Lycoris 9 Posted December 1, 2025 First of all: finally. We really needed some focus swap from killing npc to actual pvp. But there's a problem with the system we have now so heres the question: 3. AP Distribution Changes During Sieges To increase the importance of key objectives and reduce excessive farming: AP from 99% of mobs during sieges has been completely removed. AP remains only from the gates and the Siege Fortress Lord. This change shifts the focus back to siege mechanics instead of farming surrounding mobs. It is intended to increase interest in the PvP aspect of sieges and encourage players to plan attack strategies more carefully. So from now on we need to focus on gate/boss/PvP, but you also raised or totally removed the AP cap (aka you gained too much AP in a short time blablabla)? If we need to PvP we need to get rid of that mechanic as we need few high rank kills or 2 min of gameplay for aoe classes/xforms to reach that amount resulting almost impossible to get contribution from PvP from all 3 fortress, unless players avoid PvP kills to focus only on gates and bosses and totally destroying the intent of these modifies Share this post Link to post Share on other sites
Ghost 65 Posted December 1, 2025 Good evening, thank you kindly for your suggestion! 1 Share this post Link to post Share on other sites