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Veda

Changes to sieges from December 1, 2025

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Veda    251

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We have carefully reviewed your feedback and worked to implement changes that will make siege gameplay more engaging, fair, balanced, and comfortable for all participants.

🔶 1. Fortress Transfer to the Balaur Before Sieges
To ensure dynamic sieges and equal conditions for both factions, fortresses will now be automatically transferred to the Balaur 1 hour before the siege begins.
Friday — Katalam/Danaria: Silona, Pradeth, Sillus
Saturday — Abyss: Kysis, Miren, Krotan
This will reduce random factors and allow both sides to start sieges under identical conditions.


🔶 2. Transformation into the Guardian General
The duration of the transformation will now continue to decrease even while the character is logged out.
It will no longer be possible to use two Protector Lord transformations in a single siege.
This measure is aimed at maintaining balance and ensuring a clearer, more transparent gameplay experience for everyone.


🔶 3. AP Distribution Changes During Sieges
To increase the importance of key objectives and reduce excessive farming:
AP from 99% of mobs during sieges has been completely removed.
AP remains only from the gates and the Siege Fortress Lord.
This change shifts the focus back to siege mechanics instead of farming surrounding mobs.
It is intended to increase interest in the PvP aspect of sieges and encourage players to plan attack strategies more carefully.


🔶 4. Mob Balance in Dredgions
Based on your reports and suggestions:
Mobs in Dredgions have been strengthened — they now pose a real threat and require more attention.
Captains have been weakened, making the progression smoother and more balanced.
Dredgions will appear more frequently during siege times.


🔶 5. Control Over AP Transfer Between Players
To ensure fair gameplay and prevent abuse:
There will be stricter monitoring of AP transfers between players during sieges.
We aim to maintain a fair and healthy game environment where everyone earns rewards through their own efforts.


Thank you to every player for your participation, suggestions, and help improving the project!
We continue to work on your ideas and enhance the gameplay experience.
These changes are not final and may be adjusted further.

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OguzhanTr    5

The transformation was a very good idea. There was a serious imbalance between the Asmo and Elyos. Also, if you expand on the approach to the castle and killing people, the Asmo surround the Prades in such a way that they do not fight in areas where GP can be gained, they do not allow them to approach the castle, which causes GP loss. The men fight us all the way to the garrison, not at the castle borders.

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Volver    2

Firstly, it's respectable that everyone has their own opinion on what might be better or worse for the game. I agree with almost everything, especially removing the double Xform.

However, what I don't agree with is the weekly reset of all strongholds. A reset once a month would make much more sense.

We are rewarding those who don't work, those who don't put in the effort. What's the point of fighting the rest of the days if we only have one day to go all out? Everyone knows there's a faction that could do more but chooses not to, and they are the ones who will benefit from this.

Honestly, it doesn't seem fair or sensible to me that you lose all the work you put in, which you also have to maintain almost daily, once a week. As far as I recall, the developers didn't even consider this option, and it's very demotivating.

We should reward those who make an effort, not the lazy ones. That is my humble opinion. I would support the reset once a month, at best (and even that doesn't fully convince me), but once a week seems unfair.

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Admin    479
В 07.12.2025 в 20:14, Volver сказал:

Firstly, it's respectable that everyone has their own opinion on what might be better or worse for the game. I agree with almost everything, especially removing the double Xform.

However, what I don't agree with is the weekly reset of all strongholds. A reset once a month would make much more sense.

We are rewarding those who don't work, those who don't put in the effort. What's the point of fighting the rest of the days if we only have one day to go all out? Everyone knows there's a faction that could do more but chooses not to, and they are the ones who will benefit from this.

Honestly, it doesn't seem fair or sensible to me that you lose all the work you put in, which you also have to maintain almost daily, once a week. As far as I recall, the developers didn't even consider this option, and it's very demotivating.

We should reward those who make an effort, not the lazy ones. That is my humble opinion. I would support the reset once a month, at best (and even that doesn't fully convince me), but once a week seems unfair.

I can fully agree with you, but what does it give us?

Our task is to bring sieges back to life. We can see that they’ve already become noticeably more interesting, and that’s what matters most for us.

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OguzhanTr    5
On 07.12.2025 at 4:14 PM, Volver said:

Firstly, it's respectable that everyone has their own opinion on what might be better or worse for the game. I agree with almost everything, especially removing the double Xform.

However, what I don't agree with is the weekly reset of all strongholds. A reset once a month would make much more sense.

We are rewarding those who don't work, those who don't put in the effort. What's the point of fighting the rest of the days if we only have one day to go all out? Everyone knows there's a faction that could do more but chooses not to, and they are the ones who will benefit from this.

Honestly, it doesn't seem fair or sensible to me that you lose all the work you put in, which you also have to maintain almost daily, once a week. As far as I recall, the developers didn't even consider this option, and it's very demotivating.

We should reward those who make an effort, not the lazy ones. That is my humble opinion. I would support the reset once a month, at best (and even that doesn't fully convince me), but once a week seems unfair.

Don't forget, everyone's a PvP player. Most PvE players, in my opinion, should reset every day; we have so much fun. Personally, it should be like this on the reset day and other days because, as far as I can see, a certain group plays both Elyos and Asmo. Whoever controls the castles switches to that character, that race becomes stronger, and the balance is disrupted.

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Volver    2
9 hours ago, Admin said:

Puedo estar totalmente de acuerdo contigo, pero ¿qué nos aporta?

Nuestra tarea es devolver la vida a los asedios. Podemos ver que ya se han vuelto notablemente más interesantes y eso es lo que más nos importa.

Well, let's see how these mechanics work out. Before, you had to put in the effort to maintain things, and now you just wait for the reset. This will bring more life to the opportunists, especially, and now it's mobilizing the faction that does the least work and expects things to be handed to them on a silver platter.

If this works well in the long run, I'll be happy, but I still think we are giving treats to those who don't work and failing to incentivize those who do work and strive for more.

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Volver    2

Today's siege made clear what I was commenting on: they don't care about the Abyss since it's going to reset on Saturday. Why put in the effort? A weekly reset is madness; it incentivizes the players who do the least work. I seriously doubt this will turn out well, based on what we saw today...

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Windy    45
3 hours ago, Volver said:

Today's siege made clear what I was commenting on: they don't care about the Abyss since it's going to reset on Saturday. Why put in the effort? A weekly reset is madness; it incentivizes the players who do the least work. I seriously doubt this will turn out well, based on what we saw today...

 

We all know you're Alkminin, stop yapping because you can't abuse 10 Clients cheat anymore, the siege changes are perfect and give both factions equal chances each week.

Already the sieges last longer, more people participate and its much more enjoyable. You say things like "the faction that does the least work and expects things to be handed to them on a silver platter", when the only thing asmos have, is more numbers, you dont do anything special just more people participate on siege that's why it's much easier for you to take and defend something. The way you try to manipulate the facts, just for Asmos to gain back their old advantage, is ridiculous.

I think most players would agree that these changes are positive and changing them back would make players lose interest in siege again.
Don't listen to that guy trying to manipulate another advantage for Asmodians, simply because he's Asmodian.

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Volver    2
20 hours ago, Windy said:

 

Todos sabemos que eres Alkminin, deja de ladrar porque ya no puedes abusar de 10 Clientes tramposos, los cambios de asedio son perfectos y dan a ambas facciones las mismas oportunidades cada semana.

Los asedios ya duran más, participa más gente y es mucho más divertido. Dices cosas como "la facción que menos trabaja y espera que les entreguen las cosas en bandeja de plata", cuando lo único que tienen los asmos es más números, no haces nada especial solo más gente participa en el asedio por eso te resulta mucho más fácil tomar y defender algo. La forma en que intentas manipular los hechos, sólo para que Asmos recupere su antigua ventaja, es ridícula.

Creo que la mayoría de los jugadores estarían de acuerdo en que estos cambios son positivos y volver a cambiarlos haría que los jugadores perdieran interés en el asedio nuevamente.
No escuches a ese tipo que intenta manipular otra ventaja para los asmodianos, simplemente porque es asmodiano.

The truth is, I'm not that person, and I am only offering my opinion respectfully—something I see you lack. It's clear that you are exactly the type of person who wants things handed to them, so it's obvious whose side you're on. You've already exposed yourself.

A piece of advice: less complaining and more working. That way, you won't need everything to be reset just to make things easier. Things are achieved through work, not handouts.

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Kevin    1

I think all the changes are actually good but, now asmodians logout inside fortress to open gates or kill aetherfield NPC, yesterday on Pradeth fort both gates were down and by time/ppl numbers is impossible they took 2 gates down, also there should be reports of any other similar situation on abyss where time ago asmos log out inside fortress with xform (now isn't possible) and they killed aetherfield NPC. I think that strategy is not clean and should be removed too because if ely side have to break gates asmo side isn't better.

Edited by Kevin
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Volver    2

Call me crazy, but maybe it's just that the Asmodians actually fight to achieve things, while the Elyos just wait for the restart when things are easier. Now we'll see what happens with Pradeth—if the same ones will come in X-Form, and if more than half of the faction won't even bother to show up. These past two days, the Asmodians have all been going for Pradeth. That's what the game is about, not waiting for things to be handed to you.

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Lycoris    9
21 hours ago, Kevin said:

I think all the changes are actually good but, now asmodians logout inside fortress to open gates or kill aetherfield NPC, yesterday on Pradeth fort both gates were down and by time/ppl numbers is impossible they took 2 gates down, also there should be reports of any other similar situation on abyss where time ago asmos log out inside fortress with xform (now isn't possible) and they killed aetherfield NPC. I think that strategy is not clean and should be removed too because if ely side have to break gates asmo side isn't better.

What am I reading...
1. if you logout inside a fort you will get tped out as soon as siege starts, even if you're offline
2.pradeth has an unique mechanic that permit the attacker faction to delete external gate my pressing some levers on top of inner walls inside the fort in order to open some doors at the corner of the fort (on the external walls) and use another levers to instakill the external gates.
How to get inside the fort to use these things? Pradeth garrisons has a special npc who permit ppl (30 if Im not mistaken) to teleport inside the fort.
As for abyss ppl who did it got banned because they used a known bug to get inside, but same for other forts you cant logout and then login inside a fort. I know there was a way to kill an aetheric field with an SM but no idea how it works and if it still works on our server

 

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