We have carefully reviewed your feedback and worked to implement changes that will make siege gameplay more engaging, fair, balanced, and comfortable for all participants.
🔶 1. Fortress Transfer to the Balaur Before Sieges
To ensure dynamic sieges and equal conditions for both factions, fortresses will now be automatically transferred to the Balaur 1 hour before the siege begins.
Friday — Katalam/Danaria: Silona, Pradeth, Sillus
Saturday — Abyss: Kysis, Miren, Krotan
This will reduce random factors and allow both sides to start sieges under identical conditions.
🔶 2. Transformation into the Guardian General
The duration of the transformation will now continue to decrease even while the character is logged out.
It will no longer be possible to use two Protector Lord transformations in a single siege.
This measure is aimed at maintaining balance and ensuring a clearer, more transparent gameplay experience for everyone.
🔶 3. AP Distribution Changes During Sieges
To increase the importance of key objectives and reduce excessive farming:
AP from 99% of mobs during sieges has been completely removed.
AP remains only from the gates and the Siege Fortress Lord.
This change shifts the focus back to siege mechanics instead of farming surrounding mobs.
It is intended to increase interest in the PvP aspect of sieges and encourage players to plan attack strategies more carefully.
🔶 4. Mob Balance in Dredgions
Based on your reports and suggestions:
Mobs in Dredgions have been strengthened — they now pose a real threat and require more attention.
Captains have been weakened, making the progression smoother and more balanced.
Dredgions will appear more frequently during siege times.
🔶 5. Control Over AP Transfer Between Players
To ensure fair gameplay and prevent abuse:
There will be stricter monitoring of AP transfers between players during sieges.
We aim to maintain a fair and healthy game environment where everyone earns rewards through their own efforts.
Thank you to every player for your participation, suggestions, and help improving the project!
We continue to work on your ideas and enhance the gameplay experience.
These changes are not final and may be adjusted further.