Culling ~90% of the GP for high ranks is not soft reset in any scenario, for example a high 5 star asmo has 99.762 GP and with your "soft" reset he will drop to 5.210, this is a 94% reduction in his GP and he will be equalized with the newcomer 5-star who has right now 59.188 GP.
This not a soft reset no matter how you brand it, 5-star needs 5.210 GP and you can farm ~1k GP per day without arenas. "Not losing your rank" means nothing when the minimum GP for the rank is very low and close to not having GP at all, this is 90% hard reset.
Cut GP to half. People who have 300k GP should go back to 150k, People who have 100k GP should go back to 50k. This would be a real soft reset. However by itself it would nto suffice because it doesn't solve the core issue, inflation
The reason why people have so much GP to begin with is because at low ranks they lose like 23 GP per day and farm 1k. Later on they lose like 54 and they still make 1k. Your "soft" reset is not going to change this in any manner and more resets will be needed.
You did not understand the content of the post. You doubled the GP decay linearly based on Ranks not based on GP income per day which is not effective, hence why you reached the point that a Gov has 300k GP and you have to reset because none can contest him. A 5-star right now losses ~200 GP per day which is good to not cause inflation, he has to win EOB/Kamar (200GP) to make up for his daily lose and then perform well in Siege to make up to +900GP.
A 1-star or 2-star loses 10 to 20 GP per day which is nothing compared to the daily income which he can achieve hence why there is inflation and why new players can't easily contest the ladder. You can make up to 1k per day and they just lose 10, just by farming 1 week they can tank the ladder FOR MONTHS because of the very slow decay. Just by logging in and doing AFK EOBs/Kamars is enough to sustain it.
Arena GP contributed to the inflation but not so much, it was (if you won and have Value Boost Pack) ~120GP. Katalam/Danaria Siege gives up to 900GP and Abyss up to 600GP
Increase the decay for 1-star to 50GP, 2-star 75GP, 3-star 100GP, 4 star 175GP and automatically in a month half of the ladder will be cleansed from inactive/alts/traders and newcomers will actually stand a chance.
The players are interested in content because they get rewarded for it, if they are not rewarded they will not attend to it, none would wanted to be permafeared to a narrow bridge by a SM or kited by a gunner on the Flying Lava map if there was no reward. Also none wants to farm Udas non-stop the whole day, they just do it for the rewards of your Event.
If it wasn't for the rewards people would farm Quests in Pernon and Oriel.
Of course those players should be punished by an in-game Game Master who are consistently trading and caught in the act. They are not just cheating against the other people in the ladder who are trying to grind fair but also they are grinding to reach Top 3 in the Arena ladder so they can get the rewards you give them every single month which are quite plentyful.
If they are not active in other activities maybe they should not be high ranked to begin with? Isn't this the whole point of Glory Points, get rewarded for being active? Are we going to reward the non-active people and the cheaters in Arena just because of what?
I am aware that the changes are not in-game yet and this is an announcement, i draw the conclusions because its basic maths.
People trade to increase their rank -> You reduce the places they can farm to increase their rank -> They will trade even more in the other areas (Sieges, Kamar EOB)
Are they going to stop? Obviously not since they are not punished or afraid to begin with. They will just move their "business"
Actually no, i don't think that it is easier to be caught in Siege than in Arena. In Arena if someone passes for 30mins in the row just to match with a random Rank1 Daevanation Gear it is obvious that he was aiming to trade with his alt. You can prove it. How can you prove if X Ranger traded with Y Assassin because he used Eye and saw him? The ranger will just say, hey i just keep using Eye and trying to find people in Hide.
There are traders Assassins who just suicide in a group for people, are you gonna punish all the people who killed the Assassin and the people who were in an ally and kill the Assassin/got AP for it? Its harder to prove since Siege is an open world zerg chaos, unlike Arena.
I do remember a friend of mine who was temp banned recently because someone from his group killed a guy who you deemed trader, he got AP because he was close - didn't even hit him - and you banned him. He was actually sitting AFK in the fort because siege was boring and it had no Elyos past the first 15 minutes.
Throwing random bans left and right does not mean that you are working on the issue and it actually proves my point. I have more examples of random bans. If those worked to begin with tons of random no-names would not be star officers/generals (since you need a high income to sustain it) and you would not need to reset the ladder.
But this is the definition of creating insecurity, like when a depositor does not trust the banking system with his deposits and he is afraid that he might lose them one random day. Why would people grind for the ladder if they don't know when its gonna reset and if it does ever again and see their grinding evaporate?
If there was a announced schedule like in every single modern competitive game out there (League of Legends, Apex) that in every X/Y month we will have X/Y form of reset it would be professional and it would make sense.
Now why would people grind GP since in a week or two you are planning to reset it? 90k GP or 50k GP it doesn't matter, soon its going back to 5k. Why would the 50k GP guy farm since the reset is gonna be linear?
You are doing the correct thing (a reset which was needed for like a year now) in the worst possible way possible.