I'd like to leave one final thought regarding this discussion.
I believe there are two very different ways of looking at progression in MMORPGs.
One perspective is that if previous generations of players had to overcome a certain amount of frustration, then future players should experience exactly the same journey.
The other perspective is that we should preserve the challenge, the dedication, and the sense of achievement while improving the parts of the game that unnecessarily drive players away.
Personally, I strongly believe in the second approach.
If a close friend, a family member, or even a complete stranger decided to start playing EuroAion, I wouldn't want them to experience every unnecessary frustration I went through simply because I experienced it myself.
To me, empathy, consideration, and solidarity shouldn't only be reserved for the people we know. They are values that strengthen any community. I genuinely want every dedicated player to enjoy a rewarding journey built on effort and perseverance, not one that can become permanently blocked by unlimited bad luck.
More importantly, this is not just about helping new players.
It is about the long-term future of the server.
The MMORPG genre has become far more competitive over the years, and several new Aion private servers have already launched or are preparing to launch.
Because of that, I believe it is more important than ever to find a healthy balance between rewarding loyal veteran players and creating an environment where new players genuinely want to stay.
Veterans are, and always will be, the foundation of every successful MMORPG. Their loyalty deserves recognition and respect.
But every veteran was once a new player.
If new players struggle to become long-term members of the community, the server inevitably loses opportunities to grow, no matter how dedicated its current veterans are.
If a progression system can reduce permanent progression blocks caused purely by bad luck while preserving the same level of dedication and difficulty, then more players are likely to stay active, more alliances will be formed, more legions will remain alive, more PvP will naturally occur, and the entire endgame ecosystem becomes healthier.
The goal of my suggestion has never been to make the game easier.
The goal has always been to make every successful effort count toward meaningful long-term progression.
Because I believe a healthy MMORPG should preserve meaningful challenges, not unnecessary frustration.
Today's new players are tomorrow's veterans. And helping them become part of EuroAion's future is one of the best investments the server can make.