Hello everyone
As most players know, there is an old mechanic with making you stop winning ap from players when you gain too much of them in a short period of time. Originally this mechanic was made to prevent of ap trading between players when the ranking was still in AP.
Actually the system is on ap and the cap ap is also good to prevent from ap trade (if u kill the same player x time in y mins you will not gain any ap...) with is good. But as i explain to Goldaion admins with are "probably" the same as EuroAion ones, this becomes a problem on mass pvp (At every siege, after 2 minutes i can't win any ap even if i hit differents players, and i thing a lot of players have the same problem.) This mecanic is known by alot of players.
My suggestion with is also a poll : Should admins up the "cap" (the amount) of ap nesserasy to be capped? (If possible delet it except if you gain ap from the same player)
As usualy : feel free to discust about this topic, stay polite and respect the rules of forum