Knox

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Everything posted by Knox

  1. There were already servers in that version, and they were a failure. The servers that attract the most people are those that run on versions 4.6 and earlier. If it were possible and they managed to upgrade to 5.0, the server would definitely die xD.
  2. Another thing that helps a lot is keeping players informed and up to date on upcoming events. What do I mean by this? When an event or update is coming up, or you're planning something new on the server, don't wait until the day itself to announce it. Use the famous “teaser marketing” trick. For example: Announce the ideas you're considering in advance. Explain the objectives and listen to feedback more often. Believe me, this creates a very healthy dynamic for the server's social ecosystem, which helps generate the famous “hype.” I hope that the things you disagree with are because they are impossible to implement or because they are not really necessary, and that everything you agree with goes hand in hand with the most urgent and clear suggestions expressed by the player. Good luck, and let's hope everything gets better
  3. I don't think you understand one of the main problems the server has today. I agree with the issue of class imbalance, and it's clear that something needs to be done about it, but most of the people who currently play and most of the people who have left the server probably already have everything and are bored of always doing the same thing. If new content from other versions isn't introduced, it's as if nothing is being done. People who are new to the server will have no problem playing with content that is not from version 4.6, and we must also bear in mind that new people on the server are a very small percentage. The key is to motivate current players and win back those who have left. It's about adapting version 4.6 with content from other versions without losing the essence of version 4.6
  4. I was thinking about what else to add or improve on the server, and something I forgot to mention in my previous post is about macros. The macro system in version 4.6 is bad, and players end up using the Synapse system. This is where the macros from version 4.9 should be implemented, as not all players have keyboards that allow them to use the Synapse system.
  5. I stopped actively playing almost a year ago because I reached a point where I no longer had any content left to enjoy. In PVE, activities became repetitive: killing Hyperion, doing the daily SWB, and completing BM missions. On the other hand, PvP, in addition to being practically dead, was very uneven and frustrating. Classes such as Gunner, AT, and SM have obvious advantages over the rest, while others such as Ranger or Bard have been consistently ignored. PvP 1. Missions and motivation It would be beneficial to implement missions that encourage PvP in the open world, both in groups and individually. This would promote participation and dynamism between factions. 2. Class Balance The current imbalance between classes is evident. From the overpopulation of gunners to the scarcity of bards, a thorough review of the balance is necessary. Dominant classes (based on my personal experience): Gunner: deals excessively high damage and abuses the use of GS. Has advantages in both PvE and PvP. SM (Spiritmaster): Although easy to use, abuses fear. While there are ways to counter it, it remains a very powerful class. AT (Aethertech): Has virtually no counter class. Stands out for its high damage, resistance, and ease of use. Unlike the SM or Gunner, the AT has no class that directly counters it. Less played classes: Ranger: I don't have direct experience, but I've noticed that it's one of the least used classes. Bard: I consider this to be the most limited class. In PvP, it suffers from a clear disadvantage: poor skill optimization, low survivability, and dependence on level 50 gloves to obtain the necessary attack speed. In PvE, it is useful, but always falls short in terms of DPS compared to other magic classes. Its healing function is overshadowed by clerics and chanters. In addition, its silence skill has the longest cooldown of all classes (45 seconds). Its level 65 armor sets do not provide the attack speed that the class needs (should have). For all of the above reasons, it is necessary to review and adjust the overall balance of the classes, including how GS affects them. 3. PvP Instances PvP instances should offer more attractive rewards. Some, such as the Arena of Chaos, have been without players for years and could be removed or replaced with more useful content. When Runatorium was implemented, the original rewards from the instance were not included. So I thought, why implement the instance if it's practically the same? It was a disappointment for me. Incorporating those rewards (for example, the Cunax set) would motivate more players to participate. Including the Runatorium gloves would benefit classes such as the bard, who currently has to resort to level 50 gloves to maintain their performance, this is in case the bard gloves are not updated in their respective sets. In arenas, it is annoying when the opponent quits before starting and you don't receive the full reward. If the opponent leaves the arena before it starts or does not enter, the player should receive the full reward. 🔹 Sieges Currently, sieges have lost their purpose. Most players only participate to earn honor points; the strongholds themselves are no longer relevant, except to the legion that manages to conquer them. It even seems that there are agreements between players to negotiate conquests. Suggestions: Reset Balaur strongholds before each siege to generate more competition and dynamism. Grant additional rewards for actual participation in the siege, just as honor points are calculated based on individual contribution. 🔹 PvE 1. Rewards and farming It would be advisable to expand the methods for obtaining tempering solutions, cerenium medals, and AP. Some ideas: Allow the possibility of obtaining a tempering in SWB (raffled among the 24 players). Implement similar rewards in Cantalonice and other events. Maintain the Ghera map with new camps or instances for farming AP and cerenium. Implement rewards for killing bosses and mini-bosses on the Sarpan, Tiamaranta, and Inguison maps. Make it possible to kill mini-bosses without a group, as there are bosses that are based on groups, such as Omega. Killing mini-bosses on those maps would be great for players in general, but especially for PvE players or those who are just starting to gear up. And make the rewards useful, such as mana stones, BM, or some new item that can be exchanged for reward boxes. For example: NewItem x50 = 1 Eternal Box NewItem x100 = 1 Mythic Box 2. New instances and equipment evolution. It would be interesting to implement PvE instances from later versions, such as Makarna, along with a system that allows for the evolution of the Hyperion and Dainatum sets. There was an item that consumed experience to improve armor; something similar could be applied here. This would not only revitalize PvE, but could also have an impact on PvP, although it would need to be analyzed. 🔹 Future of the server and its version I would like an update to version 4.8 But I don't see it as necessary, and besides, many players would regret the loss of maps such as Katalam and Danaria. But they were able to implement Ghera, and it's a map that should be used a lot to add content and new events, which is something I forgot to mention. I think it's time to stop exploiting the same events year after year, especially since some of them are very boring, such as the Valentine's Day event and its poor rewards. And the Anniversary event shouldn't be just another event. They should consider the Anniversary to be the most important event and reward players with good rewards, not just candles that give buffs.
  6. ASMO GUNNER NO ANIMATION

    I've never seen something so obvious in the five years I've been on the server, hahahahahaha it has no shame.
  7. Makarna

    I think implementing Makarna would be a good idea, and as mentioned it could also come in handly with the feature of evolving the Hyperion set and all that goes with it, as well as implementing the IO hard mode. This would make a difference in the server taking it to another level. Now, is it really possible? Considering that Makarna was implemented with version 4.8 where the classes were tweaked, it may not be compatible with the skill settings that are in 4.6 , Makarna's difficulty level if I remember correctly was higher than SWB and IS. I understand that most players today are very well equipped in terms of dps due to years of EuroAion and that maybe enough to be able to do the dungeon, but what about the support classes and I remark again the skill setup in 4.8, like clerics, chanters and even SW in 4.8 are more dynamic in healing and are more prepared for the Makarna instance.
  8. Balance

    That's the problem, even dominating the character loses sense, imagine you are a gladiator, and you meet a sm that kills you just using his 4 fear skills. Or a gunner blows you up with two cannon shots because his damage is ridiculous, where is the balance? What's the point of mastering your character if you're going to find yourself in situations where you can't do anything. Do you want another example? Imagine a songweaver, what's the point of being well equipped and mastering your character if the class is the most useless in jcj? What's the point of being a good songweaver if people are going to pass on you because they prefer another magic class regardless of the set? You're up against a Tech and you're going to look like an idiot when you see that your skills don't come in because the AT class resists your skills because it wants to. Dude for some reason the classes I mentioned were tweaked in later patches. You probably don't feel this problem because you don't play jcj so you don't experience the stress and frustration of imbalance. And another thing, the synapse, THEY SHOULD IMPLEMENT A FUNCTION WHERE EVERYONE CAN USE THE SYNAPSIS SYSTEM, AS IT GIVES A MUCH ADVANTAGE TO WHOEVER HAS IT AGAINST ANOTHER PERSON WHO DOESN'T HAVE IT .
  9. Balance

    Time proved this post right , the list of best players full of gunners , and it is the most used class. In the end you were absolutely right. Today year 2025 the imbalance between classes is very noticeable.
  10. Possible Update ??

    Hello, I understand what you say but suppose you want to upgrade the server to 4.7 or 4.8 is it possible to make the change? I do not mean to modify the patch 4.6 rather it would be to move directly to the next version that is possible? I think it would be a great novelty for euroaion players and more for the old ones that don't play anymore or enter from time to time to pass the time the truth would bring more life to the server.
  11. Bard class discussion

    Hello, I want to raise an issue related to the bard class, reading on the Discord server and testing the class in this patch I have come to the conclusion that it is the worst if not one of the weakest classes when it comes to PVP. Reading comments in the exclusive channel of Bards players most of them notice that the class needs several adjustments, I guess that is not possible since the patch 4.6 is programmed as we know it, however I would like to know if at some point they thought at least try to compensate a little to that class giving the full set of army2, ie that the bard does not have to use a glove level 50 for lack of attack speed and change the property of the army2 glove to oterga attack speed and so also with the other armor for pve . Analyzing the classes you can see how the AT and Gunners are very strong compared to the others, and analyzing the list of best players in 1v1 arena almost no bard appears and for example the Gunners abound leaving in sight the clear superiority. Is it possible that they can compensate for this small "error" in the bard's gloves? I asked several people about the bard class and many agree that even in part they are a little "discriminated" because when it comes to build pvp groups the bard is almost the last option as well as many add the Ranger as a weak class, it's a little demotivating the truth. I would like to know what you and other players think. TY
  12. It is not true that it is the same probability, last year at least doing Udas and Rajsang you could easily get 3 temp. Today doing a total of 10 runs I barely got 1. People are not stupid and they realize it.
  13. Bard class discussion

    I have noticed that there are no active bards in pvp, in sarpan there are almost none, and most people I ask prefer a thousand times any magic class over a bard. Why is there almost no bard in the list of best players in the EuroAion page? I have come to the conclusion that a bard in this patch is garbage unfortunately.
  14. [Event] Beritra Treasures

    Muchas gracias por escuchar a los jugadores, se nota la mejora en el evento.
  15. [Event] Beritra Treasures

    In my opinion this event is the least attractive of all, not only is it boring and tiring but it is very complicated to get a good reward. I spent two hours turning in circles in the area to barely be able to get 2 chest of which I only got two l100 , the pvp is not good is annoying, doing pvp to be able to keep the chest is useless , besides dealing with the players of the opposite side you also have to deal with the players of the same side. The point is that it requires a lot of time for probably nothing . It does not motivate the pvp nor the system of how the chests are distributed, and all that makes even some classes are at a disadvantage as I notice how the assassin class abounds, poor bards or sorcers that take a long time to break the chest to steal it on top of that. Because that is another point against the system of giving 1 point hits is horrible. It is not even at all and as I said before it is a waste of time. And to close, I think it's time to bring new things to the server, every year is the same to the point that players prepare to take advantage of the events that are worthwhile and then leave. People want new things, they want new content and I'm not just talking about skins, if this continues with the same monotony as always the server will end with half of the current players. Make the game attractive. I think I speak for many when I say it's time to innovate. Thanks