rocko

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  1. So.. With 15 years of experience in this game and 4 years playing on this server, I will say a few things that always irritated both me and a group of my friends. Euro aion in general is a very good server with a bunch of stuff to do for years but there are a few issues. I read all previous suggestions and I agree with 90% of them at least. Issues in PVP: 1. Class disbalance Gunners -> are WAY overpowered, dmg godstones are a joke really. As a full +5 glad I get deleted by gunner in 0.3 seconds with dmg gs proc. Gladiator -> Way too strong in group pvp, way to weak in 1v1 vs magic classes. Ranger -> Broke mans gunner. No one plays it. Name me 1 good ranger on this server. There is none lol. AT -> Way to strong in 1v1 in general (plus I just hate the idea of it, delete if possible ) SM -> PvP cancer 2. World pvp -> You should add a daily quest for officer kills which rewards ppl with GP and AP and Medals. Something that would make this quest unignorable like 200gp from quest. At least 25% of players just want to log in and have fun in world pvp. Bloody revolution is a good example of how pvp should always be (there should be some at any point at least). BONUS -> world pvp kills give 1-2GP each. (seen it working in 1 sever before. its brilliant honestly) 3. Dred should give GP, I don't see why not. Honestly its the most fun pvp dungeon in the game, just everyone forgot it since it gives only AP. 4. Arenas. -> 1-1 Most frustrating of all. You can lose this arena while winning 6 to 3 in kills whichs honestly is a joke. Remove pointless bridge arena where you can fall down and lose all your buffs. Add more simple ones without pigs that bound you for 30 seconds. Remove the flying map, stupid af. More kills = win. This also goes for 3v3 Issues in PVE: There is a lot to grind in this patch which is fine honestly its a lot of content and stuff to do for a very long time. However we are missing some sort of a challange after a while. I would suggest adding hard mode for each dungeon with much better rewards. Maybe even make a pve leadboard like there is for pvp for dungeon timing and similar. One nice addition I think everyone would appreciate is to add a mechanic where every last boss of a dungeon would drop 1 collectible item like(eg. Hyperion scraps), collect 10 scraps and exchange them for a ring. 20 scraps for a weapon. etc. Without this some ppl get full hyperion gear in 11(like i did on my sin) runs and for some it take 250. General improvements. Add 100% chance enchantment success aid -> I know many ppl who quit because they failed mythical item enchant with l130 5 times in a row and there is no way to avoid it. I would remove scrolls for running att speed, cast speed, crit completely(always passivly active or make them active buffs so some classes can switch between att speed and cast speed). Nerf siege GP, its pointless braindead farming at this point. Reason I recently quit -> I got to a point where I cannot farm anything anymore because I have everything. I was spamming siege, kamar and eob everyday to keep 5 star rank but none of them is fun really especially siege. I was forcing myself to go do some world pvp but very often I would end up running around katalam and danaria for 45 mins without encountering a single elyos at 11 pm CET. I win 3 super competitive arenas in a row and then run into +5 SM and I already know I have 0% chance to win and therefore ciao ranking. I have no urge to do any pve since everything is super easy and I gain nothing from it. At this point I want to do good in rankings but pve rankings don't exist and 1v1 rankings in arena are dominated by Magic classes. I don't want to do repetitive stuff anymore, I want to login and have fun on my own in world PVP or login on saturday and do some competitive PVE with my friends, but this game does not offer it after a while and its just a matter of time before you accumulate game fatigue by doing premade for every single thing in the game and spamming the same boring stuff everyday.