Gallas

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Gallas last won the day on October 26

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About Gallas

  • Birthday 04/01/2001
  1. Hello, I have opened a topic about this subject before, but it has been a long time, I think it is time to ask again, maybe this time I can convince you that it is a suitable topic for evaluation.As you know, playing melee classes on this server can be really torturous sometimes.I'm a melee class player too, but in fact its not affecting the only melee classes.Ping synchronization between the server and the player or position calculating parameters such as geo.data do not work stably enough on this server. This is not a problem during a static battle, but in battles that take place while moving (running which covers almost all of pvp), every player is victimized independently of player-based factors such as ping and FPS. I am an assassin class player, I have a 2 meter attack range but mostly I can't hit while im running even when I get inside the opponent (0 meters) I always get the "target too far away" message (a.k.a. out of range bug). As I said, this synchronization conflict affects every player/class. However, the players who suffer the most from this situation are undoubtedly the melee classes. Weapons such as Polearm and Greatsword provide an attack range of 3 meters. I also have a Gladiator class character, I am exposed to this bug less than the assassin (due to the 1 meter difference) but still the hitting mechanics while running are not as stable as they should be. Apart from melee classes, ranged classes are also exposed to this bug. Their skills that they can hit from 25 meters cannot hit from 23,22 or even 20 meters due to this bug.However, the reason why this situation affects melee classes the most is that ranged players still have the opportunity to hit by getting a few meters closer.But what exactly should I do as an assassin player when I can't even hit from 0 meters? Or what can any other melee class player do in such a situation? When we can't even hit from 0 meters, we don't have any options.The problem is not limited to this. Yes, we can use Extend, but this means a PvP attack loss of 16% for the assassin. (other classes can still have the same pvp attack stat because of weapon fusion but sadly thanks to dual wielding assassins can't have extends with pvp attack stat) I have played many melee and ranged classes on retail and many private servers that I won't name. Yes, Euro Aion is a retail-like server, I am completely at peace with that. But the combat mechanics and fluidity were not this unstable even in retail.I have been playing on this server for over 4 years, I must say that during this time I have played, very good players have come and quit. Most PvP players complain about the mechanics.And we lost too many players because of that. If we think about it, how many PvP assassin players can we see on a server with so many online players? (Of course there are, but less than the fingers of one hand)Do you think this is due to the players' preference or the class cant being played effectively enough here? I think you are clearly behind the rival servers in this regard. As a player who loves this server and enjoys playing, I want you to at least create a more comfortable area for us in this regard.I can send some videos about playing melee class at here as an assassin, with includes my FPS and ping values.Maybe you can see a bit clearly how fight mechanics are stuck in melee, and how I am suffering from this bug that much and painful to play.I have 41-47ms here and with that ping, any kind of game leads a comfortable and stable gameplay (i mean whole of games not only aion).Please consider this as a change in QoL (quality of life) rather than a departure from the retail gaming experience logic.I kindly request you to make an improvement for my suggestions on this matter. Best regards.
  2. Bard class discussion

    BM geared ones ?
  3. Report elys sin Gallas

    nice topic, all haters together
  4. Report elys sin Gallas

    btw why u cut video and didn't upload the part that I killed also glad, I want to re-view my playz, and also Tyvm for uploading my nice gameplay I will save it
  5. Report elys sin Gallas

    AHAHAHAHAHAHAHAHAHHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHA Until you uploaded this video, only I knew how bad you playing, but now everyone knows Why do you humiliate yourself that much?
  6. WTB "Ancient Aether / Greater Ancient Aether / Katalium / Greater Katalium / Mystic Weapon Flux" Lots of pieces in Elyos side.Contact me on discord ("bahadogan.sirin"), in-game nick: Gallas, or reply here !
  7. Out of range / Target too far away bug

    Totally agree ...
  8. Out of range / Target too far away bug

    Tbh no need koreans, to upgrade/change game mechanics you dont have to be an official ncsoft employee or you must not contact with them.It is a fixable problem but if u can't handle that situation, I can find someone with sufficient technical skills and refer them to you.
  9. Out of range / Target too far away bug

    Imagine even this player have that bugs with 9-19 ms ping, doesn't it show theres a problem to be solved ?
  10. Out of range / Target too far away bug

    I play aion for almost 11 years and I play too much times at retail or private servers, so I know that its a not hard problem to solve, and also 40-45 ms ping "must" leads me a stable gameplay experience.Because I'm not living at africa or us I connect the game from europe and with pretty good ping.I know that how aion can have smooth gameplay with 50-60ms Euro aion really far away from that experience.I like euro aion and I care about this server thats why I open a topic, but ppl are suffering from this issue and having problems.Although the players have expressed this complaint many times, why do you not offer any solutions and ignore people? All we expect from you is technical support and creating a more comfortable, "fair" and playable environment for the players. I have much friends who stopped playing euroaion just because of these bugs and errors. Is losing players and dissatisfying players an unimportant thing for you?
  11. Hello, im playing euro aion more than +4 years, and this situation is still same since 2019.Im assassin main and this issue is being a problem for all melee classes at all but as a sin its a huge problem.I got around 45-50 ms which is pretty well to play smooth.But in this server without extend all the assassins can not hit any skills while running because of "Target is too far away" (in the other words out of range) bug, and also I'm pretty sure this is not a hard problem to solve because retail like geo.data is having that kind of problems.Assassins got 2 meter attack range without extends but we can barely hit even between 0-1 meter and not even smooth.Gladiators are a bit better because of they got 3 meter attack range with polearm and also they can use extends efficiently with fusion weapons they dont lose any pvp attack.As a sin im also using extends but when I switch to extends im missing lots of dps because of having +%0 pvp attack from weapons. I think its a huge dissadvantage and unfair situation for all the melee classes. I am requesting you to fix this situation as possible as please. Thanks ...
  12. I play this game 100% naturally, I don't even use out-game macro. As I said, I do not use Shugo console, ahk, turbokey, c2m or anything else, I am 100% natural. I am ready to record and upload any kind of video if the necessary authorities request. Marswm, why don't you accept that everything is normal when it's so obvious.Do you realize how much you humiliated yourself ?
  13. Guys i'm full rank1 ap gear and full +3 accs so my dmg is normal enough