Luyanara

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Posts posted by Luyanara


  1. Furthermore having a goal is important for most. If you reach ur goal in terms of getting gear, you usually could prepare for the next patch and go full pvp until then - knowing its still a progress becuz @ sum point - when next patch comes - you are well prepared and have a fast progress.

    This Longterm-Goal is missing here. If ppl would know @some point - and might it be in 6-12 month there will be an update - it would keep them in game.

    And yes ppl quitting is demoralizing becuz it makes ppl feel like server will die - and they dont want invest in sth that is dead soon. However Onlinenumbers are stil very good - even 1000 ppl online would be way better than most we had on retail some years ago. But retail was kept alive with longterm-motivation.


  2. Hey, i got somehow surprised by the poll for a change in the siegebehaviour..And I am wondering why i cant find the discussion about this here in Forum - but mb im just blind :D

    I would like to mentoin a couple of things about that. Polls in general are a nice thing. But of course it only works if ppl are able to know the consequences of their votes. In a situation like this - most will vote for a change because they dont like the actual situation - so they think any change is better, what is not always true. Desicions like this where most people dont know the consequences, and where it is hard  to gess how it behaves should be decided by developers after discussing - and maybe done as test for a limited period first.

    In addition, this is a suggiestion to help balance in favor of asmodians. Why are there  ely allowed to take part in that vote (they are more than asmos), when they might vote in their favor so the situation can become worse. (Dont wanna say all vote in their favor - but alot will do - or at least will vote what they think is in their favor)

    I would highly appreciate if this is discussed by community before getting into polls and done in a test period before permanent implementation.

     

    As far as I remember this change on Retail - the only positive effect was, that the beef between legions who gets a keep got reduced.Actually the Asmodian problem is not that they are not able to take a keep. The point is that they had no raidlead for month what results in less ppl joining raid.

    Today ppl were shouting asmos will have a raidlead - and i'm pretty sure we will see asmos capturing a Keep, without much problem, just cuz attacking fraction has an advatange in mechanic when jus switching between 2 keeps on each attack.

    If u reset this every week it might get even harder - since ely just need to wipe asmos@dux after they got their keep faster. Thats what was common on retail. in addition on retail the change was even cleverer. There was 1 attack, 1 def and before next siege it fell balaur - so ppl still have the chance to do a defense raid - its really a cut in content if there is no more"def"-siege.

     

    And tbh.there are waaay better mechanics even used on retail  to balance sieges... there were siegebuffs implemented later that stacked up every week the other faction held a keep. and were reduced each week the own fraction held it. so  longterm there is a buff that equals it.

     

    Edit: This means in Addition - Elys can take Sillus EVRYTIME. since asmos can go on sillus as well and loose all 3 keeps for sure, or they can give it to ely and try to get another keep (what will fail when ely go the keep 2nd that asmodians try). This is not a fair way of balance to give over the ONLY important keep to elyos - for all future (until server is back in balance)

    In abyss this can work.

    • Like 1

  3. When putting my gear into the Actionbars to have an easier setswitch. It gets messed up on every relog for literally no reason (bad gamemechanic).

    This happens on login, on severswitch (arena/dred) and even when raid starts(whyever). In Addition this cannot be easily fixed what makes the set kind of useless - annoying.

    I made a short video to show it.

    twitch

    Anyone knows a way i can avoid this? i think its a gamemechanic - but mb someone has an idea.

    TY


  4. 4 hours ago, Etta said:

    so what? The administration should hold events every time a new player arrives on the server? You just wrote such nonsense ...

    Please if u think u have to quote and flame someone - make at least sure you are abel to understand what that person wrote.... Without noticing u just agreed me lol. Of course administration cant hold such event every time a new player arrives - and thats why implementing these wings is not fair for those players...

    but where's the point to flame me - I have the chance to get the wings and get the advantage over all future players - so mentioning that, does not bring me an advantage. It's just an objective constructive critic for future events - not like u did a flame to keep ur own advantage. Thx for reading more patient in future, so you dont need to waste your  time with nonsense comments :)


  5. 2 minutes ago, Soxxx said:

    @Luyanara let people get wings or what ever.

    you say its kinda unfair, but is it fair to have 50 Temperings, and other people maybe get 5 in the other event, for me that is kinda unfair.

    So let other ppl get some stuff and me to, because its a game.B|

     

    I could get wings as well O.o - its not about me - i just think if a new palyer starts - he should be able to get everthing what others have, if he puts in enough efforts. Until this event started this was the case. But now there is gear(wings) he cannot reach when the event is over. And thats what i call "unfair". Cleric is one of the classes getting most of the wings due to the mechanics with his remnants - so its not that i dont want others to get nice stuff - its just - i dont like events putting in stuff that usually wouldnt exist ingame (reason mentioned)

    • Confused 1

  6. Well it looks kile pretty big loot in this event - are the wings with stats or skin? im not sure if its a good idea to add such strong "event-only-content"-wings wich are in addition the strongest in game. if the dont come back continously in events  it might be kinda unfair.

    The point is: this server was fair - noone had gear - that others could not reach - this changes when event is over - new ppl cant get that wings with any efforts.

    • Confused 1

  7. Well for quite a while im wondering if it is allowed to reset dredcommanders/raidbosses on purpose - what happens for sure!

    The points are the following:

    1. The person resetting is a character of the defending Fraction BUT can be played by a player of the opposing fraction as well.

    2. If the Character is played by the opposing fraction - (p.e. temp spotting to reset dredcom) this can be a huge influence on the raid and should be bannable.

    3. Ofc it is hard to find out if the character is played by the opposing fraction - but even if the character is played by the own fraction - the person activeley resetting is causing a huge disadvantage to his own fraction on purpose what is questionable. I think most would be fine with such a person gettin banned as well. The game mechanics makes it impossible to kill such a player working against it's own fraction.

    4. Its not always easy to find out who exactly did that since aggro might switch to sumone who is still in bossroom but dredcom runs outside, if its oficially forbidden to activeley reset dredcom (mb only multiple times), ppl would mb already do it less. There are alot of streamers - and in sum cases it might be possible to find the person doing it multiple times.

    Well I remember in later patches where we had Invasionbosses for example, the mechanic got changed. If boss got resetted, HP remained same - just the dmg dealt by player (lootdistribution) got resetted - so ppl youldnt dmg thei own fraction in this way.

    Would be cool if it is possible to find a solution here :)

     


  8. Even if i put in here sum critics - i like the effort u make to improve the overall pvp experience on this server.

    But tbh why ppl think they have to limit sets for every tournament (esp. this type or tournament)? That makes no sense - esp considering that there are classes that are balanced on the set-opportunites in this patch.

    Every class has the chance to get all sets and beeing prepared with sets for all situations and use them with brain. Thats by faar not as expensive as getting +5 accs - which are allowed. So literally u say ppl that are too lazy in gettin accusets and instead put they money into +4-+5 accs dont get their natural punishment - instead you punish ppl that prepare well. But then u allow composite-defsets - since u dont allow accusets(accusets dont increase dmg so they are no dps sets) u need a composite-accuset  - what is kind of more rare then a normal accu set.

    DPS sets are just fine - ofc. Lets imagine u have a Cleric vs SM - Sm starts fearlock ggwp. dps set did not bring any dmg. But if cleric had full mRes vs SM - he might deal way more dmg than in his dps-set... so in this case - the mRes set transists to the better dps set. If its gettin skilled both classes start switching between their sets isntead of roflcopter fearlock u mustn't use a defset.

    using sets do doge certain spells like fears/silences/sleeps is kind of way more skilled, than "watch my silence procced" - duel is won. esp in other matchups like sm vs sm and things like that. doge coversilenve by fast switch or the fear when the other sm was too lazy to switch to mAccu. By limiting sets - u bring a huge limit to skill-lvl in this event.

    Especially in this kind of tournament - where u choose ppl/classes against each other by captain - there is aboluteley NO point in limiting sets - if u have an mRescleric there - oh well he might win 1 duel due to his set - captain shots mage next who has freewin vs cleric - so wheres the point in limiting sets? This would even take out skill in planning/counteringorder of classes announced by captains.

    hope u can see it as constructive critic - it's not meant to be a flame.

    Regards Luya

     

    • Confused 1

  9. On 29.5.2020 at 12:42 AM, Tia said:

    The Execration of Pleasure has a 3,35% chance of dropping from all the balaur mobs in Beshmundir Temple (Laksyaka mobs, Vehala mobs, Manadar mobs.
    The Inescapable Execration of Pleasure has a 0.8% chance of dropping from all the aforementioned mobs as well.

    The regular Execration also has a 2,7% chance of dropping from any elite balaur mob in The Hexway, while the Inescapable variant has a 0,6% chance there.

    The regular Execration also has a 1,3% chance of dropping from any elite balaur in the Forest of Antiquity in Inggison and the Earthfang Gorge in Gelkmaros, while the Inescapable variant has a 0,3% chance there.

    Hope that helps.

    you have a source for that - when lookin in database - the manadar-mobs dont have it in loottable


  10. 54 minutes ago, koekie said:

    GM's pls 

     

    give us some new events or bring the snowball event like in a summer way.

    Or any thing els but bring some events pls

     

    thnx

     

    koekie

    No, pls do not do that! The amount of events so far is fine - dont forget we have permanent 2x on weekend already. My experience on retail was that there was nearly no time without events. Sometimes even multiple at  once - thats one reason why retail failed for the ppl here. When theres all the time events-  the focus un the game it self gets lost. Economy needs time to recover and the normal content shouldn't be replaced by permanent events.

    • Like 1

  11. 40 minutes ago, TheAlmighty said:

    We haven't decreased the chances to 0, not even to 5%. However we can't open the cards. Everyone is still able to get the event items with a good chance. 

    May I ask if chance got only Nerfed for Steelrose or for all Instances?

    Feedback: After your response few days ago I was positively suprised  for the fix. Even thogh i'm one of the ppl that woulda taken an insane advantage from this event - I think the nerf is correct for the game. Good job - even thogh it makes me sad that i won't have 200 temperings in the end now ;)


  12. 1 hour ago, Naydraug said:

    People coming up with mathematical answers, when the moderator explained if something drops then the tempering solution cannot drop.

    If drops are in brackets, then all your math is flawed and makes no sense.

    There are 2 solutions to make the 50% feel more like "50%", either let the system check first the tempering solution for drop in the bracket or put the tempering solution in a completely different bracket, I believe the first is the better solution. After all this still is a 1x rate server, we already are spoiled to no extend with the cash shop and better service than retail.

    I understand that there might be a mechanic in calculation of drops that prevents the drop of temperings - but that absolutley does not matter. What matters is the description of the event and wether it's correct or not. the description is:

    " The items can be dropped with 50% chance. "

    So when killing a boss the have to drop a tempering in 50% of cases (considering all other mechanics) or the description is wrong.

    The intention of the event as described is clear - and whatever mechanics prevent fullifing the description, make the event "not work"

    What Allmighty said would mean - since in steelrose we have 100% drop for a conqueror chest - this could lead to 0% temperingdrop since there drops another item with higher probability? - why list steelrose then as part of event? - that makes no sense.


  13. 46 minutes ago, TheAlmighty said:

    Hello, 

    If it is 50%, it won't mean that you will receive the item every second run. THis is not how "random" works (especially in mmorpg). Some of you will have to visit dungeons several times, and some can get lucky on the first entry. 

    Don't forget that apart from the event items the bosses contain other loot which also have chances to drop and sometimes their chance is higher. So you can just get some other items instead of the solution. 

    So event works, and the chances to get the solution are not low. Just be more persistent and the luck will come to you as well. 

    I'm Sorry, if it did not get activated tonight - There is mathematical absoluteley no question that it does not work! I mean its kinda easy: If the droprate of the tempering is 50% we can do the math: (the event description says the items can be dropped with 50% chance - so if there is a gamemechanic that somehow reduces the chance based on other drops, the description would be wrong since the chance is below 50% then)

    Runs without Drop - probability for no drop (if the droprate is 50%)

    1 - 50% (=1/0,5^1)

    2 - 25% (=1/0,5^2)

    3 - 12,5% (=1/0,5^3)

    10 - 0.09765625% (=1/0,5^10)

    15 - 0,003% (=1/0,5^15)

    20 - 0,000095% (=1/0,5^20)

    To be honest how can you denie these numbers? ppl did more than 20  instances without drop. In fact the probability for tempering EVERY of these runs is exact the same. I heared noone saying he dropped temperings 5 times in a row what has probability of 1/2^5=1/32= 3,125% - while there are LOTS of ppl doing 20+ Instances with 0 Temperings.

    So the numbers sare easy - The question is: you dont trust the mathematics or the ppl that say they dont drop?

    If its the Last thing - How many Instances do you want me to record on video without drop - until you believe what we say?


  14. 9 minutes ago, Raidon said:

    I did 2 Katas, we got 2 solutions, then went Sauro, got another one. Event works fine for me.

    Just got told by other 22 instances without drop and 18 without drop... maybe it works for very few instances - maybe it was randomluck in kata  - you got serum in sauro from endboss or the boss before the endboss? - and if endboss it was serum to roll or box for all?

    when ppl do 22 instances and its 50% - and they drop none - the probability is 1:4.000.000 - if thats the case for lots of ppl we can say 100% it does not work would be cool if sum of the devs can say if they checked, where it works and if it gets fixed


  15. Just now, Timeless said:

    The way I see it (and how Aion works), is that the 50% is not actual 50%, but tempering drop rate increase by 50%. So if the rate is 1%, then with increase it's 1.5%, thus no visible difference. Or the event is not working.

    Well you are absoluteley right - that might be the "mistake" they did But description ofc is different and it would be absoluteley useless if grps of ppl drop 1 tempering with 1,5% to roll :D - at least as event


  16. Again I have to ask - Are you sure the event works?

    I have been 5x Cargo[grp] 1x Deck[grp] and 1xQuarters[grp] now and did not see any Tempering. Of course you can say 50% is not 100%.

    And probably 100% dropbuff + Lucky Vinna II do not work on the tempering (not sure if weekendbuffs are still active) - but 7 runs with 50% and no drops have a probability of 1/128=0,78125%

    So I would like to ask if you can check that. If not: How many runs do you want me to record on stream/vid until it is enough you check :D

    Thx for ur engagement!


  17. 6 minutes ago, Tia said:

    In short, magic classes use Magic Boost, and physical classes use crit strike until you reach the cap and then attack.
    In more detail, it really depends on your class and whether you are going for PvE or PvP. But it's a long explanation and if you are just starting out with the game, don't worry about it and just use the ones in the first sentence depending on your class. The current caps in PvE at 65 are around 3700 MB for magic classes and 1100 crit strike for physical classes.

    where from do you take the 3,7k MB cap? as far as I remember MB cap in 4.5 was 4235 in PVe on Hyperion or if the cap was already increased even 100 more? but im not 100% sure - you have a reliable souce?


  18. 3 hours ago, toLsti_1992 said:
     
    
    Hello again,
    
    I actually thought the nonsense in your tread would be off the table after my last answer. Now I have to see that this is not the case.
    
    How long do you play Aion? I've been playing for 1.0 Ncsoft times. And can tell you one thing. Or bring facts.
    
    I ran 14 days with my account and that of my wife Shugo every day with 6 characters. That means 14x6 that are 84 runs. And I only got a tempering solution.
    
    And now you want to tell me that your mysterious friend received at least one every day? Then is he really a rich player now? ;-)
    
    At the last event (boxes in South Katalam).
    
    In my opinion, the chances of getting one were higher.
    
    Of course, you can see all this as bad luck. Or assume what I am now assuming to you that the writing up there is nonsense.
    
     Everyone has the opportunity to play twinks. The gas was taken out of the thing when the reset rollers were taken out.
    
    Point from end. Apart from that, only things that are consumed are stolen. 15 days limited or rolls for trading that dissolve after one use.
    
    Because the best good that was always in the shugo instance nobody has listed. The good old AP for his twinks :).
    
    And now I hope that this tread is ended just like the event.
    
    Have a nice day in Aion;)
    •  

    At first: I love "good" arguments.

    The best one as always: "How long do you play Aion? I've been playing for 1.0 Ncsoft times." Think about few things here: you can ask an 80 year old man how long he has been playing socker - does it make him a better player than a young professional? The example shows that sum ppl need longer and might never reach the level of others that are faster. In this case we talk about probabilities so I ask you: How long have you studied Mathematics at university? - or at least did u? I did! And i think to talk about this, there are not more than few month aion knowlege necessary if you are one of the "faster" ppl. But if you rlly think it matters how long sumone has played - its more than 6 years for me - combined with studies of mathematics and statistics @ University this should be enough to be eligable to talk with you  I hope.

     

    The next thing is: what do you want to tell with that post - u explain your experience - ok fine and whats the conclusion? You did  a couple of runs, you were unlucky in terms of temperings and use your limited experience to come to the conclusion that All ppl that dropped more temperings or might have been really lucky and say that are talking nonsense? Congrats - you must be Genious! In addition it would be nice if you read The posts completely before you do such mentally limited answers. Its sad I have to quote myself to show you that droprate is absoluteley irrelevant in terms what I suggested!

    On 2.6.2020 at 5:10 PM, Luyanara said:

    doesnt matter if we dont know exact droprate. And the droprate doesnt matter as well - its a question independent of that - should masstwink abuse in event be useful to boost one mainchar or not - thats the question - how big do u want to have the disadvantage from ppl playing one char over ppl that have 20 chars lvl 50+.

    As I told it would be a minor nerf to masstwinks - since u can still use those upgrade serums for tradable accs or plume.

    It's more a general question independent from droprate wether it should be possible to push one mainchar with twinks or not. And making temperings untradable wouldn't even completeley stop this kind of abuse - but reduce it to feather only. This twinkabuse (and I won't exclude myself since its one of most efficient ways to push your mainchar in AIon) becomes bigger and bigger the longer the server exists. Pushing one mainchar with twinks is not the intention of the gamedevelopers, but most efficient way - and thats what we should think about.

    Should feeding by twinks become one of the most efficient ways to maxgear a char or should playing the char stay in foreground.

    • Like 1
    • Haha 1

  19. 1 hour ago, pokeylee said:

    this event has to has some or the worst rewards ive seen on any server for any event! really the rewards are pure junk the only thing worth getting which is practically no chance is tempering. 

     

    why isnt there an increased chance of cera medals, enchantment stones, RST or DR wep boxes 

    seriously whats with the 15 day mount! really!!! 

    • Tahabata Egg (15 days) good 
    • Mini Crystal Lucid Shield crap
    • Tempering Solution good but impossible to get
    • Spotted Beachwear crap
    • Sharptooth Voidtracer (15 days) crap
    • [Event] Beritra Idian Pouch crap
    • Noble Composite Manastone Bundle ok
    • [Event] Ancient Coin Chest ok 
    • Greater Felicitous Socketing Box (Eternal) ok
    • Greater Felicitous Socketing Box (Mythic) good
    • Ceramium Medal good impossible to get 
    • Armor Wrapping Scroll (Eternal) ok
    • Accessory Wrapping Scroll (Eternal) ok
    • Weapon Wrapping Scroll (Eternal) ok 
    • Precious Steampunk Wings crap
    • Leopard Headpiece crap

    There we can see how different the opinions are

    In one point I absoluteley agree - the rate of Ceras could be better.

    I would rate tahabata Egg as Crap - since most ppl have a better miol already.

    The droprate of temperings is very good compared to the droprate of temperings in ALL other ingame instances. You can't compare to cashevents from retail and so on - the goal of holding sum balance on this server is desired by community - thats why there are no more scrolls in shop - and thats why the droprate of temperings mustn't be higher!

    As long as u are not PVE only (and then you shouldn't mind temperings except the purpose of cash) eternal socketing boxes are better than mytical ;)

    • Like 1

  20. 3 hours ago, Kanjiii said:

    doing shugo all the day with 3 characters per day , got only 1 serum actually .... so i didnt understand ur request ^^.

    If u lucky good for u , but ur loot wasnt the same for others .

    doesnt matter if we dont know exact droprate. And the droprate doesnt matter as well - its a question independent of that - should masstwink abuse in event be useful to boost one mainchar or not - thats the question - how big do u want to have the disadvantage from ppl playing one char over ppl that have 20 chars lvl 50+.

    As I told it would be a minor nerf to masstwinks - since u can still use those upgrade serums for tradable accs or plume.


  21. 22 hours ago, toLsti_1992 said:
     
    
    That sounds like silly to me.
    
    It has always been possible to trade items (except AP) from the Shugo instance from his twinks.
    
    And so it should be possible in my opinion.
    
    Especially since the community had voted out the reset roles here, it should at least be possible to get ahead in the way.

     

    Thats literally wrong. There have alwways been items that are untradable in Events and even in shugo. Wings for example. when ur argument is that it has always been like that, how can u be fine with resetscrolls been voted out?  There have always been resetscrolls... But as u see that does not mean it has been better. If there is an item, that exists in a huge amount based on event only, this is questionable.Especially when you can Farm it unlimited with twinks and push ur main. The price of tempering now and before is the prove.

    22 hours ago, toLsti_1992 said:
    
    
    The drobrate of the upgrade serum is so low that there are no abnormal advantages in this regard.

    if you know the droprate, feel free to tell us. my mate is going shugo 4 to 5 times a day and has dropped 1 tempering per day (except yesterday): this is close to the 3rd random guy in our grp drop temperings. I had 2 so far. compared to the regular drop, this is abnormally high.

    furthermore as i already told, untradable temperings are not worthless, they can be used to enchant ur feather, they just cant be used to pimp ur mainchars accs, what has been explicitley desired by community in previous events where the droprate of temperings has been reduced, and there you couldnt farm them this easy unlimited with twinks.

    as mentioned before its a suggiestion not more, since experience of retail has shown that massabuse of twinks in shugo always broke the gamebalance

    • Like 1