Luyanara

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Everything posted by Luyanara

  1. [Event] Shugo Kingdom Adventure

    Suggestion for future Shugoevents: Im not sure about the possibility of "abuse" of multiple chars in Eventinis when big drops are tradable. Even thogh i got alot chars in that level for myself I think the temperingdrops in eventinstances should be nerfed. A good solution is to make them untradable [Jakunerk] So they are still good drops in terms of feathers - but cant be used to push 1 character too much in terms of accs. Thats a step of eventequality to all - so ppl not that long to the server dont have such big disadvantages. 1 shugorun compared to 12 per day can be a huge difference if all drops are used for one mainchar.
  2. Thank you for the clarifying!
  3. Are you absoluteley sure? - Im pretty sure that in 5.0 the levelpatch, that ep amulet stacked multiplicativeley with ep events - so when we had 100% ep event and 100% amulet we had x4 ep (=+300%). ofc 5.0 was later and mechanics could have changed. When I use 200% ep amulet here on weekend, i ge 3x ep (based on top of ep event) - so ep must stack multiplicativeley. So this means EP event and dropevents have different mechanics in terms of stacking?
  4. unable to login

    server is down for ALL
  5. Hey im wondering for quite a long time how loot/drop is working exactly - especially with buffs. To Clarify: Elim-amulet II gives 50% increased droprate Lucy Vinna increases chance to drop by 20% Is that the same kind of droprateincrease or is lucky vinna dropchance and elim dropamount? And How are these things working in a group? Does it depend on Loot distribution options? If I'm only guy in 6man-grp using Vinna all mobs have 20% more dropchance or only every 6th mob wich is distributed to me by loot distribution? Can I affect this by Leaderloot and how does it work with FFA loot? Would be cool if someone has a reliable answer to this maybe even with a source. There are alot ppl that think they know how it works, but i dont know anyone who can answer for sure.
  6. Engulfed Ophidan Bridge Entries

    I think you talk about 2 different things. Allmighty is talking about timingwindows where we can enter, while Judasz is talking about IDs. Actually we have 1ID/Entry which we can use at two different timing windows to enter.
  7. AP CAP

    Lol I think you didnt understand anything! You really think think this would affect Sieges? This has nothing to do with sieges lol! If ppl would actually try to AP trade during sieges - they would have more AP and better rewards than if joining alliances - so many sieges I had 3xR1 reward without any AP cap..... The AP cap doensnt affect AP trading during sieges in ANY way - think it would be easy R1 reward if ppl trade. Like OP said it's a relic - and it's kinda confusing if u can get more AP/hour by killing PVE mobs than by PVP, since AP were intended to be PVP-currency. In Addition killing ap mobs provides loot as well. AP cap does not prevent AP trading anymore in any way - so whats ur point? - if anyone is worried about AP trading - a personal AP cap per enemy player would be way more efficient - since is's the only way that really prevents from leveling char + trade.
  8. [Event] Beritra Treasures!

    same problem as in last event that sins/dw classes have a huge advantage over others like mages - 1 sin can easily "outdmg" 2 mages on a chest - maybe even 3. would be cool if there is found a solution. Otherwise would be cool event =)
  9. New ranking system

    Well actually its not a long way to reach xForm, but i think in the long term, there will be the same problem as on retail, since ppl that take all gp you can get, can easily outrun the daily GP-loss. So they will finally hoard an Amount of GP that can never be contested any more. I think a percentual GP loss is in general the only longterm-working system. I don't really like a day where GP are reduced by 30-60%. that has negative effect on playing behavior - when tomorrow all my GP are halfed - there is way less reason to go to raid. When day 30 is end of season - you have to keep arena tickets from day 23 to 30 so u can have more value of them when using on day 1. Or lets go further - collect 90 days glorytickets to use them after reset - and get a way higher rank than deserved. You will agree that such a "hard" day of reset is abusable. A daily GP loss of 1% or 2% would have same effect without any abuses and is way smoother and fair for all. 1%loss/day means doing nothing you loose 26% in 30 days 2%loss/day means doing nothing you loose 45% in 30 days In addition I would like to mention what GP are used for. GP have the function of distributing the morph Ranks - Morphs are in this game for purpose of siege. So there should probably be GP only given in Sieges. I can understand why you get GP in arena or dred as well since its pvp and GP are enough reward to bring the necessary traffic for those dreds/arenas. But I can't understand why PVE-Instances such like "Hyperion" or "Pashid" provide GP since killing them does not need any requirements that qualify for a morph in Raid. Well the higer GP loss per day on this server is already nice and shows work untli lower general ranks on Asmo side. But the top ranks will still walk away and will never be contestable with flat GP losses, what means they can hold such a rank for quite long time once deciding they dont wanna raid anymore.
  10. Ingame Makros allowed

    Hey I have a short question, We have an Ingame Makro Funktion, that can be used for targeting/opining chests and alot more. Are there any makros that are not allowed, when using only that ingame makro funktion?