Volver

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Everything posted by Volver

  1. Hola, Le escribo porque descubrió un problema persistente en el juego que, si bien puede parecer menor, es bastante inconveniente. Como saben, en la versión 4.6, la clase Bardo no dispone de guantes de Velocidad de Ataque disponibles en botines estándar ni en vendedores. Por lo tanto, los Bardos deben confiar en los guantes de Abismo de nivel 50 (que sí proporcionan Velocidad de Ataque) como equipo necesario. El problema surge porque necesito usar estos guantes específicos para mis sets PvE y PvP, lo que me obliga a comprar dos pares idénticos para poder colocarles diferentes Manastones (por ejemplo, un set para potenciar la magia, otro para defensa/HP). El inconveniente surge al intentar gestionar estos objetos mediante los iconos de acceso rápido del inventario o las macros de cambio de equipo. Dado que tiene el mismo ID de objeto, solo se resalta o reconoce una instancia del guante al cambiar de conjunto. Esto es muy molesto porque, si necesito cambiar mi equipo rápidamente, tengo que abrir manualmente mi inventario y buscar el par de guantes específicos, lo cual es lento y engorroso. No tengo este problema con ninguna otra pieza de equipo, y puedo cambiar el resto de mi conjunto al instante usando macros. Para un bardo, la velocidad de ataque es crucial, lo que nos obliga a depender de estos guantes de nivel 50. Espero que entiendan el problema, ya que, siendo realistas, necesito llevar tres pares diferentes de estos guantes idénticos para los distintos sets que uso. ¿Existe alguna solución o solución alternativa para este problema? Gracias de antemano por su tiempo y ayuda. Atentamente.
  2. Issues with gathering

    It was the color change, fixed! You can close the thread now, thanks.
  3. Issues with gathering

    Cuando estoy reuniendo, la ventana del código de seguridad aparece de vez en cuando. El problema es que no me deja ingresar ningún código y luego simplemente me impide recopilar sin ninguna otra opción. Esto es realmente molesto porque me envenena y me impide reunirme durante 1 hora y 30 minutos. Además, tengo que permanecer conectado para que el tiempo de reutilización cuente regresivamente. No entiendo qué está pasando; He estado teniendo este problema desde ayer.
  4. Issues with gathering

    ok! I've been told it might be because the custom colors make the input bar almost invisible. I'm going to wait for the poison to wear off and I'll let you guys know.
  5. Call me crazy, but maybe it's just that the Asmodians actually fight to achieve things, while the Elyos just wait for the restart when things are easier. Now we'll see what happens with Pradeth—if the same ones will come in X-Form, and if more than half of the faction won't even bother to show up. These past two days, the Asmodians have all been going for Pradeth. That's what the game is about, not waiting for things to be handed to you.
  6. The truth is, I'm not that person, and I am only offering my opinion respectfully—something I see you lack. It's clear that you are exactly the type of person who wants things handed to them, so it's obvious whose side you're on. You've already exposed yourself. A piece of advice: less complaining and more working. That way, you won't need everything to be reset just to make things easier. Things are achieved through work, not handouts.
  7. Today's siege made clear what I was commenting on: they don't care about the Abyss since it's going to reset on Saturday. Why put in the effort? A weekly reset is madness; it incentivizes the players who do the least work. I seriously doubt this will turn out well, based on what we saw today...
  8. Well, let's see how these mechanics work out. Before, you had to put in the effort to maintain things, and now you just wait for the reset. This will bring more life to the opportunists, especially, and now it's mobilizing the faction that does the least work and expects things to be handed to them on a silver platter. If this works well in the long run, I'll be happy, but I still think we are giving treats to those who don't work and failing to incentivize those who do work and strive for more.
  9. Firstly, it's respectable that everyone has their own opinion on what might be better or worse for the game. I agree with almost everything, especially removing the double Xform. However, what I don't agree with is the weekly reset of all strongholds. A reset once a month would make much more sense. We are rewarding those who don't work, those who don't put in the effort. What's the point of fighting the rest of the days if we only have one day to go all out? Everyone knows there's a faction that could do more but chooses not to, and they are the ones who will benefit from this. Honestly, it doesn't seem fair or sensible to me that you lose all the work you put in, which you also have to maintain almost daily, once a week. As far as I recall, the developers didn't even consider this option, and it's very demotivating. We should reward those who make an effort, not the lazy ones. That is my humble opinion. I would support the reset once a month, at best (and even that doesn't fully convince me), but once a week seems unfair.
  10. Problem Bard Equipment (Version 4.6)

    It is only necessary to allow each glove to be placed on the quick-slot bar independently. Thank you for your attention!.
  11. Problem Bard Equipment (Version 4.6)

    I have actually already tested that suggestion (using the quick-slot bar) and the problem persists: only one of the identical items registers on the skill bar, which is quite annoying. I am not asking you to modify the core mechanics of the game; I understand that this is the necessary gear in this version. However, if Bards are forced to carry two or three pairs of the exact same glove item (because no other Attack Speed option exists), it is extremely inconvenient to have to manually open the inventory and search for them every time. For example, when attempting to quickly switch from a PvE set to a PvP set, the likelihood is that I will die before I can complete the manual gear swap. I can easily provide a video demonstrating the issue: only one of the identical gloves registers in the quick-slot inventory, and this is the core problem for which I am requesting a solution or workaround. Basically, what I am looking for is a possible solution so that at least multiple gloves of the same type can be registered in the quick-slot inventory without registering as the same piece.
  12. Problem Bard Equipment (Version 4.6)

    I need to carry three different pairs of gloves, but only one of them is recognized/registered in my inventory quick-slots. I assume the problem is due to them all being the exact same repeated item.