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Velocidad

Dragons Lord Refuge Additional Reward

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Velocidad    4

I suggest adding an additional reward for successfully completing Dragons Lord Refuge, the instance has been forgotten and is rarely done, which is a shame given how entertaining it is. This additional reward could give players a reason to challenge Tiamat again like they did way back when. Considering the difficulty of the instance and how well prepared you need to be to make a successful run, and again mentioning that the instance has been forgotten over time, adding a reward that makes the effort worthwhile would be a nice addition to the server.

As an example of a reward to add to the instance I would like to suggest these wings Tiamat's Glimmering Wingsimage.png.184824a63480fefe3e79e61e633c1529.png
image.thumb.png.cc05b858f6abc92c78dbed5198051771.png
 

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Veda    171
5 часов назад, Velocidad сказал:

I suggest adding an additional reward for successfully completing Dragons Lord Refuge, the instance has been forgotten and is rarely done, which is a shame given how entertaining it is. This additional reward could give players a reason to challenge Tiamat again like they did way back when. Considering the difficulty of the instance and how well prepared you need to be to make a successful run, and again mentioning that the instance has been forgotten over time, adding a reward that makes the effort worthwhile would be a nice addition to the server.

As an example of a reward to add to the instance I would like to suggest these wings Tiamat's Glimmering Wings

Hello. Thank you for the offer. 

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Anxiety    18

This will push mres cap of chains to 2881 or close to 2900 with title. Adding that more and more/majority of people are also using magic resist in 1v1. Adding this would completely break/ruin/destroy parts of the game and balance of some parts of the game. More or less if this is added myself and more players will uninstall your server from their pc's.

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Calipsooo    4
On 23/3/2025 at 07:28, Anxiety said:

This will push mres cap of chains to 2881 or close to 2900 with title. Adding that more and more/majority of people are also using magic resist in 1v1. Adding this would completely break/ruin/destroy parts of the game and balance of some parts of the game. More or less if this is added myself and more players will uninstall your server from their pc's.

you will not be missed.

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Anxiety    18
On 2025-03-25 at 2:29 PM, Calipsooo said:

you will not be missed.

Yes, let all the people with 0 knowledge of the patch take over.

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Warsaeth    0
On 23.03.2025 at 9:28 AM, Anxiety said:

This will push mres cap of chains to 2881 or close to 2900 with title. Adding that more and more/majority of people are also using magic resist in 1v1. Adding this would completely break/ruin/destroy parts of the game and balance of some parts of the game. More or less if this is added myself and more players will uninstall your server from their pc's.

why do you think like that?

because i'm sure +20 Mress. wont gonna change a thing i mean i got one shot against a gunner which has 2.7k magic accuracy while i was having 3.6k Mress. (no godstone proc.) it also same for sm , at and sorc and for that gunner you might say red and blue buff abuse but we did tried without them too nothing changed.

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Anxiety    18
On 2025-06-04 at 4:05 AM, Warsaeth said:

why do you think like that?

because i'm sure +20 Mress. wont gonna change a thing i mean i got one shot against a gunner which has 2.7k magic accuracy while i was having 3.6k Mress. (no godstone proc.) it also same for sm , at and sorc and for that gunner you might say red and blue buff abuse but we did tried without them too nothing changed.

Gunner is a special case because it has a 100,200,200,300 hidden mac value so 2,7k gunner on pistols = 2,9k and 2,7k gunner on pistols with the right buffs = 3,5. But gunner is an exception and a class that should get deleted. the issue is that you raise the mres cap by 20/2% which cripples sorcerer a lot, cleric a lot and bard. Sorcerer on a magical accuracy / magic boost build already reaches low end 2700 mac. Pushing mres cap to 2841 means raising sorcerer resist risk from 10-12% to 12-14%. If people played more classes than gunner then this would be better understood.

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Romantic    86

Talkin about it, I've been running DLR for a while now — weeks, actually — and I just wanted to bring something up that’s been kind of… weird? Annoying? Sad, maybe. The number of people in my party who finish the run and get nothing from the x5 chest is honestly wild . Like, not even one item except the quest one.(usualy 2 chest out of 60 gives an item)

I get that RNG is RNG, but could the drop rate maybe be looked at? Just a little bump would go a long way — right now it’s starting to feel like the chest is trolling us more than rewarding us. It feels basically impossible to get the Eternal Harp from this place, which makes the whole experience kind of a letdown.

Anyway, just wanted to put it out there in case this is something that can be tweaked. Would be nice if the rewards felt a little more in line with the effort.

Thanks!

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Dezzw    4

Don't add the wings, it will break the mr values as people said. You could reduce the mr so people would get them as skins. But I would suggest to simply increase the rate of extends, add a tempering chance like sauro, add a cera or something, there are so many things you can do with that instance.

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