San

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Everything posted by San

  1. Katalam Siege changes

    Thats fine for me. But anyway when like Asmodier have forts for Months and Elyos are lazy maybe siege in General is boring or needs changes?
  2. I would strongly recommend some adjustments to the Katalam Raid. Currently, the raid is extremely unfriendly for beginners. It starts, and within five minutes the boss is already dead—often without any real combat. After that, Morphs spend around ten minutes fighting each other, and then the raid ends. For newcomers, this experience is completely pointless. You die instantly, have no opportunity to earn AP for meaningful rewards, and you're left with just 100 Glory Points—and zero fun. The siege mechanics are similarly unengaging: players jump in and out of the siege zone, run in circles, land a few hits, and then retreat (especially Morphs). It's incredibly repetitive and lacks excitement. Additionally, when the Dredgion spawns and the Balaur are dropped, they’re practically unkillable. Why is this? They deal absurd amounts of damage and have astronomical HP, yet the Dux dies within a minute. It just doesn’t make any sense. We definitely need some serious changes to the siege system—both to improve gameplay and make the experience more enjoyable for all players, especially beginners.