Hello @TheAlmighty I would like to add to this Topic so I don't have to make a new Post.about it.
When tis issue was fixed in the later versions of the Game NC admitted it being a bug that existed since the introduction of Slayer.
Also what @Ashrefbenna wrote is not true since mau debuffs candy's aswell. It just doesn't matter as much for ranger since Mau gives 39% Movespeed and Ranger is a ranged class.
Candys give 3% Movement Speed while Sprinting gives 5% for permanent Mana consumption. This makes it really hard for Assassins to follow moving Targets and gives them a disadvantage that wasn't supposed to exist. This disadvante is even further promoted by the bad Geodata issues Aion has.
If you look to Aion Classic though you can see that (while Slayer doesn't exist in that Patch) Mau doesn't debuff Candy (see attached file).
This was changed to make the game fairer and deemed the right thing to do by the developers of Aion.
That's why I think it is unfair to just say this is the way it was supposed to work, because no the Developers made it clear it wasn't and it tips the balancing in an even further disadvantage.
Also you changed the bug in Sauro with hide and evade, which in the official Version was only changed in later Patches.
So why do you deem some things to be intended in this version and others not?