalize PvE. As for the upgrade components, which I believe are lootable from invasions, they should also be included in Hard Mode instances (except for the infamous component that uses our own XP, which we have to "sacrifice" to craft a single item—and we need a lot of it). Furthermore, this component would also revitalize the garrison in Katalam, because if you need a lot of XP, you need a garrison that provides a lot of XP! These are my proposals. Share this post Link to post Share on other sites