В англоязычном сегменте присутствует гайд на схожую тематику. Теперь есть и по-русски (ну и по английски тоже))). Выкладываю файл настроек, который мной опробован на нескольких проектах (и на goldaion) для разблокировки FPS. Актуально для слабых компьютеров и вообще... для форсу.. (FPS изменится от 20-30 до 60-90 и далее). Графика станет попроще, но отзывчивее и быстрее. Без филосовских разборов параметров и значений. Скопируй и играй (и очень жестко доминируй). Вот почти не тронутый конфиг с другого старого ресурса про Aion. Положите его в корневой каталог игры и поставьте атрибут "только чтение" на файл system.cfg. После этого, войдя в игру, можно игровыми настройками некторые позиции изменить - звуки, некоторую графику, но это действует только на текущую сессию. Но после рестарта игры настройки опять будут как в system.cfg. В каталог с игрой надо положить *.cfg файлы.
Файл system.cfg.txt содержит содержимое файла настроек в понятном виде, только для того, чтобы вы видели, что внутри. Если настройки system.cfg (сначала убрать только для чтения) открыть специальным редактором "aionsyseditor.exe" URL, то можно сохранять изменения, которые вам нужны (громкость, графику) и изменения не поменяются после рестарта игры. **** In the English-language segment there is a guide on similar topics. Now there is in Russian (well, in English too)))
I post the settings file, which I tested on several projects (and on goldaion) to unlock FPS. Actual for weak computers and in general ... for force .. (FPS will change from 20-30 to 60-90 onwards). Graphics will be simpler, but more responsive and faster. Without philosophical analysis of parameters and values. Copy and play (and dominate very hard).

Here is an almost untouched config from another old resource about Aion. Put it in the root directory of the game and set the read-only attribute to the system.cfg file. After that, after entering the game, you can change some positions using the game settings - sounds, some graphics, but this only affects the current session. But after restarting the game, the settings will again be as in system.cfg.

In the directory with the game you need to put * .cfg files.
The system.cfg.txt file contains the contents of the settings file in an understandable way, just so that you can see what's inside.

If you open the system.cfg settings (read-only first) with the special editor "aionsyseditor.exe" URL, you can save the changes you need (volume, graphics) and changes will not change after restarting the game.   **** system.cfg https://www.virustotal.com/gui/file/ab12665f5a2e4e63f57db78daf49156aa35c7d132942cf67d1ef9ca53e031527/detection )) SystemOptionGraphics.cfg https://www.virustotal.com/gui/file/6faee1ee2926b16d2778b493a0b8395de3baa8532a9d26994a8eed329e37b673/detection )) too   **** content of system.cfg.txt -- [System-Configuration Ver1.0]
-- Attention: This file is generated by the system, do not modify! Editing is not recommended! ai_AmbientFireEnable "0"
ai_AmbientFireQuota "0"
ai_AmbientFireUpdateInterval "0"
ai_DebugDrawAmbientFire "0"
ca_AnimIFrame="30"
ca_AnimationDeferredLoad="1"
ca_ClothMode = "0"
ca_EnableCCG="0"
ca_EnableCharacterShadowVolume="0"
ca_EnableCubicBlending="0"
ca_EnableLightUpdate="0"
ca_EnableTangentSkinning="0"
ca_HairAnim="0"
ca_LodBias="1"
ca_NoDrawShadowVolumes="1"
ca_NoMorph="1"
ca_NormalizeBases="0"
ca_PrecacheAnimationSets = "1"
ca_SSEEnable="1"
ca_SafeReskin="0"
ca_ShareVertex="1"
ca_TangentBasisCalcPeriod="30"
ca_UseDecals = "0"
ca_UseFacialAnimation = "0"
ca_UsePhysics = "0"
ca_VertsPerTangSubskin="50"
d3d9_AllowSoftware="0"
d3d9_PS30="1"
d3d9_PSforce11="0"
d3d9_TextureFilter= "TRILINEAR"
d3d9_TripleBuffering="1"
d3d9_VBPoolSize="524288"
d3d9_VS30="1"
d3d9_VSforce11="0"
d3d9_pip_buff_size="1000"
e_AutoPrecacheCgf = "2"
e_CharLodMin = "1"
e_Dissolve = "0"
e_DynamicLights = "0"
e_ParticlesDiffCM = "0"
e_ParticlesForceSoftParticles = "0"
e_ParticlesGI = "0"
e_particles_lod "0.1"
e_ParticlesMaxDrawScreen = "8"
e_ParticlesMinDrawPixels = "8"
e_ParticlesObjectCollisions = "0"
e_ParticlesPreload = "1"
e_ParticlesQuality = "0"
e_ParticlesShadows = "0"
e_Shadows = "0"
e_SkyBox = "1"
e_SkyQuality = "0"
e_SkyType = "0"
e_StatObjPreload = "1"
e_Vegetation = "1"
e_VegetationUseTerrainColor = "1"
e_VegetationUseTerrainColor = "1"
e_ViewDistRatioDetail = "0"
e_ViewDistRatioLights = "5"
e_voxel_realtime_light_update="0"
e_area_merging_distance="1024"
e_beach = "0"
e_cbuffer = "2"
e_cgf_load_lods="1"
e_clouds = "0"
e_decals = "0"
e_effect_quality = "0"
e_flocks = "0"
e_hw_occlusion_culling_water="0"
e_lods = "1"
e_max_entity_lights = "1"
e_particles_fullfx = "0.000000"
e_particles_lod "0.1"
e_particles_max_count = "384"
e_level = "1"
g_save_preset = "1"
e_particles_thread = "1"
e_precache_level="1"
e_PreloadMaterials = "1"
e_shadow_maps = "0"
e_shadow_spots = "0"
e_stencil_shadows="0"
e_sun = "0"
e_vegetation_bending = "0"
e_vegetation_min_size = "1"
e_vegetation_sprites_distance_ratio = "0.1"
e_vegetation_static_instancing = "1"
e_vegetation_update_shadow_every_frame="0"
e_vegetation_wind = "0"
e_view_dist_ratio = "10"
e_view_dist_ratio_detail = "0"
e_view_dist_ratio_vegetation = "10"
e_voxel_realtime_light_update="0"
e_water_ocean_soft_particles = "0"
e_water_render_distance = "0"
e_weather_fx_enable = "0"
es_DebrisLifetimeScale = "0.1"
g_aionHeapSize = "22339365"
g_blade_fx = "0"   
g_blade_time = "0.0"
g_cam_rot_ratio = "0.220000"
g_cfg_version = "7"
g_cfg_video_BACKGROUND = "0"
g_cfg_video_EFFECT = "0"
g_cfg_video_ENTITY_DIST = "4"
g_cfg_video_ENV_TEX = "0"
g_cfg_video_FSAA = "1"
g_cfg_video_GENERAL = "-2"
g_cfg_video_GLARE = "0"
g_cfg_video_GLOW = "0"
g_cfg_video_MODEL_CACHE = "3"
g_cfg_video_MRT_BACKGROUND = "0"
g_cfg_video_MRT_BUMP = "3"
g_cfg_video_MRT_CAMERA = "3"
g_cfg_video_MRT_DOF = "3"
g_cfg_video_MRT_EFFECT = "0"
g_cfg_video_MRT_ENTITY_DIST = "3"
g_cfg_video_MRT_ENV_TEX = "3"
g_cfg_video_MRT_FSAA = "2"
g_cfg_video_MRT_GENERAL = "3"
g_cfg_video_MRT_GLARE = "3"
g_cfg_video_MRT_GLOW = "0"
g_cfg_video_MRT_LOWEST = "2"
g_cfg_video_MRT_MODEL_CACHE = "3"
g_cfg_video_MRT_SHADER = "0"
g_cfg_video_MRT_SHADOW = "0"
g_cfg_video_MRT_SKILLFX = "0"
g_cfg_video_MRT_SUNSHAFT = "0"
g_cfg_video_MRT_TERRAIN_DIST = "0"
g_cfg_video_MRT_TEXTURE = "4"
g_cfg_video_MRT_WATER = "1"
g_cfg_video_MRT_WEATHERLAYER = "1"
g_cfg_video_SHADER = "0"
g_cfg_video_SHADOW = "0"
g_cfg_video_SKILLFX = "0"
g_cfg_video_TERRAIN_DIST = "0"
g_cfg_video_TEXTURE = "0"
g_cfg_video_WATER = "1"
g_cfg_video_screen_res = "1"
g_chatlog = "0"
g_client_var = "0"
g_loadSlotState = "3"
g_maxfps="-1"
g_muteMyPet = "1"
g_radialBlur = "0"
g_showFPS = "1"
g_uiFX = "0"
gpu_particle_physics = "0"
i_particleeffects = "0"
q_ShaderGeneral = "0"
q_ShaderPostProcess= "0"
q_ShaderTerrain = "0"
q_ShaderVegetation = "0"
r_Character_LOD_Bias="1"
r_checkSunVis = "1"
r_ChromaticAberration = "0"
r_ColorGrading = "0"
r_DepthOfField = "0"
r_Detail = "0"
r_DetailDistance = "0.000000"
r_EnvCMResolution = "2"
r_EnvCMupdateInterval = "0.500000"
r_EnvTexResolution = "3"
r_EnvTexResolution = "3"
r_EnvTexUpdateInterval = "0.200000"
r_FSAA_samples = "0"
r_FSAA_quality = "1"
r_Flares = "0"
r_Height = "1080"
r_MotionBlur = "0"
r_ParticlesHalfRes = "1"
r_ParticlesTessellation = "0"
r_PostProcessEffects = "0"
r_PostProcessEffectsGameFx = "0"
r_PostProcessFilters = "0"
r_PostProcessGameFx = "0"
r_PseudoFullscreen = "1"
r_Quality_BumpMapping = "0"
r_SSE="1"
r_ShaderModel = "0"
r_ShadersPrecache = "1"
r_ShadowBlur = "0"
r_SSReflections = "0"
r_SyncVBuf="0"
r_TexBumpResolution = "2"
r_TextureStreaming = "0"
r_TexLMResolution = "1"
r_UseParticlesHalfResForce = "1"
r_UseParticlesRefraction = "0"
r_UseSoftParticles = "0"
r_VegetationSpritesTexRes = "16"
r_Vegetation_PerpixelLight = "0"
r_VSync = "0"
r_WaterGodRays = "0"
r_WaterReflections = "0"
r_WaterReflections_MaxViewDist = "0.000000"
r_Width = "1920"
r_checkSunVis="1"
r_fx_draw = "0"
r_mrt_initdetect = "1"
s_MasterVolume = "0.800000"
s_MusicIgnoreGameStatus = "1"
s_MusicVolume = "0.100000"
s_SFXMute_COMMENT_SYSTEM = "0"
s_SFXVolume_COMMENT_GOSSIP = "0.210000"
s_SFXVolume_COMMENT_NPC = "0.220000"
s_SFXVolume_COMMENT_QUEST = "0.230000"
s_SFXVolume_COMMENT_SYSTEM = "0.240000"
s_SFXVolume_ENV = "0.1500000"
s_SFXVolume_FX = "0.300000"
s_SFXVolume_UI = "0.310000"
s_SFXVolume_WEATHER = "1.000000"
sys_AdaptiveCharLOD = "1.000000"
sys_StreamCallbackTimeBudget="40000"
sys_StreamCallbackTimeBudget="40000"
sys_StreamCompressionMask="0"
sys_StreamCompressionMask="0"
sys_fixedframe_target = "60"
sys_physics_CPU = "3"
sys_skiponlowspec = "1.000000"
s_BatterySave_Enable = "0"
sys_spec_Environment = "-2"
sys_spec_GameEffects = "-2"
sys_spec_ObjectDetail = "-2"
sys_spec_Particles = "-2"
sys_spec_PostProcessing = "0"
sys_spec_Shading = "0"
sys_spec_Shadows = "0"
sys_spec_Texture = "0"
sys_spec_VolumetricEffects = "0"   system.cfg SystemOptionGraphics.cfg