Haku

PvP incentives

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Haku    29

I’ll split this into realistic and ideal suggestions considering how things have been managed up until this point.

Ideally there would be custom quests to boost pvp activity, but it has been made quite clear that this apparently is not possible to add. I will leave some examples here either way in case the team should get another coder at some point who is able to implement them.

 

Realistic suggestions

Open world:

★ Change tia eye daily kill quest to 15-20 kills and boost reward (give same reward box as tia siege for example).

 

Arena

★ Implement refunding of arena ticket if no opponent.

★ If a player leaves before losing/before arena starts, they should lose points on the website ranking.

 

Group pvp instances (6v6, 12v12):
Dredgion: Remove the key to the captain’s cabin (to discourage rushing) and boost the reward of the scoreboard and the quests. Add gp to the scoreboard.

Jmr/eob/pvp bridge: as on retail, make it 2 entries per day and open a slot at 00.00-02.00. 

Kamar: as on retail, make it 2 entries per day. Nerf beritra drop rate.

 

New timetable suggestion for group instances:

12.00-14.00: dredgion, eob

18.00-19.00: dredgion, kamar
19.00-20.00: eob
20.00-21.00: kamar
21.00-22.00: dredgion, eob

23.00-00.00: kamar

00.00-02.00: dredgion, eob

Several shorter openings might make it easier to find groups when applying and make it easier to shuffle one's evening schedule.

 

 

Ideal suggestions

Open world:
Custom quest, weekly: (kata, dana, tia eye) kill 250 players of the opposing faction (or a daily quest for killing 30~40 players).
Reward: either selectable or randomised bundle containing stuff like temperings, high lvl enchantment stones, composite manastone bundles, lvl 60 green manastone bundles, cera medals and ap.
 

250/30-40 kills might be a bit overkill (hehe) for something regular, what I wanted to accentuate here is that it should require some effort (and rewards should reflect this). Perhaps the sweet spot is somewhere between 15 and 25 kills per day.
 

The main argument against this is that some people would be kill trading. There’s always going to be a certain amount of people abusing the system in any situation, but this is not a reason to deny everyone else access. I’d suggest testing this for a few weeks and see if it actually leads to increased open world activity or if it really is just kill traders doing these quests.

 

Pvp instances in general:

Add possibility to forfeit a match and instantly receive losers' reward.

 

Group pvp instances (6v6, 12v12):
Dredgion: Add custom rep quest to kill 12-18 players of the opposing faction.

Jmr/eob/pvp bridge: Add custom rep quest to kill 12-18 players of the opposing faction and remove items/guards.

Edited by Haku
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