Vilso Asmo

Members
  • Content count

    5
  • Joined

  • Last visited

Community Reputation

0 Neutral
  1. For the god's sake change listed items to be fully tradeable or at least account wide: -battle medals should be account wide, its just starting set, everyone would benefit form geared in BM character (less discrimination, more players at endgame, more incentives to farm BM) -ceranium medals ( AION was fiine in gold and silver medal era) We got many adults now and it would be godsend if i could buy medals from players. Some of adult players has to work afternoon shifts and that means 2x longer time to get ceraniums and getting AP set for easy to gear class (sorc- 1 set and 1 weapon) is nightmare already. I'm ok with untradeable AP sets - SWB augument should be tradealbe. Let players decide who should get it and how - OW pvp should be main souce of AP, i would nerf instances gains just to medals. Hyperion should drop tradeable items (lets call it tokens) that you can exchange at the NCP for desired item. Or at least implement custom qests similar to grendel 10/10 pages to get a box -NCSOFT made a mistake by not adding +att speed lvl 65 maces to the game (add at least BM and Ap plox), add those maces or change tempars skills to scale with physical stats -NCsoft made a mistake by not adding lvl 65 extendables. -NCsoft overtuned bards and AT to crank up sales. Give us the tools to punish bards and AT in pvp. Disbalance was so bad they had to rebalance every class in 4.8. IDK why noone saying about how bad was 4.6 for old classes -We have pvp set avaible from crafting but rates are so god damm low . Buff recipes for crafting pvp gear. Make crafting great again, its so simple to implement. Maybe redidtribute difficulty of accuiring that set from RNG crafting and failing to hightyer difficulty of getting ingredients (pls 100% chance of succes if you can craft that item, rng killed crafting) Implement ecoins as PHYSICAL TRADEABLE item INGAME. You could make pandemonium's fashion distcit relevant with adding sets from eshop to NPC trading tables. IT CAN BE DONE. No more ecoins scammers, more immersion, less reliance on working site, ecoins just popup in chosen Player character inventory like candies or sent by mail service. I seriously don't get why NCsoft did not do this on retail. this is such a no-brainer. Times changed and if you wont shake up the meta server will eventually die. But i guess you are here, dear Gm, to milk what you can and then restart with another 4.6 server All changes i suggest w
  2. PvE Awakened - DPS Ranking Project

    there is a problems with real DPS, as listed: it discriminates chanters , spiritmasters and bards (even gladiators) and all other classes that contribute to raid DPS by applying debuffs. The thing you need to count is personal DPS /raid DPS. Only with that combo info you could create pve tier list. Or you could create separate tier list for utility of classes, weight them and then do geometric mean including personal DPS AND utility You also need to create high/low DPS to accomodate skil cap of particular player and then evaluate class on average perfomance. You need several hundreds entries to each class to reliably measure and compare classes. top 10 in not good indicator of class prowess. It only promotes selfish bevaviours and endangers party to wipe and make clerics life harder How you objectively measure DPS between classes when sorceres have burst windows and when boss wont die exacly after one, sorc will be lower on chart? Same problem with SM's DoT, if boss dies just after applying new round of DoT's Dps will be lost How you would rate a nicely used panalopy of protection/bodyguard/ Elemental Screen/ and other DMG party wide/ target reduction skills on the DPS class who would die in next second if not saved?. All would be lost DPS in revive time window IMO should be taken away from personal DPS and put into another collumn to credit support classes. AION 4.6 not rly dont have tank busters/DPS busters but still Diffrent party compositions have diffrent levels of synergy between classes Synergy beween players (coordination with using debuffs and long CD dps skills) have impact on final DPS Putting support and hybrid classes next to sorces and assasins (pure DPS) and calling it DPS class tier list is not fair Anyway good work putting together that sheet anyway