Luyanara

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Everything posted by Luyanara

  1. Question - Server population

    Furthermore having a goal is important for most. If you reach ur goal in terms of getting gear, you usually could prepare for the next patch and go full pvp until then - knowing its still a progress becuz @ sum point - when next patch comes - you are well prepared and have a fast progress. This Longterm-Goal is missing here. If ppl would know @some point - and might it be in 6-12 month there will be an update - it would keep them in game. And yes ppl quitting is demoralizing becuz it makes ppl feel like server will die - and they dont want invest in sth that is dead soon. However Onlinenumbers are stil very good - even 1000 ppl online would be way better than most we had on retail some years ago. But retail was kept alive with longterm-motivation.
  2. Hey, i got somehow surprised by the poll for a change in the siegebehaviour..And I am wondering why i cant find the discussion about this here in Forum - but mb im just blind I would like to mentoin a couple of things about that. Polls in general are a nice thing. But of course it only works if ppl are able to know the consequences of their votes. In a situation like this - most will vote for a change because they dont like the actual situation - so they think any change is better, what is not always true. Desicions like this where most people dont know the consequences, and where it is hard to gess how it behaves should be decided by developers after discussing - and maybe done as test for a limited period first. In addition, this is a suggiestion to help balance in favor of asmodians. Why are there ely allowed to take part in that vote (they are more than asmos), when they might vote in their favor so the situation can become worse. (Dont wanna say all vote in their favor - but alot will do - or at least will vote what they think is in their favor) I would highly appreciate if this is discussed by community before getting into polls and done in a test period before permanent implementation. As far as I remember this change on Retail - the only positive effect was, that the beef between legions who gets a keep got reduced.Actually the Asmodian problem is not that they are not able to take a keep. The point is that they had no raidlead for month what results in less ppl joining raid. Today ppl were shouting asmos will have a raidlead - and i'm pretty sure we will see asmos capturing a Keep, without much problem, just cuz attacking fraction has an advatange in mechanic when jus switching between 2 keeps on each attack. If u reset this every week it might get even harder - since ely just need to wipe asmos@dux after they got their keep faster. Thats what was common on retail. in addition on retail the change was even cleverer. There was 1 attack, 1 def and before next siege it fell balaur - so ppl still have the chance to do a defense raid - its really a cut in content if there is no more"def"-siege. And tbh.there are waaay better mechanics even used on retail to balance sieges... there were siegebuffs implemented later that stacked up every week the other faction held a keep. and were reduced each week the own fraction held it. so longterm there is a buff that equals it. Edit: This means in Addition - Elys can take Sillus EVRYTIME. since asmos can go on sillus as well and loose all 3 keeps for sure, or they can give it to ely and try to get another keep (what will fail when ely go the keep 2nd that asmodians try). This is not a fair way of balance to give over the ONLY important keep to elyos - for all future (until server is back in balance) In abyss this can work.
  3. Poll about Siege change/better ways

    Well as told before 1x planned lead - and we have a raid... tbh that was a raid where ely needed the buff - so why the hell u wanna destroy with such a change. Change would force PVE raids as well...
  4. When putting my gear into the Actionbars to have an easier setswitch. It gets messed up on every relog for literally no reason (bad gamemechanic). This happens on login, on severswitch (arena/dred) and even when raid starts(whyever). In Addition this cannot be easily fixed what makes the set kind of useless - annoying. I made a short video to show it. twitch Anyone knows a way i can avoid this? i think its a gamemechanic - but mb someone has an idea. TY
  5. [Event] Cocktail Party!

    Ty for claryfying, then it feels ok =)
  6. [Event] Cocktail Party!

    Please if u think u have to quote and flame someone - make at least sure you are abel to understand what that person wrote.... Without noticing u just agreed me lol. Of course administration cant hold such event every time a new player arrives - and thats why implementing these wings is not fair for those players... but where's the point to flame me - I have the chance to get the wings and get the advantage over all future players - so mentioning that, does not bring me an advantage. It's just an objective constructive critic for future events - not like u did a flame to keep ur own advantage. Thx for reading more patient in future, so you dont need to waste your time with nonsense comments
  7. [Event] Cocktail Party!

    Any infos about the maintenance? Did event got affectd in any ways?
  8. [Event] Cocktail Party!

    I could get wings as well - its not about me - i just think if a new palyer starts - he should be able to get everthing what others have, if he puts in enough efforts. Until this event started this was the case. But now there is gear(wings) he cannot reach when the event is over. And thats what i call "unfair". Cleric is one of the classes getting most of the wings due to the mechanics with his remnants - so its not that i dont want others to get nice stuff - its just - i dont like events putting in stuff that usually wouldnt exist ingame (reason mentioned)
  9. [Event] Cocktail Party!

    Well it looks kile pretty big loot in this event - are the wings with stats or skin? im not sure if its a good idea to add such strong "event-only-content"-wings wich are in addition the strongest in game. if the dont come back continously in events it might be kinda unfair. The point is: this server was fair - noone had gear - that others could not reach - this changes when event is over - new ppl cant get that wings with any efforts.
  10. Well for quite a while im wondering if it is allowed to reset dredcommanders/raidbosses on purpose - what happens for sure! The points are the following: 1. The person resetting is a character of the defending Fraction BUT can be played by a player of the opposing fraction as well. 2. If the Character is played by the opposing fraction - (p.e. temp spotting to reset dredcom) this can be a huge influence on the raid and should be bannable. 3. Ofc it is hard to find out if the character is played by the opposing fraction - but even if the character is played by the own fraction - the person activeley resetting is causing a huge disadvantage to his own fraction on purpose what is questionable. I think most would be fine with such a person gettin banned as well. The game mechanics makes it impossible to kill such a player working against it's own fraction. 4. Its not always easy to find out who exactly did that since aggro might switch to sumone who is still in bossroom but dredcom runs outside, if its oficially forbidden to activeley reset dredcom (mb only multiple times), ppl would mb already do it less. There are alot of streamers - and in sum cases it might be possible to find the person doing it multiple times. Well I remember in later patches where we had Invasionbosses for example, the mechanic got changed. If boss got resetted, HP remained same - just the dmg dealt by player (lootdistribution) got resetted - so ppl youldnt dmg thei own fraction in this way. Would be cool if it is possible to find a solution here
  11. Top Race Kor Event

    Even if i put in here sum critics - i like the effort u make to improve the overall pvp experience on this server. But tbh why ppl think they have to limit sets for every tournament (esp. this type or tournament)? That makes no sense - esp considering that there are classes that are balanced on the set-opportunites in this patch. Every class has the chance to get all sets and beeing prepared with sets for all situations and use them with brain. Thats by faar not as expensive as getting +5 accs - which are allowed. So literally u say ppl that are too lazy in gettin accusets and instead put they money into +4-+5 accs dont get their natural punishment - instead you punish ppl that prepare well. But then u allow composite-defsets - since u dont allow accusets(accusets dont increase dmg so they are no dps sets) u need a composite-accuset - what is kind of more rare then a normal accu set. DPS sets are just fine - ofc. Lets imagine u have a Cleric vs SM - Sm starts fearlock ggwp. dps set did not bring any dmg. But if cleric had full mRes vs SM - he might deal way more dmg than in his dps-set... so in this case - the mRes set transists to the better dps set. If its gettin skilled both classes start switching between their sets isntead of roflcopter fearlock u mustn't use a defset. using sets do doge certain spells like fears/silences/sleeps is kind of way more skilled, than "watch my silence procced" - duel is won. esp in other matchups like sm vs sm and things like that. doge coversilenve by fast switch or the fear when the other sm was too lazy to switch to mAccu. By limiting sets - u bring a huge limit to skill-lvl in this event. Especially in this kind of tournament - where u choose ppl/classes against each other by captain - there is aboluteley NO point in limiting sets - if u have an mRescleric there - oh well he might win 1 duel due to his set - captain shots mage next who has freewin vs cleric - so wheres the point in limiting sets? This would even take out skill in planning/counteringorder of classes announced by captains. hope u can see it as constructive critic - it's not meant to be a flame. Regards Luya
  12. Balaur crafting materials drop rate

    you have a source for that - when lookin in database - the manadar-mobs dont have it in loottable
  13. New events pls

    No, pls do not do that! The amount of events so far is fine - dont forget we have permanent 2x on weekend already. My experience on retail was that there was nearly no time without events. Sometimes even multiple at once - thats one reason why retail failed for the ppl here. When theres all the time events- the focus un the game it self gets lost. Economy needs time to recover and the normal content shouldn't be replaced by permanent events.
  14. Tempering Solution is never enough!

    May I ask if chance got only Nerfed for Steelrose or for all Instances? Feedback: After your response few days ago I was positively suprised for the fix. Even thogh i'm one of the ppl that woulda taken an insane advantage from this event - I think the nerf is correct for the game. Good job - even thogh it makes me sad that i won't have 200 temperings in the end now
  15. Tempering Solution is never enough!

    I understand that there might be a mechanic in calculation of drops that prevents the drop of temperings - but that absolutley does not matter. What matters is the description of the event and wether it's correct or not. the description is: " The items can be dropped with 50% chance. " So when killing a boss the have to drop a tempering in 50% of cases (considering all other mechanics) or the description is wrong. The intention of the event as described is clear - and whatever mechanics prevent fullifing the description, make the event "not work" What Allmighty said would mean - since in steelrose we have 100% drop for a conqueror chest - this could lead to 0% temperingdrop since there drops another item with higher probability? - why list steelrose then as part of event? - that makes no sense.
  16. Tempering Solution is never enough!

    I'm Sorry, if it did not get activated tonight - There is mathematical absoluteley no question that it does not work! I mean its kinda easy: If the droprate of the tempering is 50% we can do the math: (the event description says the items can be dropped with 50% chance - so if there is a gamemechanic that somehow reduces the chance based on other drops, the description would be wrong since the chance is below 50% then) Runs without Drop - probability for no drop (if the droprate is 50%) 1 - 50% (=1/0,5^1) 2 - 25% (=1/0,5^2) 3 - 12,5% (=1/0,5^3) 10 - 0.09765625% (=1/0,5^10) 15 - 0,003% (=1/0,5^15) 20 - 0,000095% (=1/0,5^20) To be honest how can you denie these numbers? ppl did more than 20 instances without drop. In fact the probability for tempering EVERY of these runs is exact the same. I heared noone saying he dropped temperings 5 times in a row what has probability of 1/2^5=1/32= 3,125% - while there are LOTS of ppl doing 20+ Instances with 0 Temperings. So the numbers sare easy - The question is: you dont trust the mathematics or the ppl that say they dont drop? If its the Last thing - How many Instances do you want me to record on video without drop - until you believe what we say?
  17. Tempering Solution is never enough!

    Just got told by other 22 instances without drop and 18 without drop... maybe it works for very few instances - maybe it was randomluck in kata - you got serum in sauro from endboss or the boss before the endboss? - and if endboss it was serum to roll or box for all? when ppl do 22 instances and its 50% - and they drop none - the probability is 1:4.000.000 - if thats the case for lots of ppl we can say 100% it does not work would be cool if sum of the devs can say if they checked, where it works and if it gets fixed
  18. Tempering Solution is never enough!

    Well you are absoluteley right - that might be the "mistake" they did But description ofc is different and it would be absoluteley useless if grps of ppl drop 1 tempering with 1,5% to roll - at least as event
  19. Tempering Solution is never enough!

    Again I have to ask - Are you sure the event works? I have been 5x Cargo[grp] 1x Deck[grp] and 1xQuarters[grp] now and did not see any Tempering. Of course you can say 50% is not 100%. And probably 100% dropbuff + Lucky Vinna II do not work on the tempering (not sure if weekendbuffs are still active) - but 7 runs with 50% and no drops have a probability of 1/128=0,78125% So I would like to ask if you can check that. If not: How many runs do you want me to record on stream/vid until it is enough you check Thx for ur engagement!
  20. Mana Stones

    Just checked out Hyperin has 1335 mSupp, Grendal 1150mSupp - but did not found the flat mBoostcap. As far as I remember ist was 2700 on 4.0 and 3200 on 4.9 - so cap must be at least 4035 in PVE
  21. Mana Stones

    where from do you take the 3,7k MB cap? as far as I remember MB cap in 4.5 was 4235 in PVe on Hyperion or if the cap was already increased even 100 more? but im not 100% sure - you have a reliable souce?
  22. [Event] Shugo Kingdom Adventure

    At first: I love "good" arguments. The best one as always: "How long do you play Aion? I've been playing for 1.0 Ncsoft times." Think about few things here: you can ask an 80 year old man how long he has been playing socker - does it make him a better player than a young professional? The example shows that sum ppl need longer and might never reach the level of others that are faster. In this case we talk about probabilities so I ask you: How long have you studied Mathematics at university? - or at least did u? I did! And i think to talk about this, there are not more than few month aion knowlege necessary if you are one of the "faster" ppl. But if you rlly think it matters how long sumone has played - its more than 6 years for me - combined with studies of mathematics and statistics @ University this should be enough to be eligable to talk with you I hope. The next thing is: what do you want to tell with that post - u explain your experience - ok fine and whats the conclusion? You did a couple of runs, you were unlucky in terms of temperings and use your limited experience to come to the conclusion that All ppl that dropped more temperings or might have been really lucky and say that are talking nonsense? Congrats - you must be Genious! In addition it would be nice if you read The posts completely before you do such mentally limited answers. Its sad I have to quote myself to show you that droprate is absoluteley irrelevant in terms what I suggested! It's more a general question independent from droprate wether it should be possible to push one mainchar with twinks or not. And making temperings untradable wouldn't even completeley stop this kind of abuse - but reduce it to feather only. This twinkabuse (and I won't exclude myself since its one of most efficient ways to push your mainchar in AIon) becomes bigger and bigger the longer the server exists. Pushing one mainchar with twinks is not the intention of the gamedevelopers, but most efficient way - and thats what we should think about. Should feeding by twinks become one of the most efficient ways to maxgear a char or should playing the char stay in foreground.
  23. [Event] Shugo Kingdom Adventure

    There we can see how different the opinions are In one point I absoluteley agree - the rate of Ceras could be better. I would rate tahabata Egg as Crap - since most ppl have a better miol already. The droprate of temperings is very good compared to the droprate of temperings in ALL other ingame instances. You can't compare to cashevents from retail and so on - the goal of holding sum balance on this server is desired by community - thats why there are no more scrolls in shop - and thats why the droprate of temperings mustn't be higher! As long as u are not PVE only (and then you shouldn't mind temperings except the purpose of cash) eternal socketing boxes are better than mytical
  24. [Event] Shugo Kingdom Adventure

    doesnt matter if we dont know exact droprate. And the droprate doesnt matter as well - its a question independent of that - should masstwink abuse in event be useful to boost one mainchar or not - thats the question - how big do u want to have the disadvantage from ppl playing one char over ppl that have 20 chars lvl 50+. As I told it would be a minor nerf to masstwinks - since u can still use those upgrade serums for tradable accs or plume.
  25. [Event] Shugo Kingdom Adventure

    Thats literally wrong. There have alwways been items that are untradable in Events and even in shugo. Wings for example. when ur argument is that it has always been like that, how can u be fine with resetscrolls been voted out? There have always been resetscrolls... But as u see that does not mean it has been better. If there is an item, that exists in a huge amount based on event only, this is questionable.Especially when you can Farm it unlimited with twinks and push ur main. The price of tempering now and before is the prove. if you know the droprate, feel free to tell us. my mate is going shugo 4 to 5 times a day and has dropped 1 tempering per day (except yesterday): this is close to the 3rd random guy in our grp drop temperings. I had 2 so far. compared to the regular drop, this is abnormally high. furthermore as i already told, untradable temperings are not worthless, they can be used to enchant ur feather, they just cant be used to pimp ur mainchars accs, what has been explicitley desired by community in previous events where the droprate of temperings has been reduced, and there you couldnt farm them this easy unlimited with twinks. as mentioned before its a suggiestion not more, since experience of retail has shown that massabuse of twinks in shugo always broke the gamebalance