realxcz 2 Posted yesterday at 05:18 PM Hi Admin Team, I’d like to suggest a balance adjustment regarding the statues at spawn points in Kamar. Currently, it’s quite common for an enemy alliance to destroy these statues early in the match and then use the opposing faction’s teleport. Once this happens, it creates a strong and lasting advantage that often persists until the end of the run. The affected side loses the ability to regroup efficiently, which makes coordinated counterplay significantly harder and can snowball into a one-sided outcome. To improve fairness and overall match quality, I propose increasing the HP of the spawn statues. Making them more durable would: Give defending teams a better chance to react and protect their teleport access Reduce early snowballing from a single successful push Encourage more sustained and strategic fights rather than quick decisive rushes This change wouldn’t remove the tactical option of destroying statues, but it would make it a more meaningful objective that requires greater effort and coordination. Thanks for considering this suggestion. Share this post Link to post Share on other sites
motor 24 Posted 12 hours ago This is called 'Tactics.' Nothing prevents you from starting with the towers and also gaining an advantage. Share this post Link to post Share on other sites
mimohod 17 Posted 6 hours ago ну с одной стороны он прав, если разбить башни то у противника не будет тп и нормального рг, вся игра превратиться в разбивку нон стоп людей. По сути можно хп поднять башням и урон, приравнять к ваншоту, чтобы нельзя было его танчить. А то слишком ценный элемент и его так легко снести Share this post Link to post Share on other sites