Lorisen

Members
  • Content count

    75
  • Joined

  • Last visited

  • Days Won

    5

Lorisen last won the day on June 15

Lorisen had the most liked content!

Community Reputation

18 Good
  1. Community

    I've been playing here for a bit over a year. People varyβ€”some are a bit dumb, while others are decent. It's hit or miss. You can still enjoy the game, especially if you don't give a damn about people who try to insult you. Those who can easily kill you while mocking you probably have an inferiority complex in real life, since they try so hard to assert themselves at other people's expense. My sympathies are with you. πŸ™‚
  2. Community

    Please clarify regarding these specific players β€” in your opinion, what behavior on their part toward you and your friends would have been more appropriate?
  3. Why are they spamming from fresh forum accounts? I get it, we've had farming bots, crafting bots... but forum bots? What is happening here, send help πŸ˜‚
  4. By the way, an interesting thought experiment β€” what if you asked the community directly: would you want a guaranteed full set of mythic gear right now, or in a very short, foreseeable timeframe. Most people would probably say yes. Would that mean it's the right decision for the server's long-term health? Probably not. So player opinions matter, but they also come with consequences. If this idea doesn't get implemented, I don't think anything bad happens. At the same time, there's a real chance the change could turn out beneficial. And if it does get implemented, that's fine too. Either way, it'll be a considered decision made by people who actually know what they're doing. Not much else to add here, think we've chewed through this enough already. Anyway, that's my take. Good luck with whatever you all decide.
  5. Alright, okay. Let's start with the fact that you're writing a whole lot of text for someone who supposedly has nothing to do with AI-generated spam. The motive, I get it β€” it built up, you want to get it all out as fast as possible. So what's next... next is some advice on the actual topic. It's about trying to keep your points concise, not clogging up the chat. Being informative matters. Ask yourself, friend β€” to what end? You've already laid out the idea, and you've even summed it up a few times already. So none of this is new.
  6. If someone's tired β€” fine, no big deal, let them take a break. The game isn't holding a gun to your head. What's actually concerning is when someone doesn't fully grasp the consequences of their own "creativity," but still proposes changes as if they see the bigger picture better than the people running this thing systematically and professionally. That doesn't mean nothing ever needs fixing. But one person being tired of the grind isn't proof the system is broken for everyone. Experience shows players don't always know what they actually want, even the ones who already have everything. Having it all doesn't make you wiser about how the whole system should work. Sometimes admins give in, and it's still not enough β€” first the drop mechanic breaks, then new complaints and requests show up. That's a known pattern: getting what you wanted gives temporary satisfaction, then it gets boring, and you want to "get creative" again. And that's the trap β€” enough of these changes stacked up slowly turns a normal server into something unrecognizable. Imagine a letter where every paragraph is written by a different person β€” each one might make sense on its own, but the whole thing loses any coherence or direction.
  7. Yeah, fair enough, discussion is fine, especially if the text's actually written by a person and not just blindly pasted through an AI assistant. So let's sum up. The idea itself β€” clear enough. The filler β€” probably unnecessary (I mean the walls of text that don't really add any new info at this point). The criticism β€” it's been said. With the last one here we've still got a question mark. There's been a lot of text. But it's kind of about everything at once, and so far, unfortunately, nothing on the actual points I raised.
  8. I could be wrong, but I'm guessing you had eyes to actually read what I meant
  9. Yeah, sure, why not... let's just cut off anything that doesn't fit your vision, Mr. Creator. Devaluing players' achievements β€” nah, why would that matter, the topic's not even about that.
  10. Here's the hole in your own logic, the weak spot I already pointed at. You say noone would be sad? Then you don't know human psychology very well. The ones who get sad are exactly the ones who earned some rare achievement, only to see it easily wiped out in value. That's true for any social group, and Aion is no exception.
  11. I don't know either what happens if we start getting too creative here. There are real cases of other games where devs kept giving in to players, and it ended up with everyone overloaded on rewards and just leaving the server. So generosity and giving in from the admin side backfired on them. Whether something needs changing, and if so what exactly β€” that's genuinely a hard question. Not something you just tweak a little and expect it to work out fine. No one really knows how it'll play out. I'm just pointing at the weak spots.
  12. The server's been around for years now, so if the current system worked, wasn't that broken enough to actually need changing? Are there really that many cases where players just can't get there through persistence? Took me about a year to get a full EB set. Bad luck and all that... but I don't regret the time spent. So what's the actual problem here? Someone gets lucky in a few months, someone else waits 2 years. That's the game the devs designed. Are we really gonna start manually tweaking outcomes like it's some casino game?
  13. Good, glad you're not denying the devaluation part. So basically what we've got is a system where on one hand the item becomes guaranteed over time, and on the other, actually owning it loses its value. Whether that's actually a benefit for players who already achieved it β€” that still remains debatable. As for how much of a risk this kind of system could pose to the server long-term, I won't pretend to know β€” that's not something you can calculate in advance anyway. Golden rule though: it's always easier to break something than to build it. Either way, curious to see how this plays out.
  14. Yeah, this is probably a server for people who aren't looking for the easy route. I've been playing for a year and there's still a ton to grind for... but I'm not complaining or going anywhere. Picking a x1 rate server was a conscious choice. Joining a server that's been running for 6+ years was too. I knew roughly what I was signing up for, and so far it's living up to that. So, using your own logic β€” should we just hand everyone everything right away then? So nobody feels like leaving? Except it works the opposite way β€” fast endgame and gear saturation just speeds up boredom. Meanwhile, when progress actually takes effort, that's what keeps the game alive on its veterans, or whatever you want to call them.
  15. Okay, let me reframe the question a bit, cause "veteran" is kind of a vague term. What about the ones who just got lucky? Luck stops being a unique achievement once everyone else gets there too. Someone who already went through the long grind now sees others get there an easier way. That's the devaluation I meant when I said their achievements got "thrown out the window." OP's answer was "go run dungeons as a mentor." Then you brought up veterans having twinks that need gearing too β€” but that's not the answer I was hoping for. Let's say you've only got one character and you don't feel like running a bot farm. Then what?