This isn't an event that stimulates or energizes the economy. None of the valuable items obtainable are tradable. I understand and appricate your efforts and concerns to maintain the game's balance and ensure its longevity by preserving the retail type of gameplay. However, it would have been better to add quests with various rewards to the camps located on a beautiful map like Gerha. Camps stays at there for no reason. Aside from elemental mobs and invasion mobs, the open-world mobs on the Gerha map serve no purpose. Players are bored with the monotony. I appreciate bringing in a map from more recent versions, but it's not substantial; we still can't find anything to do or do to pass the time. In this event, apart from wandering around Gerha, a relatively new map for me, for 30 minutes, I didn't find many activities to do. We spent half an hour wandering around, killed 10 elemental mobs, and obtained about 3 non-tradable serums – that's still better than nothing. But as a player who's been here since 2019, this event was far less enjoyable for me compared to the past events with great rewards.
And yes, if I was to define a good event; in my view, a good event should offer equal opportunities to every player. Open-world events like Gerha, or PvP quest events like Katalam/Danaria/Reshanta that come every 2-3 months, only serve to give players with superior equipment an advantage, while relatively new or less equipped players are crushed by others. Don't get me wrong, I'm not advocating for the return of events that are solely PvE-driven and require hours of relentless farming. However, as they are, these events lack appeal and are far from attracting new players. They need to offer equal opportunities and be worthwhile, engaging for players to spend time on. For me and many other players, these events aren't worth my time. Also it should give a fresh breath to the game currency. Back in the time new players were having many benefits of events to make their gear improve processes faster sessionaly, like socketing boxes, manastones, godstones, padma weapons, or extend cases etc. were becoming cheaper sessionaly, and it was giving game a hype and population.