"That's your main miss. It's Korean MMORPG, but server is EU."
Great observation, but the game still a Korean MMORPG, even, if the server is on the moon. And I don't want the game to be butchered because a few EU players can't handle hardcore. Gameforge already did that.
"Also I dont get why do some players emphasize that if some feature was implemented by developers, then it's how game must work. "It's part of a game" - so what?"
Yeah, let's just drop in everything into the game and let people reach full endgame set+15 and accessories under 2-3 weeks and let the server die off. So what? Tempering solutions are not widely available, why not add them too. I don't have enough kinah to farm, why not sell kinah in shop or hand some out. Clerics don't have to farm for power shard and I have to why not add them also into the shop. Oh the crafting materials are too expensive, please add them to the shop. And I can go on, for a long time.
"The fact they implemented stigma shards, godstones and other things doesn't mean it was correct decision.
This wasn't your shot to call. This server is retail like, so they follow retail standards. Don't want to grind shards, etc, you can always play !Aion, or some crappy high rate ps, where barely anyone plays, for a reason.
Furthermore, the fact it was mistake to implement these pointless items was confirmed by next updates when shards and godstones (for example) were removed.
Please read my previous comments, i hate to repeat myself. When Aion team removes something which is a kinah sink, they add another (stigma enchanting, +20 enchanting, etc). It wasn't removed because it was a mistake, it was removed to give place to something worse.
Now don't need to say "go play another server with more fresh update if you wanna play without stigma shards" - it just was example. I already know opinion of publisher (EuroAion) about these changes - they have objections. So, if don't want/can't to remove them, then make them more available.
That's exactly what you have to do, go somewhere else. There's already way too much items in the shop if you want to be top competitive, now a few clerics wants to get wallet advantage to shit on player's who don't want to spend on it, that's all about. Yesterday I lost 12.5 million on a stigma switch for an instance which was called off, so I had to switch back, essentially for nothing, and make that money I lost back in half hour. The veteran players, including me are continuously monitoring shop content, and when it's crossed the border, we are off. Stigma shards would not be the final straw, but every little addition like this is moving this closer. You are used to play on a server, where bots ran around unpunished and market was flooded with stigma shards almost free. The game was not designed for that, not for a cleric switching stigma trees multiple times a gear. The game was designed to make careful skill switch decisions. Stay on heal unless you are absolute needed on dps, which in case of your class, it's 1-2 days a week.
For your closing: Koreans don't tend to farm with cleric, or other bad DPS classes, they have an alt, for example a gunner to do that (and I'm raising currently one just for that). At least how it was in 4.x. Out of the handful of suggestions I left in this topic, I also add this. Having full dps on cleric only serves solo instances / pvp and Arena of Discipline / Glory.
My current money with 0 effort I made on chanter because I can make good decisions and better planning. I don't even started farming or crafting consumables yet.