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GP/Glory Points/ Honour Points System

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Emenems    14

There is nothing to answer you made a speech by putting numbers at random, we have 2x gp reduction and in one faction there are no 1000 active gp players, you will never get to numbers like 30k 40k for army 2 and I repeat if this situation will occur I'm sure the admins will take action, but don't go and change the normal flow of the game and its mechanics if the problem doesn't consist rn. ( i don t  reply anymore)

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Bladegunner    12

Of course, there is nothing to answer dude, you make an assumption that numbers will not get that high with time, I say otherwise, If what you are saying comes true that is ok system is no problem for the gear situation but still a new player will never ever be a governor, so not a fair playground. You will not reply anymore because you know if you answer my questions you will seem selfish because of your thoughts. I simply asked what would you think if come to the server just right know and wanted to be a governor. :D You would not be ever a governor and you would swear to it dude, it is not really bad just being honest. Anyway, I won't reply further just because nobody answering the important questions, you are like politicians... @Emenems

Edited by Bladegunner

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Dlacik    1
43 minutes ago, Bladegunner said:

but still a new player will never ever be a governor, so not a fair playground.

That's not true. The higher the rank the more GP you lose daily. So if governor and someone else earns same amount of GP every day, the lower ranked player will eventually overcome the higher ranked one. Yes, for completely new player it will take some time, to earn enough GP to overcome the lead the current governors have, but they didn't get that lead for free.

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Bladegunner    12

I would be 5* or maybe higher if I started playing the server from the beginning, & I would easily keep my ranking without even getting competitive, I really do not know how I can illustrate more clearly that if a new player starts playing right now and let s  say emenems keep playing as he has been doing, that new player would stand no chance to become a governor, that is what I am talking about, did you not really see that? Even yuniez would not be able to overcome emenems if they keep exactly what they have been doing dude the difference is 50k gp :D I do not say that emenems did not deserve to be the governor as he apparently deserves it, but if you do not reset the system on a regular basis, you will not present all players a fair competition. If you do not change the system emenems will keep his ranking just because started playing the game in an early phase, so new players have no right to be governor just because they did not start to play the server from the beginning. Even gameforge understood this and changed the system... but you still defend the system which is ridiculous. If you make reset on a regular basis you present a fair competition forever player, played the game since the beginning or just joined, that would be a fair system if people wanted a fair competition, but apparently, people just want to keep their rankings easily, so they are just being selfish. This system also another issue that many people make alts and do not stop there and invade places in the rankings which block new players to reach for the ranks. :D  I mean guys there are only 2 explanation for this if you do not see the system as unfair, in my opinion.

1-You actually know that the system is unfair and irrational but deny any accusations and defend the system because simply it favours you as you easily keep your rank.

2-You have just blinders on your eyes, I am really sorry but that is true, and you will not realize this, and probably swear to me, because as I said you have blinders.

You really did not even think for once why a new football season begins on a regular basis, they reset the rankings? If you still think the gp system is fair and looks out for the equality of every player no matter old or new, then please try to take out your blinders/find someone to do it for you or try not to be selfish. I think we would have a better game experience overall.

Edited by Bladegunner

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Dlacik    1
2 hours ago, Bladegunner said:

Even yuniez would not be able to overcome emenems if they keep exactly what they have been doing dude the difference is 50k gp :D

Why don't you try to do a bit of the math you've kept mentioning earlier?
Let's assume that we have two players 1 governor and 1 commander (rank 2) and both of them earn same amount of GP each day because they do exactly same things to earn as much GP as possible, for illustration purposes let's say they earn 1500 GP each day (I'm not sure if that's even possible, but we can use it for illustration purposes). The GP decoy should be 996 for governor and 716 for commander (because of doubled decoy rate as was already mentioned in this threat). That means that governor's GP are increased by 1500 - 996 = 504 every day. The commander's GP are increased by 1500 - 716 = 714. That means that the gap between them should be reduced by 714 - 504 = 210 each day and 50k points lead would be gone in 239 days. If the gap is not getting smaller it only means that commander is not earning as much GP as governor.

 

2 hours ago, Bladegunner said:

This system also another issue that many people make alts and do not stop there and invade places in the rankings which block new players to reach for the ranks. :D

Now you are just denying what you were saying in all yours previous posts. If it's possible for alt to get into rankings how is it not possible for new player to get there? There is no mechanism that would boost GP on your alt.

 

2 hours ago, Bladegunner said:

Even gameforge understood this and changed the system...

They've made plenty of changes. Most of those changes are reason why a lot of people play on 4.6 private server rather than on 7.8 official server...

 

2 hours ago, Bladegunner said:

If you make reset on a regular basis you present a fair competition forever player

The reset wouldn't help anything. Whoever is not able to get into rankings now, wouldn't be able to get into rankings after reset, because people who has 2-star officer gear would want to get the rank back and would farm the GP. The problem would be that people who already invested finances into their 2-star officer gear wouldn't be able to benefit from augments. Also those people would want to farm the rank back asap, so people who can't get into ranking now wouldn't be able to get into ranking after reset anyway. Same goes for Emenems, if he is making most GP now, he will be making most GP after reset anyway and no one would take the governor rank from him.

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Chusheen    45

So I managed to get 2* Officer Rank on my assasin after 5 weeks. 10.8k GP.   Even earlier but I only do Katalam Siege.  Guess if I would have joined Abyss Siege I would have get it in 3-4 weeks already.

I see no problem lmao

Edited by Chusheen
Miau

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Bladegunner    12

I am tired of explaining things, 239 days for the one who is second in rank to become governor, how many years a new player needs to become governor? Thank you for doing the math you just prove my point ^^ Being an old player should not grant you to be a governor or a high rank at all times dude, leave it, you are just simply selfish if you defend this. I really do not want to bother you further, I stop explaining things. And btw those alts I am talking about is probably made 1-2 months ago, I have no problem with that you can make 2* in 1-2 months, for now, you are just too stubborn to understand that the current system is a cumulative system where all points needed for ranks will go up eventually, the problem concerns the future but taking immediate action would make it better, but anyway that is ok, I will talk no more, you are all right and current system is the best ranking system ever made.

Edited by Bladegunner

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Souli    22

I know how @bladegunner feels, I see his POV. I played Hellion some years ago, I did managed to be 2* few months, maybe two, well, you should say that you could get 2* gear? WRONG! I did have no knownledge of the game, I didn't get that much a ceranium, it was blessing to me to get two each day, I wasn't doing dreds or arenas, i hate loosing all time , my GP kept stable and increasing. When servers merge, true, didn't change for me as was like 4* officer, but we got joined with Anhuart, a older server, does feel bad having to loss your rank because someone played EARLIER than you.

I could say: I deserve have 5*, I played for some years stright! Well yeah..I would deserve it, but never was enough, I could't manage to close my gap as always was 50-100 position bellow, and the gear.. dear is a pain to farm, is no easy when you have little to none knownledge or do have some party to aid you. We do tend that not everyone is able to find a premade so quick (I myself i am a example), so one player do not earn the same and do gear up as quick as it would like.

Also I am afraid that the team won't gonna lift a finger to change anything, they want it as vanilla as posible, wich is loable, but let's be serious... this version only is good because of Katalam, ask others about how a pain is socketing composites after they break (Granted, it's easy here but still a pain) and they all disappear, everyone became happy when vanilla did remove that and only the manastone that was beeing socketed would break. ATM I do play on another private server on another game, it's Korean too and it's about all farming, when got max level, I saw that the curve to get a gear spiked, and oh dear, was a blessing to be able to ask for a free gear on the website, gonna make an example;

Imagine yourself getting intro Katalam and mobs are hard to kill, you got at best, Daevanion gear 55, imagine that the gear you need , you need by farming some medalls that mobs drop, it would be a good drop, but they need a lot , let's say for the sake of argument.. they would cost twice the Karum set does cost. Imagine farming that with the Daevanion gear 55, a real pain... wouldn't be fun. But what if you could claim once per account that same gear but randomized? This gear normally have 6 manastones and 2 ancients and +15 enchantment, but the gear you gonna get does not have manastone socks and it's only +5, would be slow at frist, but each time you get a piece of armor, you kill faster, you get medalls faster and the more armor you have , you would be faster, and yeah, the armor you gonna buy is the gifted one, but you buy it because you can make it to suit your needs.

I honestly belive that newer versions of Aion, above 4.6 are better, granted, not all are good, some are lamae, but on this particular version, that no other thing exists besides Katalam, is no worth it and I am afraid that I won't put a feet back on EuroAion if tings stand still.

Edited by Souli
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Bladegunner    12

I really thank you @Souli It is nice to know that someone feels empathy with me. This ranking system causes a controversial discussion indeed, I assume many agree and yet many disagree with me. I am just concerned for all of us, the problem is not individually, I am slowly making my way up in the ranks anyway, getting ceras and ap for the set. I am having fun actually, I would not expect to deal remarkable damage with 6/6 hype, I am both doing PvP and PvE with PvE gear, should I stop getting AP gear? :D , which is kind of funny and the result of this GP system eventually. I mean, yes playing from the start and gathering all those GP and any chance of losing it would be really hurtful I do not blame anyone, I would also get frustrated yet I would react thinking it would be better for all, as I should keep making GP every day passionately if I want to keep a high rank. People just do not want to bother I guess, It is like coming first and taking a place and try to sit there until everything is finished, I mean everyone wants to keep his/her place right, I would want it also but I think that realizing that feeling and letting it go is something guys. But being altruistic is not something that everybody can get I suppose, it is something really difficult to have. We share the loot in the instances but we refuse to share the ranks, we all try to be fair yet none of us fair, interesting, I assume the reason is because of xForms as they make you stronger which destroys fair playground I think. People want those xForms I would say. The solution was actually simple but It was not realized I guess, changing the system long before the server start would make it better, as people would not complain about their current ranks, because yes they put remarkable work on those, yet that does not mean they should keep them. I am giving example and saying even GF changed the system as they realized it was problematic, but someone comes here and say GF is the reason for people to quit the retail, I mean dude I did not make compliments to the GF, GF is also the reason of me quitting the retail also, otherwise I would not be here, playing, right? This is not too difficult to understand, I just want to help the server overall, I love playing here and I would suggest anyone this server instead of others. I mean if resetting will not change anything as emenems will be governor again or people will work to regain their ranks, so what is the problem then? He can be governor and others can retake their ranks but at least we would have a cleared rank table, free spaces, where new and active players filling, and that reset might be as a percentage so no one would lose any augment. Or any other system, might be more rational, it might come to mind with a proper brainstorm maybe, but people just keep playing. It should not be that hard to understand double GP is completely useless, you can easily overcome the loss. I love the server as it is now, but some things might get better with appropriate work if it is to be intended of course. We know aion is not designed to be a fair mmo as it is too much dependent on gear and accept the game as it is, but we could arrange things to make it better as this is a private server, but if the admins and the players want the server this way, it will stay. Emenems (if wrong please correct it) stated that he would like to reach 1kkk GP, nice objective, so he will reach it eventually. I really would like to see how things go as time passes by, I think 2* GP requirement will go up regularly and it will increase gradually, I would estimate the monthly increase between +2k-2.5k for now, I will evaluate this after 1 month, others think otherwise, I would like to see it really after 1-2 years if I am still here, maybe I am wrong so that I will see 2* requirements like 20k after 1 year as people assume I would say it would be 30-40k as people keeps playing like this, or not who knows, of course, if the system remains the same. I wish very joyous play to everyone.

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Rcv    7

Hello all,

Been playing on retail since 4.0 to 4.8 inclusive.

So one good point made by @Bladegunner is that it take more time to get to officer rank. Its a fact.

Lets do some numbers.
EOBx2 - maximum 100 GP per day. Lets go 60 medium ( 50/50 win chance ).
EOB - 100 GP per day
Kamar - maximum 100. Lets leave it medium at 60
Siege - maximum 900. Lets go 300 medium per siege day. How ever with smart tactics and low gear this can get increased.
Arenas - lets leave it at 60 average. 

So roughly in 1 week you can get just from daily few hours activity 580 GP. If my math is good 580 GP a day will get you 4000 GP a week.

There is IS that gives weekly points.
There is IWW that gives points. 

So getting officer rank 2 should not be that far away.

I decently accept there is a factor of bad luck or no premade for instances. Yet if you are getting a lot of losses in Kamar, EOB, Arenas with BM Gear - might be time to improve personal skill to kill your direct counter class ( class you counter ).
Again not saying anyone is bad, just motivating to keep a open mindset to get better at things we do!

Last week managing to make around 200-300 points a day - still going up the ranks and getting closer to Officer 2 star.

When it comes to 5 star officer - sorry I strongly believe the only way to get there is to be more active then the people in front of you. Is it possible? Yeah. Sure it takes 6-8 months, yet that's how everyone gets there. Being xForm should be a privilege and additional status when it comes to guilds and numbers. Thus politics and stuff can happen. GoT got nothing on this!


Some ideas about the current patch and how I believe it was designed to be played:
This is just my understanding of the game process - nothing more :)
When reaching level 65, first and main activity of the game remains on PvE. Get some mythical Sauro weapons and farm BM/AC gears.
This would take a few weeks.

After that comes the GP activity and GP accumulation should increase on siege and worth starting doing Kamar, EOB and IWW. ( Would assume no one will take not a geared player or there will be little time after all the PvE activity going on in the first weeks )

After getting GP for officer 2 star and starting to gear up - comes the end game. Mostly focused to get 5 star and more.

From this point of view - I would ask myself how much time I want to play. Cant have all the best PvP gear without investing time and effort into GP farming.

Skip next to topic if you don't want to read my thoughts on the topics.


*Experience from getting general rank or retail:
Hard to get there, very tempting. Was it worth it? 
emm... meh... Not gonna do it again on porpoise!

So the players who play most on the server should have the option to get closer to top 10-30 ranks. As they would have more influence over the community. I would not prefer commanders that play on the server for 2 months - that might be a bad experience as well. 

*Lets look to our neighbors:
So I understand the author of the post proposes changes to the ranking system on the server.
I was scrolling thru the post ( didn't read that much documentation since never ) and did not see a new system proposal with details, risk assumptions, benefits and downsides. 

WoW - the king of MMORPG, has some great features that Aion might wanna get implemented by NCSoft in 9.0+ patches. Strongly believe this can revive Aion again.
WoW also has a interesting GP like system - its less focused on the amount you play in the long term, yet the amount you play in the short term ( weeks, not months or more like in Aion ). There are interesting review videos about this system - will not describe how it works, will just make a short summary: You HAVE to play 11 hours a day for a period of 5-6 weeks to get close to 'governor' rank. 

Was reviewing also some Valve made games - not really makes sense to introduce changes to adjust to that system.

Short summary:
Please if you have some plan, ideas on how to change the current GP system - what should be added, removed. What happens to Old players, New ones - make a nice looking, readable plan. Would love to review it :)

I believe the current system is working as normal, the changes Team EuroAion made - are good and should help new players to replace players who are less or in-active.
@Bladegunner I would suggest having a chat in discord with people from the server that are here for a while - you can get to make new friends/premades and get the view from another side of the coin on the existing GP system. Its always the question of balancing the bloody coins! Nerk nerk!

Edited by Rcv
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Bladegunner    12

I would like to create a proposal for a glory point system, but many do not even understand the current issues the system had, so I do not think to spend time on it as I say it would be a real waste of time, I generally had "go make gp" suggestions so far. Yet, I will just write whatever I think right now, and I should say that creating a system is not that easy. Before that, I need to reply to some of your comments;

Quote

When it comes to 5 star officer - sorry I strongly believe the only way to get there is to be more active then the people in front of you. Is it possible? Yeah. Sure it takes 6-8 months, yet that's how everyone gets there.

6-8 months to achieve a 5* rank should not sound normal because you would reach a 5* rank in a much more time period if everybody starts from 0 points, increase in passed time=increase in the unfair playground, though we all have a personal opinion.

Quote

So the players who play most on the server should have the option to get closer to top 10-30 ranks. As they would have more influence over the community. I would not prefer commanders that play on the server for 2 months - that might be a bad experience as well. 

Who play most and who is old are completely different concepts as a person can be;

1-playing the most and new

2-playing the most and old

3-playing the least and old

4-playing the least and new

I agree on something that we need players in the top ranks to guide the community, this is a positive, yet

I disagree that being an old player should not grant you to keep your rank at all costs, otherwise, that causes unfairness.

Quote

*Lets look to our neighbors:
So I understand the author of the post proposes changes to the ranking system on the server.
I was scrolling thru the post ( didn't read that much documentation since never ) and did not see a new system proposal with details, risk assumptions, benefits and downsides. 

WoW - the king of MMORPG, has some great features that Aion might wanna get implemented by NCSoft in 9.0+ patches. Strongly believe this can revive Aion again.
WoW also has a interesting GP like system - its less focused on the amount you play in the long term, yet the amount you play in the short term ( weeks, not months or more like in Aion ). There are interesting review videos about this system - will not describe how it works, will just make a short summary: You HAVE to play 11 hours a day for a period of 5-6 weeks to get close to 'governor' rank. 

Was reviewing also some Valve made games - not really makes sense to introduce changes to adjust to that system.

We cannot rely on different systems made by different creates, they are also humans and make mistakes.

As I stated before many times, we cannot say a system is efficient and best in hand just because a really impactful mmo in history has it and accept the current system as there is not a better option. As I am saying again game companies' main objective to hold the players online so that they can make money, as the main objective of this game we do not need to bind people to the game, instead of as a system chang we can keep what we have at the moment by clearing the ranking from absent ones as I will state below. 

We cannot completely accept something and say there is nothing to improve. Everything can be improved, this is just how life works, people would not believe you if you were in 1500s and claim there will be cellphones after many years. So I would suggest that please stop assuming a system change will destroy everything. It might or might not at all, but great changes are made by courage people, otherwise, we would be living in a cave without even trying to improve. We should at least try, this is a digital environment everything is reversible if something goes wrong.

-I will try to simply state the things-

We need to specify the objectives of the system.

Let s look at the current system:

1-The current system is a cumulative system, for definition---> "increasing or increased in quantity, degree, or force by successive additions." we can say points will go up every day as long as we keep gaining glory points, 1.5 years (appx) ago, at the start of the server, all players had 0 glory points, It was easy to keep up and hold a better rank as players started to gain glory points at the same time as the others did. The players who are playing since the very start of the server are 90% likely to hold a remarkable rank.

2-The current system completely unfair for a competition, ---> The required amount to become a 5* is 5k if everybody starts from 0, which does not take that much time, if you do 1k per day you are 5* in 5 days, The required amount to become a 5* is 46.401k right at the moment, but you will need time to reach there so it will not stay the same, I would assume you need to make appx 50k if you make 1k per day and that requires appx 46 days. As you can see, there is an appx 41 days (and we all know that making 1k per day is not something easy always) difference and it is just because someone started to play the server long before you, which is apparently unfair. I think I do not need to explain a new player will not able to never ever a governor, commander, great general, general as long as those players keep playing, though if anyone makes the way to the high ranks starting after a long time since the server start, then I both feel really sorry and admire that person as he/she had to go through this unfair ranking system to reach a simple virtual rank.

3-The current system has double glory points lose which I consider completely useless. ---> Everyone can outrun the current glory points loss without even trying to get gp, I would hold a 2* rank by just gathering 200 gp as a medium. If I stop playing the game and come back 1 month later, my rank would have been degraded for appx. 2-2.5k gp I assume, which took me not that back in the rank, I can re-reach my previous amount of points in a 3-4 day as a medium. I can easily compensate for my 1-month absence with a 3-4 days presence, which is apparently quite inefficient to clear the inactive players and completely abusable clearly.

Pros of the current system

1-As the system is cumulative and double gp loss means nothing at all if you are an active player, there is 2 things to know;

        -If you are an old player you will easily hold your current rank by just playing the game, as you are old, meaning you have items so you will do kamar, eob etc. for fun and             you will gather the required amount of gp to hold the rank. 100% positive

         -If you are a new player you will have to go through progress for a period of time, which is dependent to the rank you wish to be in, after that, you will be ok as stated                     above. 50% negative 50% positive 

2- appx. 95%, we will have the same players in high ranks, which might/might not be good for ONLY sieges, relatively -> MKK, Sillus Knowledge Hall, Bassen and Pradeth if you want to count them, and nothing more. might be positive or negative- so - 50/50 %

I only see two pros, and in my personal opinion, 1 completely serves for selfish purposes, while 2 is might/might not be good for above as there might be better/worse leaders than the current ones, nobody is perfect.

Cons of the current system

1-As the system is cumulative  and double gp loss means nothing at all if you are an active player, there is 5 things to know;

        -If you are a new player you will have to go through an unfair ranking system to reach endgame gear, which will take more time than if you started to play the server from             the very beginning, and apparently you did not so prepare to be punished for not starting to play from the beginning.

        -Required gp for each ranks will gradually increase--->> more and more time to reach the same rank as the time passing by.

        -You are better to forget reaching general and higher as you will not able to become one 95%, I exclude the very passionate players, you will have to grind more and more           as I said before.

        -No circulation in the ranks, the more gp a player has the more time or him/her to be degraded, the player will go down eventually, but the important thing here is not only             the degrading, but the most important thing is that how much time the degrading will take place. A player with a high gp can quit the game for 1 month and come back and           keeps playing the game with not that much severe consequences. We can say that for 1 month inactive players hold places in the ranks that will creates accumulation                 preventing new players to fill the spaces easily, I am sounded by saying easily? But do not forget guys it was easy to become a 5* if you started from 0, please do not                 forget that. Nobody wants to start a competition with a 12k gp disadvantage for 2* officer gear, 50k for 5*, 300k for governor apparently, or would you want really? Inactive           players will not be affected by the current system badly yet they will affect the race as a whole as we need geared players and they will be also blocking the other players           to gear up. One advantage for individual 2 disadvantage for all the community.

        -Alts, alts, alts, I wish everybody would put only one character into the ranking for the current ranking system, you need to add 1-2 even 3? characters from only 1 player into that ranking system, so more and more obstacles for other players for personal pleasure.

As you can see I personally think the current system serves the players in a selfish manner, favouring the old ones and punishing the new ones(for a period of time), clearly unfair.

I would make 2 suggestions for a system change yet I have no details at all just simple thoughts that I did not think that much.

-Type 1-

-Make a reset on a regular basis, but do not make the reset intervals the same amount, otherwise, it will be abusable, player should not know when it will be reset so they will keep playing, otherwise, they can keep arena tickets etc.

Pros

-People will start to gain gp over and over again, which flames the competition because everybody would go for the high ranks. ( I would go for 5* and higher if I could do, at least I would try, but with the current system ı will abuse it and keep my 2* rank easily.)

-People will go to the sieges much much more because you just give them an opportunity to fight for the ranks.

-Inactive players will easily be cleared easily from the ranks as they stop playing, they will have a chance to start with a fair start as the system keeps reset.

-Active players will always be rewarded because they simply play.

-For the augment situation, as it is presented as a negative what I just laugh at(sorry but too funny to even consider as a problem while suggestion to me that I can make 1k gp per day) 2* gear need 1.4k gp as you say 1k per day possible 2-3 and 4 at max to re-augment and augment is nothing goes off easily right? So this disproof is just an uncontemplated argument.

-More and more flexible ranks, might/might not be a good thing for the community. 50/50 %

-A completely fair system.

-Amount of gp required for each rank will not overflow and kept stable, which will make reaching ranks easily than ever, yet it will make a serious competition between players, and the server will be much more active.

Cons

-Current high ranks will probably complain about it because after a change they have to get competitive with others to hold their ranks, they might quit the game, which I think that would just prove my selfishness argument. I mean if the high ranking players really good at gathering gp then it should not be a problem to reclaim it, again and again, it is too easy to hold the place while the difference is 50k, it is hard to keep the rank with a fair playground.

-People will lose their current rankings it is hard that something you put work on it yet clearly reset is something fair while the current system stands for unfairness.

-People might quit the game because of the system change, but as many people saying to me, "ppl come and ppl go"

I see only 3 cons, but I evaluate them as the requirements for a better system, I do not see them as cons instead I see them as small sacrifices to make. And this is only for one time, after the change, everything will be fair for all players.

-Type 2-

-Make a % reduction on a regular basis, no need to do it unscheduled times, yet you can make it unscheduled to prevent abuse again.

Pros

-Might stand for less/equal (dependent on the method) fairness than type 1 yet more fairness than the current system.

- Let s say, people disagree with a system change, for this type 2 method, people simply should not complain, as we accept the gp loss daily we can accept a %reduction loss as it is the same thing, I see no need to complain about. Everybody punished of daily gp loss= everybody punished of daily gp loss.

-Almost the same with type 1

Cons

If you do not reset the points for once as a new beginning, current points will remain there as a decreased version, not that much efficient.

Dependently on the amount of % reduction people will be able to overcome it, it should be kept optimal which is hard as we cannot puıt people into a stereotype and assume the punctuation, any amount would put some players into a disadvantage but others into an advantage, the solution would be flexible and changeable % reduction rate to keeps things cool.

The more gp you have the more you lose, It is normal as if you aim to the top then you should pay the price, this is also valid for the current system yet the main difference between the two is fairness;

    -Current system is cumulative, so more time=more time required.

    -(might be both negative and positive) This type is also cumulative but you can arrange it to the point where the required time amount to reach the ranks will be the same but people will be the ones to change the rank order instead of points.  To be more clear, If you can arrange to keep the required amount for each rank the same or let it to increase for a so small amount you will be able to provide people with a system where required points will be the same yet you will see the rank order can change. For example;

    Army 2* requires 5k gp at all times---> Time passes, I have 10k gp and am a 5* you cut the gp %90 I have now have 1k gp,--- ranks are arranged again for others, I need 4k        to reclaim the rank, I can lose it if I do not put work on it and I can reclaim it if I put enough effort, as everybody gets reduced for the same percentage, the system is fair, and            again as we accept the more rank the more your loss daily, it is the same--> the more rank the more your loss as %reduction, I think, that is something acceptable.

-Clearly hard to arrange and specify the principles as everything is flexible, might give you good results or abusable consequences.

  

END

I completely accept that creating a perfect system is not something that easy, and there will be always something to improve, but I personally think

-Type 1 would work better in means of consistency, reliability and fairness, yet it requires the sacrifice of some people, which will be for the greater good. There are both disadvantages and advantages but I would say the advantages of type one easily outrun the disadvantages, furthermore you would see no disadvantage at all after things get familiar.

-Type 2, on the other hand, would try to make things better, like a small improvement, yet it might be a shadow of the current system, a slightly better of it though, OR it would be promising, it is dependent on the implementation method and it is really hard to arrange, it requires some knowledge like maths etc.

-The current system is clearly put old players into heaven while others have to climb from hell in a metaphorical way, and the only reason for that is just because of the time those players started to play on the server, which should not be the main concept to specify a system. I hope I stated myself and my thoughts clearly, I do not intend to destroy people's play, community, or the server. My main intention is to contribute to its improvement. I do not state my thoughts to easily reach the ranks, I will be probably 2* and remain there for only gear and have fun so we then no right to complain why people do not attend to sieges, as you can see people generally attend the sieges for gear, I just think of others, otherwise, I would not say a tiny thing about the system as apparently it favours me, too right? 

 

I would like to add that a system change implementation is just a matter of priority,

if you want fair gameplay for all and courage new players, yet some old players quit the game due to their selfishness I would say, you should change it

if you do not want fair gameplay and keep old players on the server you should not change it

Just a matter of priority, really.

 

Other than that, sorry for any grammatical error if any exists, you can quote any hard to understand section for me to clarify, these are my suggestions and personal ideas which means I might be wrong on something and right on something, but please also consider that you might be wrong on something and right on something, as nothing is perfect, it does not prove that there is nothing to improve. Please If you have improvements, suggestions, disproof and ideas, all are welcomed. I wish all joyous gameplay.

Best,

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Bladegunner    12

I just post it, to attend the siege, I am reading afterwards to fix major issues in the text.

Quote

- Let s say, people disagree with a system change, for this type 2 method, people simply should not complain, as we accept the gp loss daily we can accept a %reduction loss as it is the same thing, I see no need to complain about. Everybody punished of daily gp loss= everybody punished of daily gp loss.  everybody punished of regular % reduction

Quote

Dependently on the amount of % reduction people will be able to overcome it, it should be kept optimal which is hard as we cannot puıt people into a stereotype and assume the punctuation fluctuation, any amount would put some players into a disadvantage but others into an advantage, the solution would be a flexible and changeable % reduction rate to keep things cool.

Quote

-Current system is cumulative, so more time  points=more time required.

I put these here because I guess we are not allowed to edit the context after a predefined duration ends.

Best,

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