Ashrefbenna 1 Posted July 16, 2020 the balaur form for assassin removes candy effect can you fix this plz ! its not fair ! mau form dosent remove it and other transformations Share this post Link to post Share on other sites
Ashrefbenna 1 Posted July 16, 2020 the class is already weak this patch and even more weak for asmodian cuz the elyos have silence and resist 2 attacks as their race skils while we have a weak healing and a useless magic skill as our race skills Share this post Link to post Share on other sites
TheAlmighty 1,100 Posted July 20, 2020 Hello, This is how the game works on this version. It was changed only in the higher versions of the game. Share this post Link to post Share on other sites
Whynachtsmann 0 Posted January 26, 2022 (edited) Hello @TheAlmighty I would like to add to this Topic so I don't have to make a new Post.about it. When tis issue was fixed in the later versions of the Game NC admitted it being a bug that existed since the introduction of Slayer. Also what @Ashrefbenna wrote is not true since mau debuffs candy's aswell. It just doesn't matter as much for ranger since Mau gives 39% Movespeed and Ranger is a ranged class. Candys give 3% Movement Speed while Sprinting gives 5% for permanent Mana consumption. This makes it really hard for Assassins to follow moving Targets and gives them a disadvantage that wasn't supposed to exist. This disadvante is even further promoted by the bad Geodata issues Aion has. If you look to Aion Classic though you can see that (while Slayer doesn't exist in that Patch) Mau doesn't debuff Candy (see attached file). This was changed to make the game fairer and deemed the right thing to do by the developers of Aion. That's why I think it is unfair to just say this is the way it was supposed to work, because no the Developers made it clear it wasn't and it tips the balancing in an even further disadvantage. Also you changed the bug in Sauro with hide and evade, which in the official Version was only changed in later Patches. So why do you deem some things to be intended in this version and others not? Edited January 26, 2022 by Whynachtsmann Share this post Link to post Share on other sites
TheAlmighty 1,100 Posted January 26, 2022 Hello, The reply was given earlier. This will stay as it was in Aion 4.6. Share this post Link to post Share on other sites
Whynachtsmann 0 Posted January 26, 2022 (edited) so basically you say everything should be as it was in 4.6 but then break that promise as seen in sauro, while not changing things that were just as buggy... great job Edited January 26, 2022 by Whynachtsmann Share this post Link to post Share on other sites
TheAlmighty 1,100 Posted January 26, 2022 2 hours ago, Whynachtsmann said: so basically you say everything should be as it was in 4.6 but then break that promise as seen in sauro, while not changing things that were just as buggy... great job If there's a question about getting advantage out of the bugs, we will act. Here's the skills mechanics, and they are working correctly for this version. Share this post Link to post Share on other sites